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It worked! Thanks a lot!:yeah:
Yes I'm very sure that I've installed them in the correct order. I've always had to use the question mark button to show the disc for the protractor on previous installations but back then OLC didn't remove the button for some reason. Anyway, thanks for the help and your great mod! |
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In what order ? Is correct this ? - GWX3.0 - etc - OLC 'Gold' MkIIc ~ Option 2 OR Option 4 preffered - OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) - etc (including other OLC optionals) - ACM Reloaded for OLC 'Gold' MkII - ACM Lite Map (optional but recommended) - TMT mod (any variant, any position, highly recommended) - FM_NewInterior_V1.0 - FM_NI_Fix_for_ACM_Reloaded - Extended FreeCam 1.2 for ACM - Wide FOV for Extended FreeCam 1.2 |
Hi,
I have acctivated this mods but I have some visualizations problem, have You any idea ? http://img101.imageshack.us/img101/9122/16212675.png http://img839.imageshack.us/img839/442/02olc.jpg http://img858.imageshack.us/img858/1787/03obs.png http://img829.imageshack.us/img829/503/04att.png |
The ACM Reloaded GUI was never designed with wide-screen in mind. That is why you're seeing all those scope shifts and visual screw-ups. Set it back to a full-screen (4:3) resolution and things should return to normal.
Alternatively, if you cannot part with wide-screen, there are GUIs specifically designed for it. MaGui Widescreen is one example. |
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I have solved all problem but remains one, if I try to activate TMT mod the game CTD :hmmm: - Thomsen sound pack v3.2 cg - GWX VIIc41 Player Sub - OLC 'Gold' MkIIc ~ Option 4 - OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) - etc (including other OLC optionals) - ACM Reloaded for OLC 'Gold' MkII - ACM Lite Map (optional but recommended) (Exclude for problem) TMT mod (any variant, any position, highly recommended) - FM_NewInterior_V1.0 - FM_NI_Fix_for_ACM_Reloaded My intention was copy Your configuration but if I add other mod I have many crash The list was this http://img232.imageshack.us/img232/6592/modk.png |
Not all PCs are created equal. My mod list is more of a guide than a guarantee of stability.
I would suggest several things: 1) Remove any non-essential mods, one at a time. This will pinpoint the specific mod(s) causing your CTD. 2) Make sure you're making these mod changes while in port. The game doesn't like when you swap out mods mid-patrol. 3) FN_NewInterior is a resource-demanding mod. It is mostly eye-candy, so turning it off will improve stability/performance. 3) Try removing 'Mid-Patrol Radio Orders'. I've had this mod enabled for quite a while but haven't discovered what it actually does. I would have removed it by now but I'm just being lazy. 5) Thomsen's Sound Pack comes in three parts: 3 , 3.1 , and 3.2 . The first is the main mod, while the decimals are minor additions. You need all three for it to work correctly (unless you've already combined them manually for convenience). 6) I think I'm using an older version of TMT+ThomsensShips. I'm not sure what 'Xtra Ships' does, but you could try looking for and installing version 4.2. That's all I could think of off the top of my head. Suggestions 1 and 2 will likely do you the most good. It's all 'trial and error'; took me months to iron-out my own mod list. And even if you are forced to deactivate something, trust me, you'll still have a great SH3 experience. Good luck. |
Im looking for active links to download some of those mods. I'm still looking for ACM Reloaded for OLC Gold MkII, ACM Lite Map, FM_NI_Fix_for_ACM_Reloaded.
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ftp://Maik@hartmuthaas.no-ip.org/Vol.../KARAMAZOVNEW/ Username: Maik Password: Woelfe Good luck and enjoy! :sunny: |
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http://www.subsim.com/radioroom/down...o=file&id=3386 I'm a bit busy ATM, but I'll get to the others shortly. :sunny: |
^^^ All up as promised... :DL
P.S. I hope you don't mind, but I combined the three optional mods into a single archive. They're still intact in their original form but this way it's easier to keep them together, plus - they're a little more user friendly. :03: All combined they're still under 2 MB's, so even if some folks don't use them all there won't be much in the way of wasted bandwidth. The link for the optional add-ons is right about here: http://www.subsim.com/radioroom/down...o=file&id=3387 Enjoy! :sunny: |
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I wonder if there is a fix, as I would really love both mods. Also, how do I get the harbor maps, but nothing else from the "Lite map" fix? EDIT - AAaaand, I got it to work. (Once again, I am too quick to ask, before trying myself) I will post the changes later if anyone is interested, but it was a simple job. Still need to work on the harbor fix. EDIT 2 - Aaand, it's not working again :hmmm: Can't seem to raise the DF loop or pennants now, but the flag is working fine. Edit 3 - Finally got them to work, but the DF loop is bound with the pennant control, and I had to change the basic key bindings for them in the .dats and configs. |
It's me again. I'm doing more fiddling to this great mod to tweak it more to my taste.
I want to move the binocular degree marker from the middle to the bottom. I assume this is governed by the menu.ini file, but I don't understand how it works. http://i984.photobucket.com/albums/a...ps58d9b73e.png I also want to use a custom reticule for the UZO. However, a different one appears underneath mine. I can't find the .tga file that matches the one in the image. Can anyone help me find it, or perhaps make it invisible? The UZO should have a simple cross, no tick marks. http://i984.photobucket.com/albums/a...ps9399ae32.png And here is the deck gun screen I made by modifying some things from this very mod: http://i984.photobucket.com/albums/a...ps3a849127.png I need to adjust the edge blur a bit. It's too heavy in comparison to the others :dead:. I would greatly appreciate the help! |
I was able to get the binocular heading indicator to my liking, tucked away at the bottom so it's not obtrusive.
I still can't figure out the UZO though. I can't find the location of those tick marks anywhere, and they don't appear to show up in the menu_1024_768.ini So, uh...bump! |
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