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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] MightyFine Crew Mod (https://www.subsim.com/radioroom/showthread.php?t=163591)

urfisch 03-17-10 09:19 AM

yeah, what heretic has done so far is really nice!!!

:yeah:

sergei 03-17-10 09:34 AM

Yep, just gets better and better :DL

Heretic 03-17-10 09:58 AM

Thanks for the many words of encouragement! :salute:

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.:yeah:

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.

KarlKoch 03-17-10 10:07 AM

Sounds really promising, will watch this mod developing closely.
One suggestion maybe, dunno if i posted it before:
It would be really great to have a dialog option to let the crew go into the sub prior to submerging. No need to have it mandatory, just an option would be cool. From what i read along the lines, this should be possible (at least later on).
Keep up the good work. :)

waiduooklis 03-17-10 12:10 PM

Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.:yeah:

ReallyDedPoet 03-17-10 12:12 PM

Quote:

Originally Posted by Heretic (Post 1320362)
Thanks for the many words of encouragement! :salute:

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.:yeah:

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.

Sounds great :yep:

Heretic 03-17-10 12:59 PM

Quote:

Originally Posted by waiduooklis (Post 1320538)
Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.:yeah:

This mod does not touch the graphics. Just AI scripts.

redcoat22 03-17-10 01:15 PM

Back in the hole Heretic!

Should we donate paypal money?

LiveGoat 03-17-10 11:27 PM

My bosun is creeping me out. With his beard he looks like Anton Lavey! :DL

Guys the boys'll be to scared to disobey me now!

kylania 03-17-10 11:53 PM

Quote:

Originally Posted by LiveGoat (Post 1321461)
My bosun is creeping me out. With his beard he looks like Anton Lavey! :DL

Guys the boys'll be to scared to disobey me now!

haha! I just noticed that tonight, turned around to head to the hydrophone, came up through the hatch and was like "ACK!" *shudder*. :oops::O:

urfisch 03-20-10 04:10 AM

?

:hmmm:

Heretic 03-20-10 09:16 AM

Progress.

http://webpages.charter.net/mdpeyton/SH5/progress.jpg

I found a combination of waypoint assignments and animations to get everyone using their binoculars in generally the right direction. It offset the port watch a bit differently then before, opening up the area left of the UZO for the player a bit more. The down side is the aft guy has his foot partially in the periscope housing. Another trade off.

I have the dive/surface commands mostly done, so the Chief will call out hydroplane and ballast orders corresponding to the command.

sergei 03-20-10 10:34 AM

v1.2 looking good.
They'll not be in my way when I'm on the bridge. :DL

urfisch 03-20-10 10:42 AM

great! thanks for the update!

thruster 03-20-10 10:52 AM

looks utterly brilliant! love your work!
...... i wish i could do that.....


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