Frederf |
02-07-10 07:22 PM |
Quote:
Originally Posted by TDK1044
(Post 1256879)
Silent Hunter 5 looks like being an arcade game targeted at the casual gamer and only available via the internet.
I can't think of a worse combination than that.
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Quote:
Originally Posted by Kapitanleutnant
(Post 1256889)
SH5 will flop because the simulation has been diluted in an effort to chase a larger market.
There are a lot of people - gamers - who will look at a subsim (or any sim) and think "BORING!"
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I can't help but agree that this should be common sense from a marketing standpoint. How can you hope to make SH5 appeal to a(n) arcade/console audience? Why would you try? Is it not the same as making high heels that are good for mountain climbing?
A sim should not try to compete with action console games, they will drag him down to their level and beat them with experience. Even the most arcade sub sim can't compete with CoD:MW2 for ADHD action.
Quote:
Originally Posted by Egan
(Post 1256960)
(Developers) are big boys and girls and I for one would like to see detailed and reasonable answers to why certain decisions were made in the development of the game. Constructive criticism can only help to make this game better.
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I too would love to talk to SH5's design committee to find out what they were thinking, what direction they were going, what was considered important/expendable. The general statements they were making I agree with "make SH5 an experience historically", "focus on a limited part of the war to achieve a better feel", "make the player connect with the crew/boat" but I have no idea how those ideas ended up with what appears to be the end result.
Honestly, DRM is a pretty independent issue and it should be treated as such. It is much more worrying that SH5 will be a crap game. It is much more desirable that SH5 be a good game protected by bad DRM than SH5 to be a bad game protected by an acceptable DRM scheme. DRM can be changed, an awful game cannot.
I respect the idea that TypeVII and 1943 limitations if they result in a better game. A full interior for a submarine takes time and if that means cutting the scope down to one type then that's fine... as long as I have fun in that one type. The campaign in SH3 encompassed the whole war but did so very poorly. If SH5 does '39 to '43 very well by cutting down on the scope, then that's good as well. Scope can be expanded but quality usually isn't.
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