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omg, i am speechless really...:o
Simply amazing... |
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Ar Nahud II |
They said it couldn't be done. I wouldn't haved believed it unless I saw it with my own two eyes! :o
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[Rant!]
I'd like it if people didn't repost masses of photos when they quote a previous post. We all saw the photos, we don't need you posting the entire batch again! Just put the "Quote-Box" around the specific text you wanna reference, not the whole ****ing thing! Thank you [/Rant over] |
This is so sweet!
Hard to believe where you guys are taking our little Sim! |
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from me there is all the willingness to create a single model, or at least compatible, so that we can get the best possible flakmonkey so if you would use part of my mod and implementing it in its I'd be really proud, if flakmonkey has some other ideas I'd be happy to meet if need be I can help in whatever way is required I think you need to travel the road together for the good of the community aspect orders are available :salute: regards luca |
@ Flakmonkey : please, have a look on this thread :
http://www.subsim.com/radioroom/showthread.php?t=160670 I need your advice or/and any suggestion before starting my work. regards, Ar Nahud II |
I just notice this thread. An engine room and it looks bloody impressive!
Keep up the good work :yeah: |
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just a thought - a few people seem to dislike the food in the control room in DD's open hatch mod. maybe for a more subtle effect we could make those potatoes in the kitchen disappear one by one.
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Well its looking like sadly there will be no animation for the engines with my mod, there is simply too much data for the engine to handle. the whole loop sequence was 36 frames (without the spring deformations/animations) and it dropped my fps from a solid 60 to 5-10 so its reluctantly been dropped as a feature, as compensation though i am going to start and model the aft torpedo/electric engine room today as sh3 is coping very well with all these additional static models.
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