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-   -   List of your really "must have" mods (https://www.subsim.com/radioroom/showthread.php?t=156569)

frau kaleun 04-03-11 03:49 PM

Quote:

Originally Posted by Bakkels (Post 1635088)
Hey Frau Kaleun I put together the same mutant-environment as you, but I'm having some problems. First, were can i find the Jaketoox's Foam mod?

http://www.gamefront.com/files/13517591/Foam_7z

Quote:


I used foam files from another mod, but when the water reflects sunlight, it looks like this:

I'm guessing this has something to do with those files?
I have no idea, I was using the files from Foam before I tried any of the big environmental mods. They've always been part of my setup.

Quote:

Secondly, when submerged, the water is really blue. That's nice when the weather is clear, but when it's raining and storming, and everything you see on the surface is grey, it's kinda weird that underwater everything turns a beautiful blue. Did I do something wrong, or are you experiencing the same?
That's from SH5 Water, it's supposed to look that way. Some people don't like it and it was discussed a bit in the mod's release thread:

http://www.subsim.com/radioroom/showthread.php?t=158921

Personally I don't mind it, and I wouldn't know how to change it if I did. There may be some discussion in that thread of what can be tweaked and where to alter colors in certain situations.

In fact I would advise everybody using the .dat files from SH5 Water to look at that thread, most of the visual "effects" you get are probably going to be coming from the those files. There may be answers to many potential questions posted there and as already noted I didn't create or tweak anything here... my ability to troubleshoot any graphics issues they might cause on individual systems is pretty much nil.

Quote:

(I'm also running the high-res thingy, could that have any adverse effect on the mutant-mod?)
I run them both with no issues, but a 20km atmo does place a greater demand on your system.

I think rik007 made 8km and 16km versions of SH5 Water, you could try the files from those, however don't use the stuff from the MEP sensor pack if you do that. The .dat files in that pack have been tweaked to work with a 20km atmo. If you go with 8km the default sensor settings would probably be fine, and the GWX 16km atmo mod may have sensor and AI sensor .dat files altered to suit a 16km environment that could be swapped in. I really don't know.

Quote:

BUT aside from that, it really looks great. Thanks for getting me that much closer to my holy grail, making sh3 look better than reality! (Its the journey that matters, not the goal :haha:)
Like I said, this is just a compilation of files I cobbled together from stuff I was already using or had used at one time. I liked both MEP and SH5 Water and when somebody mentioned putting them together I decided to play around with it a bit to see what could be pulled in from both of them (and from elsewhere) without overwriting the stuff I liked best from all of it.

So I put it out there as a suggestion of what's possible, and with graphics there's always the fact that something that works on one system may not look so great on another or cause unwanted effects. Tweaking may be possible with graphics cards or the files themselves, but that's all got to be done by trial and error according to individual setups and tastes. :yep:

Bakkels 04-03-11 05:10 PM

Thanks a lot Frau! After merging the foam .tga's I think I'm gonna fire up s3ditor and mess around a bit with the .dat files. :salute:

Misosoup 04-03-11 08:06 PM

1.360 degree bearing plotter
2.Mobo
3.Wazoo's Nomograph
4.malloy's ruller
5.Hydrophonetracker
6.Hi-Res flag textures
7.English&Flag Recognition Mod


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