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-   -   [WIP] High Resolution Interface (https://www.subsim.com/radioroom/showthread.php?t=166074)

ologuy 05-02-10 07:00 AM

Will your UI be compatible with TDWs UI Mod and his other features?

reaper7 05-02-10 09:35 AM

As it stands, propably not. I have altered a lot of the same files and scripts that TheDarkWraith uses in his mods. Now with a bit of work they could be made compatable, but thats a bit out of my league as it would require integrating the scripts to work together.
But if anyone was up to the challenge when its released that would be fine with me. :DL

reaper7 05-02-10 12:38 PM

Quote:

Originally Posted by karamazovnew (Post 1374427)
The real Marks were always black. Only the center lines were lit because they were painted with glow-in-the-dark paint. But since we don't have red bulbs in our houses, we're using all-green marks at night.

The original marks in the game are made to change colour by hardcode at night. By placing any image inside the same group as the marks, you can fool the game and create custom auto-lighting marks. But the AOBF "special" marks must be placed in the AOBF group so... you either have always-green or always-black marks there. :cry: Maybe something can be done through scripting.


Yes I got it working. Thanks karamazovnew, took me around 50 attempts but its finally working all the marks and graticuls are lighting up green at night now also removed the stock measurments (The 4x10's) markings (keeping the zoom value) so as not to duplicate the values.
The Alpha chanel and colour block were the critical factors. As was the periscope mask which I had combined with the Markings. These will not be seperate dds entities. Will also make seperate color filters for the scopes which can be switched on/off.

:yeah:


edit: Ok I had the Attack periscopw working also the RAOBF on the Attack Periscoipe working.
Did the Obs Periscope and nothing no graticules showed up, tried everything I could think of, redid the Obs pericope ini a few times over via the editor. They showed up ok in the editor but nothing ingame, a bit more investigating and I noticed thar the zoom was not showing up either (2 Days of redoing over and over :damn: -even reinstalled SH5).
No mather what I did nothing could get the Graticule or even the default markings to show ingame :damn:. Fustrated I came to the forum about to post for help, when I decided to look at any pics posted showing the Obs periscope - and I noticed none of them had the Markings showing up ingame. :nope:
Aha... so its another thing broken in the sim, To recap the Marking inthe Obs Periscope are broken no zoom or 10 markings show up.
As I was using the Markings group to get the glow in the dark working they were not showing up at all.
Will try a few things and see if I can get something working.

reaper7 05-05-10 05:07 PM

Phew.... thats taken over 3 days to resolve, but after some excellent help fron TheDarkWraith with my script I have resolved the Obs Periscope Bug.
Now the Graticule are changing color at night for all Scopes and for the RAOBF as well. (Obs scope will not be as exact as attack or UZO - as script wokaround required I set a time period for night use). Obs will turn to night mode between 10PM and 6AM - times can be altered if necessary, but these times correspond to the Image in the to right corner globe (The one that shows the Day period - ie dusk , night, external camera etc).

Anyway's here some pics of the Graticules in Action:

Periscope Day
http://i236.photobucket.com/albums/f.../AttackDay.jpg

Pericope Night
http://i236.photobucket.com/albums/f...ttackNight.jpg

Periscope RAOBF Day
http://i236.photobucket.com/albums/f...ckRAOBFDay.jpg

Obs Day
http://i236.photobucket.com/albums/f...ket/ObsDay.jpg

Obs Night
http://i236.photobucket.com/albums/f...t/ObsNight.jpg

Obs RAOBF Day
http://i236.photobucket.com/albums/f...bsRAOBFDay.jpg

Obs RAOBF Night
http://i236.photobucket.com/albums/f...AOBFFNight.jpg

Still I think the time to get it working right was time well spent, no matter how fustrating it was.
Ok on to the next item....:yawn: Need to sort out the compass bearing being dispalyed on top of the RAOBF.

Edit: Just noticed I didn't post a pioc of the Attack Scope AOBF at night. Oh well its praticaly the same as the obs one - so that will do. If really want I can post one, but donn't think its needed (threads already a bit graphic heavy.)

The General 05-06-10 09:08 AM

Holy crap is that awesome Reaper! Excellent, excellent work :up:

SashaKA001 05-06-10 12:07 PM

Quote:

Originally Posted by reaper7 (Post 1383278)
Phew.... thats taken over 3 days to resolve, but after some excellent help fron TheDarkWraith with my script I have resolved the Obs Periscope Bug.
Now the Graticule are changing color at night for all Scopes and for the RAOBF as well. (Obs scope will not be as exact as attack or UZO - as script wokaround required I set a time period for night use). Obs will turn to night mode between 10PM and 6AM - times can be altered if necessary, but these times correspond to the Image in the to right corner globe (The one that shows the Day period - ie dusk , night, external camera etc).

Anyway's here some pics of the Graticules in Action:

Periscope Day
http://i236.photobucket.com/albums/f.../AttackDay.jpg

Pericope Night
http://i236.photobucket.com/albums/f...ttackNight.jpg

Periscope RAOBF Day
http://i236.photobucket.com/albums/f...ckRAOBFDay.jpg

Obs Day
http://i236.photobucket.com/albums/f...ket/ObsDay.jpg

Obs Night
http://i236.photobucket.com/albums/f...t/ObsNight.jpg

Obs RAOBF Day
http://i236.photobucket.com/albums/f...bsRAOBFDay.jpg

Obs RAOBF Night
http://i236.photobucket.com/albums/f...AOBFFNight.jpg

Still I think the time to get it working right was time well spent, no matter how fustrating it was.
Ok on to the next item....:yawn: Need to sort out the compass bearing being dispalyed on top of the RAOBF.

Edit: Just noticed I didn't post a pioc of the Attack Scope AOBF at night. Oh well its praticaly the same as the obs one - so that will do. If really want I can post one, but donn't think its needed (threads already a bit graphic heavy.)

And where to download this of fashions it is possible? Or how?
Thanks.:ping::ping::ping:

reaper7 05-06-10 12:09 PM

Still work in Progress, although its getting close to initial release.

Gunfighter 05-06-10 12:34 PM

@reaper7
 
This it going to make SH5 alot better keep up the good work:salute:

SashaKA001 05-06-10 01:33 PM

Quote:

Originally Posted by reaper7 (Post 1383951)
Still work in Progress, although its getting close to initial release.

We wait also for good luck

ERPP8 05-06-10 06:08 PM

Any projected release date?

reaper7 05-06-10 06:33 PM

I'm hoping toget an Alpha release out this weekend. :D

After that I'll start working on fixing the Cameras.cam file for resolutions other than 1080P.
Also haven't done anything yet with the UZO so that will have to be worked on.
And No Periscope depth controls done yet, so will leave the stock ones in for now.

But as it I'm just getting a couple of buttons working to hide/unhide the panels and controls for neatness.

ERPP8 05-06-10 07:08 PM

Quote:

Originally Posted by reaper7 (Post 1384437)
I'm hoping toget an Alpha release out this weekend. :D

After that I'll start working on fixing the Cameras.cam file for resolutions other than 1080P.
Also haven't done anything yet with the UZO so that will have to be worked on.
And No Periscope depth controls done yet, so will leave the stock ones in for now.

But as it I'm just getting a couple of buttons working to hide/unhide the panels and controls for neatness.

Cool:yeah:

reaper7 05-06-10 07:27 PM

Quote:

Originally Posted by ERPP8 (Post 1384464)
Cool:yeah:

Ok, that wasn't as bad as I thought it would be .. Buttons are finished and working. Eary morning here so I'm gonna call it a night.
:zzz:

ERPP8 05-06-10 07:49 PM

I really like this project because TheDarkWraith's New UI doesn't fit in with the current one very well.

TheDarkWraith 05-06-10 07:59 PM

Quote:

Originally Posted by ERPP8 (Post 1384488)
I really like this project because TheDarkWraith's New UI doesn't fit in with the current one very well.

how's that and why?


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