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For the new SH need a group of developers, which will take into account the experience modders first study the history and collecting all the positive experience of building simulation, can make a great simulator. In SH5 this experience is not taken into account and the game a lot like childhood diseases and illnesses, referred from previous versions.
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Sh5 + latest batch of mods is much improved over vanilla v1.2, I wouldn't be opposed to an expansion which adds to the campaign and addresses modders pain points.
Yes I would pay for an expansion to SH5 if it is built on community driven points. Would I buy a brand new SH6 from Ubisoft? Frankly only if SubSim vetted it and claimed it was the best thing since the invention of Belguim beer. Would I buy an Ubisoft product ever again, never on day one or pre-order and probably not for a long time. |
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Sh5? Bleaggggggg!
When I played it on a friend's computer,I reckon SH5 is a big let down reasons
Many missing U-Boat types Campaign finishes at 1943 why not 1945? |
No definitely not. I don't need SH5 and i don't need another Bug infested Subsim called SH6.
The only game i wait for from Ubi is SoW: BoB thank god this one is not made by Ubischmutz. Ubis Romanian Crap games. No thanks. |
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What could have been easy for Ubi turned out to be a disaster due to a series decisions nobody can understand. So I think that nothing is going to happen the upcoming 5 years unless another producers steps in.
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Why does the campaign stop in '43?
What UBI said: Because all the successes of the Kriegsmarine's submarine fleet was completed in May 1943. What UBI meant: Because 1) we can't be bothered right now to figure out how to implement the tech and tactical AI changes needed to move the campaign beyond 1943, and 2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on. |
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What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards. :03: |
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JD |
Well, I said I'd never buy a game with that DRM and I've not (not that I feel like I missed much; SH5 struck me as retrograde in every respect that matters to me). That's why I don't really post much these days.
Ubi? No thanks. What I WOULD like is a completely re-done thing like "Great Naval Battles of the North Atlantic". That game had a lot of potential (in fact it wasn't bad anyway, although suffered from terribly stupid AI of course). What COULD be done these days could be remarkable, and I bet it would sell gangbusters. |
Yeah I liked that game a lot. Ed Bever took a lot of criticism for it but I think it was a lot deeper than most gave credit for. Buggy as hell though.
I modded the hell out of it too... new campaigns, OOBs, corrected data errors, etc... all with a hex editor. That was fun. JD |
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