SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch wish list and fixes (https://www.subsim.com/radioroom/showthread.php?t=162658)

SabreHawk 03-13-10 02:21 PM

Quote:

Originally Posted by flakmonkey (Post 1312944)
The kitchen sink!
No really.... where is it??

This is clearly the most important thing the devs need to patch, where else am i going to tip that terrible soup chef keeps making!

Seriously though its an odd ommision since the devs specificaly pointed it out during an interview as an example of the level of detail they were working to for the interiors.

:O: Quite funny flak, and since wer'e askin bout this sort of thing, how bout the ships head?
"I gotta go'ta the can man.":smug:

Nahh but there is one thing I'd like to throw in for a wish, and that is map notes. I'd love it if we could leave notes on the map along with the already existing marker function, or have this assoctiated with that so I can write a note explaing what the marker is marking.
Plus I could write in depths where I have pinged it.

kylania 03-13-10 11:54 PM

One little thing I'd like to see is on the Leaderboard for it to list 1-100 and YOU. It's become painfully obvious that I'll never ever ever get back in the top 100 due to people with apparently no lives (3m tons sunk, honestly? The guy that took a week off to finish the campaign only got 1m+!) or cheaters.

So it would be nice to at least see your name even if it was #99... #100... #343002 - you! :)

SabreHawk 03-14-10 08:28 AM

Haha, yeah. me im not even remotely interested in that leaderboard stuff. Cause Im not what's considered "hard core". To me this is just a game/simulation thats fun and interesting, but at the end of the day it's not my life. It's not the only thing that matters, to do more, sink more, or to be the biggest.
I know there are those out there that as Kylaina says, have no life and can spend the entire day and night doing nothing but gaming. So as a casual user I have no way to even come close to compete with them, and moreover, I dont want to. Thats not me.
Being the aprtment industry over the 22yrs I've been in it, I have seen these types and how they live, and thats just it they dont live. Well at least not like a normal human does anyway.

U-Bones 03-14-10 04:48 PM

1. "Syncing Saves" dialogue (OK?) must go.
2. ESPECIALLY when you supposedly have server saves turned off...
3. CO2 saturation in only 6 hours submerged. Lame.
4. At least 20% isn't fatal, as it should be...
5. Free camera should start out tethered until you look in another direction with mouse. While in tethered mode should be able to hotkey to next/prev target.

Environmentally, the biggest errors are:
1. False horizon that is behind everything.
2. Bow/prop spray speed out of sync with the rest of the water.
3. Concentric circles when looking straight up.

Most of the game play issues I have noticed have been previously mentioned.

jwilliams 03-14-10 05:19 PM

Quote:

Originally Posted by kylania (Post 1314212)
One little thing I'd like to see is on the Leaderboard for it to list 1-100 and YOU. It's become painfully obvious that I'll never ever ever get back in the top 100 due to people with apparently no lives (3m tons sunk, honestly? The guy that took a week off to finish the campaign only got 1m+!) or cheaters.

So it would be nice to at least see your name even if it was #99... #100... #343002 - you! :)

The concept of the leaderboard is a good idea. It's just not any use in its current form.

How can you rate someone that plays at 0% realism, with mods to increase torp power and gun power etc. with someone playing at 100% realism and mods to improve realism.

I looked at the leaderboard once and will never look at it again, unless its changed because i play at 88% realism (usualy 100% realism but bugs in game mean i need map contacts on to prevent crashing into ships at high TC)

There is no way i will have over 3 million tons if i play at full realism. Unlike the leader of the leaderboard.

SubV 03-14-10 08:14 PM

Quote:

Originally Posted by mchart (Post 1305371)
Has anyone had decent results with the magnetic detonator on the torps in SH5 so far? I can't figure out if they are bugged, or 'working as intended'.

They basically act no different then impact detonation. I can sail a torp almost perfectly under the keel of a ship and the torps refuse to detonate. By perfectly, I mean a gap so small between the bottom of the ship and the torp that the magnetic detonator should be going off - But it doesn't. I've only been able to get my magnetic torps to go off by firing them into the side of the ship itself - Just as an impact torp.

In short: the magnetic detonators aren't working as intended (not going off when torpedo passing underneath a ship's keel). The impact detonators are working all the time, with any angle of impact, any depth, etc. No SH3/SH4 bounces from the ship's hull possible.

By now, all the detonators in game are working in 'arcade' way -- they only detonate when they hit a ship's hull, at any angle.

Please fix this asap.

thorn69 03-14-10 11:48 PM

1. Captain seriously needs to stop cross-dressing! Is it just me or does it sound like a woman in high heels is onboard whenever you walk? :doh:

2. I want to use the deck gun or at least be able to walk on the bow of the U-boat.

3. Crew needs to switch clothes when foul weather happens like they did in SHIII.

4. Why is there no downtime for the crew? Only a few of them are in their bunks and they never get out of them and do anything? Would be nice to have two of every crew member type and actually see them relieve each other every 8 hours or so. The poor cook is ALWAYS in the kitchen! This is not accurate at all.

5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.

6. I hate being locked in place and can't move when I click on the obi scope. I should not have super glue on my feet when I click on the obi scope and have to wait for it to raise up.

7. Please remove all the highlighting. Would be nice for this to be a toggle on / off option. Most of us know what we're looking at and don't need constant highlighting on everything our mouse hovers over.

8. Why does my crew ignore me? Shouldn't they be greeting me instead of me greeting them? I am the Captain aren't I?

9. Please add back in the small but important things that were in SHIII. Depth under keel, return to course, aiming specifics for the deckgun crew and flak gunner, weather reports, etc.

10. Please unlock all the campaign dates so that we are not restricted to start from the very beginning of the war. I would like to start at another time period but can't.

11. Ability to delete save games from withing the game menu.

kylania 03-15-10 12:12 AM

Quote:

Originally Posted by thorn69 (Post 1316174)
1. Captain seriously needs to stop cross-dressing! Is it just me or does it sound like a woman in high heels is onboard whenever you walk? :doh:

Just you and others! There's been MODS already that change that.

2. I want to use the deck gun or at least be able to walk on the bow of the U-boat.

You can, on both accounts. Move towards and climb down the little ladder rungs just stern of the edge of the conning tower cowling. You can walk the whole deck, which is pretty cool. :)

3. Crew needs to switch clothes when foul weather happens like they did in SHIII.

I think this is a bug and should be fixed with a patch. Till then, you guessed it, the Might Crew mod gives them weather gear for now.

4. Why is there no downtime for the crew? Only a few of them are in their bunks and they never get out of them and do anything? Would be nice to have two of every crew member type and actually see them relieve each other every 8 hours or so. The poor cook is ALWAYS in the kitchen! This is not accurate at all.

This is a little disappointing indeed. Not sure it's something that should be "fixed" in the face of everything else that's broken though. The effort vs payback for this seems low.

5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.

Frame rates are already low enough in the sub, and yeah, see #4 for effort vs payoff.

6. I hate being locked in place and can't move when I click on the obi scope. I should not have super glue on my feet when I click on the obi scope and have to wait for it to raise up.

I don't really understand this one, if it really bothers you just use Shift-PageUp to raise it before you get to it. Nothing that needs to be patched.


7. Please remove all the highlighting. Would be nice for this to be a toggle on / off option. Most of us know what we're looking at and don't need constant highlighting on everything our mouse hovers over.

Already a mod for it, new users probably appreciate it (even though a lot of things are highlighted but can't really be used, ie some crew members and the compressed air dials).


8. Why does my crew ignore me? Shouldn't they be greeting me instead of me greeting them? I am the Captain aren't I?

It's a submarine simulator, not a popularity simulator. See #4 and a therapist. heh

9. Please add back in the small but important things that were in SHIII. Depth under keel, return to course, aiming specifics for the deckgun crew and flak gunner, weather reports, etc.

Again, already modded (sans the target locations that is). These are pretty high on the list of things to "fix" in a patch though, blatant omissions.


10. Please unlock all the campaign dates so that we are not restricted to start from the very beginning of the war. I would like to start at another time period but can't.

Go ahead, you've got the Mission Editor. :) This isn't something UbiSoft needs to "fix" in a patch in my opinion.

11. Ability to delete save games from withing the game menu.

This is pretty important. I've managed to just cycle three, but I can totally see a bunch of them adding up and making things take forever.

Comments in blue. :)

Y4L 03-15-10 02:53 AM

Quote:

Originally Posted by Chillaxed614 (Post 1311606)
...Everytime I hear him say extreme speed ahead I imagine one of three things happening...the engine guy grinding down the hull of the boat on a skateboard, an avalanche of mountain dew bottles rolling out of one of the rooms....or the sub blasting off into outer space.

I just imagine the engine guy pulling a bottle of NOS out of his crotch and pouring it into one of the valves.

EAF274 Johan 03-15-10 03:57 AM

Quote:

Originally Posted by thorn69 (Post 1316174)
5. Why is there no smoking? Would be nice to see a crew member light one up every now and then and leave an ambient smog cloud that lingers in the interior of the sub.

Rauchen verboten! :O:
I am pretty sure nobody would be allowed to smoke inside the sub. Outside on the bridge, yes.

jwilliams 03-15-10 06:31 AM

Quote:

Originally Posted by thorn69 (Post 1316174)

11. Ability to delete save games from withing the game menu.

This can be done by pressing Esc. then click on Save game, click on a save that you want to delete, and chose delete. Easy. :yeah:

The General 03-15-10 03:42 PM

Important
 
Quote:

Originally Posted by U-Bones (Post 1315695)
Environmentally, the biggest errors are:
1. False horizon that is behind everything.

Yes, this is true :o. I mentioned it in my list of required fixes earlier in this thread. The Devs said the view distance had been dramtically increased for SH5, does this mean they've cheated by putting in a false horizon or that they didn't have time to make the necessary adjustments before release?

kylania 03-15-10 03:49 PM

Quote:

Originally Posted by jwilliams (Post 1316476)
This can be done by pressing Esc. then click on Save game, click on a save that you want to delete, and chose delete. Easy. :yeah:

Bah, I thought that worked but I'd looked under LOAD instead of SAVE. :)

jwilliams 03-16-10 05:04 AM

Please Fix The Stalking AI
 
Please, please, please fix the stalking AI. Or explain why they do this.

I just wasted 4 hrs of my life chasing a sound contact.

I was just entering my petrol zone, heading of 270 degrees, and thought it would be a good idea to dive to 30 meters and use the hydrophones to see if i could pick up a contact. Sure enough sound contact at 160 degrees. So i surfaced the boat and set a course due north.

After 10 mins i decided to dive to 30 meters to find this contact again. To try to work out its general heading. I found him again, at a bearing of 110 degrees. this led me to believe the contact was on a heading of approx 200 degrees at 12 knots.

So i plotted a course to intercept, set my speed to ahead standard and surfaced my boat. Half an hour passed and my watch crew had still not reported any contacts, i decided to dive again to 30 meters, to see where this contact was. Contact found at 90 degrees. This led to believe that maybe he had changed course and was now headed south. so i replotted my intercept course. Surfaced the boat and set speed to ahead flank or EXSTREAM SPEED AHEAD. :haha:

I hit the TC x64, and watched the pocket watch for 1hr. Still my watch crew had not spotted him. Ummm dive to 30 meters. checked hydrophones. Yep still there. So i set my course streight to it. waited 1min (1hr x64 TC).
STILL THERE. approx 20km away.:damn:

Taurolas 03-16-10 07:40 AM

Quote:

Originally Posted by kapitan_zur_see (Post 1295028)
If you read carefully, they elude the real question and answer to AI ships physics instead ;)
Classic, they've been doing it countless times during those Q&A a la politician way to mask the failures of their game

"strangely" enough, the devs that were connecting to subsim and were reassuring us on everything we suspected as a problem (on which we were right, as we know it now), are not showing up anymore... where are you elanaiba/lead designer now that the game is out... mmm??

By the time of only one day of modding, we corrected many small bugs that required half an hour of our time to beta test and then figured out to solve. Too much things had disappear from past SH though still there hidden and buried in config files and the like! In one year you can't even figure it out and find a simple day of work to do it right?!?
And don't ever tell me those guys are submarine fans also like some people did here before the game was out! They don't even know a watch crew uses binoculars?! C-O-M-E ONnnn! I can understand a conning tower not being to its very exact scale, but a watch crew like that?? They even knew how to do it right before when they worked on SH3 and 4!!! It's not enough they're plaged with poor work organization (seriously, they've not done this much in one year if you take a close look at what is inherited from past SH in the 3d engine and game mechanisms, it's pretty obvious given the major past flaws like AI and the like has not been corrected yet again), but now they're plagued with alzheimer lol

*fix watch crew pointing randomly at anything even if there is nothing, and if there is, make them point toward it, they looks like borned-blind retarded people that suddenly recover the sight and discover the world surrounding us, ecstaticly pointing at trees and the sun and etc. Or, as one said here, on hallucinogenic drugs. Annoying and breaks the immersion on being on a serious warship. Seriously, this entire crew looks like a bunch of whining undisciplined small kids. They even dissobey orders it seems if their moral is low! I thought in Q&A you said somewhere they were soldiers and will always do their job regardless of morale, but less effectively. LIARS!!
Gonna have to do a "court martial your crew" mod lol

*kick that guy out of the UZO!!!!! UZO is meant to be used during an attack for pete's sake! Not to watch&spot ships! seriously... what was the point of organizing a travel to a real sub abroad and spending money in that if your knowledge of u-boat warfare is so few you would thing the UZO also served as the only binocular for the watch crew to spot things... Buy and read some books, it costs far less and would do you good


the "game" is simply that: a very promising U-boat sim develpment toolkit, but nothing else. As a modder, i'm pretty happy with the money I spent because of that, i can understand dellusion for people that are not.

dude you are so right.


All times are GMT -5. The time now is 02:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.