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http://www.subsim.com/radioroom/showthread.php?t=158921 Personally I don't mind it, and I wouldn't know how to change it if I did. There may be some discussion in that thread of what can be tweaked and where to alter colors in certain situations. In fact I would advise everybody using the .dat files from SH5 Water to look at that thread, most of the visual "effects" you get are probably going to be coming from the those files. There may be answers to many potential questions posted there and as already noted I didn't create or tweak anything here... my ability to troubleshoot any graphics issues they might cause on individual systems is pretty much nil. Quote:
I think rik007 made 8km and 16km versions of SH5 Water, you could try the files from those, however don't use the stuff from the MEP sensor pack if you do that. The .dat files in that pack have been tweaked to work with a 20km atmo. If you go with 8km the default sensor settings would probably be fine, and the GWX 16km atmo mod may have sensor and AI sensor .dat files altered to suit a 16km environment that could be swapped in. I really don't know. Quote:
So I put it out there as a suggestion of what's possible, and with graphics there's always the fact that something that works on one system may not look so great on another or cause unwanted effects. Tweaking may be possible with graphics cards or the files themselves, but that's all got to be done by trial and error according to individual setups and tastes. :yep: |
Thanks a lot Frau! After merging the foam .tga's I think I'm gonna fire up s3ditor and mess around a bit with the .dat files. :salute:
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1.360 degree bearing plotter
2.Mobo 3.Wazoo's Nomograph 4.malloy's ruller 5.Hydrophonetracker 6.Hi-Res flag textures 7.English&Flag Recognition Mod |
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