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-   -   Do we really need a Silent Hunter 6? (https://www.subsim.com/radioroom/showthread.php?t=166229)

Obelix 11-28-10 07:13 AM

Quote:

Do we really need a Silent Hunter 6?
What kind of sixth can we talk about when the fifth in a deplorable state?! There are two options: Either bring the SH3 or do something completely new:
Quote:

if a new engine comes up, ubi stays away, improved visual effects, drm is cancelled, and bugs are removed, then yeah.

Obelix 11-28-10 07:29 AM

For the new SH need a group of developers, which will take into account the experience modders first study the history and collecting all the positive experience of building simulation, can make a great simulator. In SH5 this experience is not taken into account and the game a lot like childhood diseases and illnesses, referred from previous versions.

Marko 12-03-10 12:47 AM

Quote:

Originally Posted by alexradu89 (Post 1335574)
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Yes , mopping the deck :)

BigBANGtheory 12-03-10 12:29 PM

Sh5 + latest batch of mods is much improved over vanilla v1.2, I wouldn't be opposed to an expansion which adds to the campaign and addresses modders pain points.

Yes I would pay for an expansion to SH5 if it is built on community driven points.

Would I buy a brand new SH6 from Ubisoft? Frankly only if SubSim vetted it and claimed it was the best thing since the invention of Belguim beer.

Would I buy an Ubisoft product ever again, never on day one or pre-order and probably not for a long time.

Iron Budokan 12-03-10 12:35 PM

Quote:

Originally Posted by Buddahaid (Post 1335369)
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o

:rotfl2::rotfl2::rotfl2:

Otto_Weddigen 12-04-10 02:51 AM

Sh5? Bleaggggggg!
 
When I played it on a friend's computer,I reckon SH5 is a big let down reasons

Many missing U-Boat types

Campaign finishes at 1943 why not 1945?

Kongo Otto 12-04-10 05:45 AM

No definitely not. I don't need SH5 and i don't need another Bug infested Subsim called SH6.
The only game i wait for from Ubi is SoW: BoB thank god this one is not made by Ubischmutz.
Ubis Romanian Crap games. No thanks.

Obelix 12-04-10 05:54 AM

Quote:

Originally Posted by Otto_Weddigen (Post 1546712)
Campaign finishes at 1943 why not 1945?

Because ubisoft said that all the successes of the Kriegsmarine's submarine fleet was completed in May 1943:haha:

rik007 12-05-10 06:56 AM

What could have been easy for Ubi turned out to be a disaster due to a series decisions nobody can understand. So I think that nothing is going to happen the upcoming 5 years unless another producers steps in.

jdkbph 12-05-10 01:23 PM

Why does the campaign stop in '43?

What UBI said:

Because all the successes of the Kriegsmarine's submarine fleet was completed in May 1943.

What UBI meant:

Because

1) we can't be bothered right now to figure out how to implement the tech and tactical AI changes needed to move the campaign beyond 1943, and

2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on.

Obelix 12-05-10 08:22 PM

Quote:

Originally Posted by jdkbph (Post 1547525)
2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on.

In such a case is a mockery of players and modders. Already modders have spent much effort in it to write the continuation of the campaign. And if it turns out that next year will add 1943-1945 will not work if modders in vain?

tonibamestre 12-06-10 04:19 PM

What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

jdkbph 12-06-10 04:24 PM

Quote:

Originally Posted by tonibamestre (Post 1548084)
What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

Red Pill

JD

Steeltrap 12-07-10 12:23 AM

Well, I said I'd never buy a game with that DRM and I've not (not that I feel like I missed much; SH5 struck me as retrograde in every respect that matters to me). That's why I don't really post much these days.

Ubi? No thanks.

What I WOULD like is a completely re-done thing like "Great Naval Battles of the North Atlantic".

That game had a lot of potential (in fact it wasn't bad anyway, although suffered from terribly stupid AI of course).

What COULD be done these days could be remarkable, and I bet it would sell gangbusters.

jdkbph 12-07-10 11:33 AM

Yeah I liked that game a lot. Ed Bever took a lot of criticism for it but I think it was a lot deeper than most gave credit for. Buggy as hell though.

I modded the hell out of it too... new campaigns, OOBs, corrected data errors, etc... all with a hex editor. That was fun.

JD


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