SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   AI Wolfpacks? (https://www.subsim.com/radioroom/showthread.php?t=155281)

Takeda Shingen 09-03-09 04:47 PM

Quote:

Originally Posted by Sailor Steve (Post 1165125)
No, it's not a fact, it's an opinion. In fact, multiplayer is probably the least realistic way to do a wolfpack.

I have always thought multiplayer to be a poor representation of reality in general, or at least when it comes to submarine simulations. Frankly, I don't understand the zeal for it.

difool2 09-03-09 05:04 PM

Quote:

Originally Posted by Sailor Steve (Post 1165125)
Also, it's very difficult to have a multiplayer campaign. In real life your sub might be called to assist with its pack, only to find itself in the wrong position. Sometimes packs were able to attack as a unit, and sometimes they ended up attacking one by one as the convoy passed their strung-out positions. That kind of variability is only available in a single-player campaign.

I would like to get radio reports later on what u-boat claimed what type of kill, but information related to a pack attack would only be know fully after the patrol was over.

Simple remedy for all the chit-chat: Huff-Duff equipped Allied ships who will home in on your signal if you are too profligate with the radio, just as they did in real life.


All times are GMT -5. The time now is 12:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.