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Sounds Good Yamato!
Off the top of my head, did the Skipjack have the ability (in the original release) to raise the radar antennae? (I cant remember) If so could you add this? :D :rock: |
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im still working on the periscopes though.... :damn: EDIT: come the think of it; ill release an Alpha of my version for testing... see my sig for the file... Credit goes to Silverwolf for the Interior, Tomagabriel for the Skipjack V0.3 beta, and ETR (for the upcoming) periscopes.. feedback is appreciated.. :|\\ |
Where can I download the latest version of this? I only see the link for version V0.1, while I see later versions mentioned in this thread. Thanks.
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I'd love to use this boat, unfortunately I'm suffering from the no conning tower bug and have no clue how to fix it. it's kinda hilarious because the conning tower dive planes are showing up, but no tower... they just hover in mid air.
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radar mast not working
for some reason or another whenever i press shift+x for the radar mast i get the message "snorkel not available" I'm pretty sure this could be due to a rookie mistake, however if anyone has any insight as to why it doesn't deploy the radar mast your help would be appreciated.
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What a neat Toy!
What a great little boat! Tons of fun zipping around in this thing!
Judging by the date of the last post in this thread, I'm afraid this baby has been abandoned... what a pity. I tried it with a fresh install of 1.5 and it worked like a charm. All the parts of the model rendered correctly, the radar masts and Torpedo's all worked. I have since installed JGSE and Real Fleet Boat (and patch) Run Silent, Run Deep (and patch) Now: It still loads and looks great, and still work, sort of... In every mission I've tried so far, it only spawns with 3 crew members inside. It still works, but since you have to have 2 crew in the engine room to do anything better than 3 knts, it only works for however long your crew can stay awake. And that only leaves 1 guy in the control room, and no one in the torpedo room. I admit, it's not bad as far as bugs go, but it is Very annoying! :hmmm: |
RFB uses a different crew naming system so the result is what you had there. Bottom line, the two aren't compatible without some significant editing taking place. As far as the mod being dead, I wouldn't say so. More like my ambition is. :haha:
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Well, thanks for letting me know it's not completely sunk ETR3! :woot:
I sorta figured out it was the crew changes in RFB that were causing problems. I don't mind turning it off when I want to Nuke around the seas. But if it's your own steam that's running out, allow me to throw some coal on those boilers! Skipjack has always been my favorite little known class of Sub, ever since I first saw them as the enemy subs in "Voyage to the Bottom of the Sea" Just looking at it, you can see the prototype version of most technologies and building techniques to be used on subs right up to the present day. It even looks menacing, like a black Shark... Plus, I've always had a strange attraction to 60's military stuff, anything that might have been in the Cuban Missile Crisis, had it turned into a shooting war. Is that weird? :88) Maybe I've just seen Dr. Strangelove too many times? That ought to be enough for a few days steaming time anyways... As an aside... You were on the U.S.S. Kentucky? I'm from Kentucky! That Boat is the one good thing named Kentucky this state has going for it... besides fried chicken, basketball, and bourbon! I was in the Army myself, 2/7 Cavalry. But I like to pretend to be in the Navy sometimes... :salute: |
tomahawks
I wish i knew how to add tomahawks to this sub!
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