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-   -   Why mod SH3 and not SH4? (https://www.subsim.com/radioroom/showthread.php?t=146854)

Webster 01-18-09 01:21 AM

Quote:

Originally Posted by rascal101
Is simple and I dont want to offend any one, SH4 has great graphics, but game play isnt all that good, plus the Pacific dont interest the folks doing all the work on SH3, hence the relative lack of mods

I've tried the SH$ and find that no matter what mod I try the japs never really come looking for me, there is no challenge, also, as the war progressed the Japs got weeker, and while there was some development re anti sub technology, there wasnt so much as the Allies in the Atlantic, so the real challenge with SH3 is to actually stay alive as the Allies get better.

With SH4 there is no such challenge and despite its great graphics no real challenge as the war progresses

Please dont all yell at me is jhust my opinion, and we're all entitled to our opinions

try the ATO threads and the UBM ad-on thread for atlantic and uboat mods plus GWX info

as for not finding a challenge, try sh4 with TMO and you will die many deaths before you learn to stay alive.

denis_469 01-18-09 02:51 AM

Quote:

Originally Posted by urfisch
i ask myself again and again, why so many people are still polishing this old bolide sh3...why dont they switch to the sh4 engine and make the fantastic sh3 mods available for sh4? in my opinion its all a waste of time here...

sh3 is not longer the state of art. gameplay is fantastic, but this could also be part of the sh4 game...there are so few modders, who recognized this.

i simply have no answer on that..anyone help me? what is it?

:roll:

I can said, that in my computer not enought for modding in SH4 engine. So I made for SH3 only. May be in future...

denis_469 01-18-09 02:53 AM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by rascal101
Is simple and I dont want to offend any one, SH4 has great graphics, but game play isnt all that good, plus the Pacific dont interest the folks doing all the work on SH3, hence the relative lack of mods

I've tried the SH$ and find that no matter what mod I try the japs never really come looking for me, there is no challenge, also, as the war progressed the Japs got weeker, and while there was some development re anti sub technology, there wasnt so much as the Allies in the Atlantic, so the real challenge with SH3 is to actually stay alive as the Allies get better.

With SH4 there is no such challenge and despite its great graphics no real challenge as the war progresses

Please dont all yell at me is jhust my opinion, and we're all entitled to our opinions

try the ATO threads and the UBM ad-on thread for atlantic and uboat mods plus GWX info

as for not finding a challenge, try sh4 with TMO and you will die many deaths before you learn to stay alive.

About GWX for SH4 - i'm, sceptic. So I was place War Elite from SH3 to SH4. And computer was weak for running game total!:damn:

bigboywooly 01-18-09 04:23 AM

Quote:

Originally Posted by WEBSTER
this thread is very funny :rotfl:

if you want to compare sh3 to sh4 then lets truely compare them.

take STOCK sh3 and compare to stock sh4 and sh3 is a load of crap with just as many bugs as sh4.


those who deny this are simply refusing to admit the truth.

sh3 has had a long time and has taken hundreds and hundreds of mods to become what it is today with GWX 3.

anyone who gives sh4 an objective new look with the mods it has available today will not have much to complain about. it is what you make it.

the truth is, if most of the critics of sh4 would get off their lazy duffs and stop waiting for someone else to make the game better for them, then they themselves could be part of what makes sh4 and the new sh4 GWX mod something special. all it takes is a little time and just a little effort for ANYONE to learn most if not all modding tricks.

just ask yourself this, if everyone said screw sh3 im not going to play it until 5 years from now when GWX3 is made, it would have never been made and neither would any of the mods you love today.

sh4 and sh3 are the same game files for the most part, they just have different game engines so if it floats your boat to only play sh3 then delete the entire sh4 files and replace them completely with sh3 files to take sh3 to places it could never go as it is. think about all the new modding possabilities that would present.

like it or not sh3 has gone as far as it can go and its fully matured in its old game engine so a tweak here or there is all your ever going to see from now on.

yep sure is
lol
SH3 may have gone as nearly far as it can go but still a great game to play

Not a question of not wanting to admit the truth
I detest the graphics in SH4
Pure and simple
No arguement over the game engine
Massive step forward

Have just spent the last few hours modding SH4 which meant having to start the game 40 or so times
Sure loading is fast but the minute I go to ext view thats it for me
Water can look great in a screenshot but while game is running just dont look right
For the Pacific it may be passable
But for the Atlantic not a hope

As said many times that my opinion
TBH graphics arent everything but they sure help

Not much point standing on the bridge of my shiny new uboat model if I dont like what I see
:rotfl:

Each to their own and live and let live

Reece 01-18-09 07:01 AM

Quote:

if you want to compare sh3 to sh4 then lets truely compare them.

take STOCK sh3 and compare to stock sh4 and sh3 is a load of crap with just as many bugs as sh4.
Yes SH4 v1.5 stock & SH3 v1.4b stock, and sh4 is a load of crap with 3 times as many bugs as sh3.:yep:

John_Doe_16 01-18-09 08:21 AM

What I miss most in SH4 are the interactive crew-members in the interior and on the Bridge...

It is really great to click on your engineer / navigator / sonar-operator.., have them turn towards you, and looking at you so you can give them orders. Very, very immersive! And the Watch-Officer on the bridge, too... "Contact Sighted!" - you go to the bridge, click on him, he looks at you, and you can ask about the details of the "nearest contact"... I liked this very much!

As they removed these great interactions in SH4, the interiors seem quite "static" and without life to me... There are not many places to click, which make them seem quite "empty", althought there are quite a few crew-members in them.

Also, the SH4 bridge-crew which turns semi-transparent in some cases (a well-known bug) doesn't really help to increase immersion...

The only thing I liked more about SH4 than SH3 was the possibility to have more crew-members in the Command-room by ordering "all men to battle-stations"... But as I said, without crew-interaction, this is not really all that great...

Would be interested to hear your opinions about this:up:

ReallyDedPoet 01-18-09 09:31 AM

Let's keep the thread open lads and above bar. If folks don't have something constructive to say then don't post\say it.

Thanks :yep: :up:


RDP

Graf Paper 01-18-09 09:53 AM

Based on the discussion so far, it seems the reasons for modding either is:
  1. People mod SH3 because they love the game. :know:
  2. People mod SH4 because they want to love the game. :p
You mod a game because you can. It's a way of taking a game experience and truly making it your own.

Modders represent the dreams of all those who have ever played a game and said to themselves, "I'd do that differently." or "I can make this better."

I could only wish I had even some of the skills of the likes of BBW. He carries on his shoulders the hopes and imaginations of every u-boat kaleun or submarine skipper.

So few have given so much to so many.

AVGWarhawk 01-18-09 10:56 AM

  1. Quote:

    1. People mod SH3 because they love the game. :know:
    2. People mod SH4 because they want to love the game. :p

You will find that most if not all who are making the major mods for SH4 have not played SH3 nor intend too. These folks like the Pacific and SH4 provides the platform. So, it is not that they WANT to love the game, they do. I love the game myself and I loved SH3 also. Both games modded let the users imagination run wild. Modder assist in make it tangilble. But again, it is all what the player is into and the players interest are kept.

bigboywooly 01-18-09 11:27 AM

^^ sums it up for many
Although SH4 is dual sided so you can play both

Find it odd no one attempted to mod SH3 for the Pacific
Many wont play the uboats out of principle - 9 times out of 10 the same ppl that kick you for not wanting to sail a fleet boat

As I posted earlier the game engine itself is a massive step forward and does open up many possibilities not yet touched upon
Am sure they will intime
Early days compared to SH3

That said
When have finished playing in the SH4 mission ed will be taking my IXB for a spin
In SH3 of course

So at least my SH4s not gathering dust :up:

Jimbuna 01-18-09 12:11 PM

I continue to play both (SH4 for mod testing purposes mainly.....if I'm to be honest).

I continue to maintain two main wishes though:

1) I wish we had the same game engine in SH3 that is included with SH4.

2) I would like to see the Japanese ASW capability as challenging as that of the Allies.

That is one of the primary reasons for modding though......to make wishes come true.

skwasjer 01-18-09 12:41 PM

It's all personal preference... SH4 has it quirks, so does SH3. Modders try to work around them. Sometimes, they succeed, sometimes they don't. The story of our lives... :lol:

Personally, I consider SH4 a far better engine. There's just more possible with it, with greater quality. Doesn't mean I curse and swear at it for it's annoyances. I often do... :rotfl:

Anyway, I can understand why people stick to a specific game. I played one game for more than 6 years (it also had a sequel that I never really looked at) before I started working with SH4.

PS: if you don't like the water or consider the overall look a cartoon, you can mod the shaders to suit your self. But this is in my opinion another reason why people shy away from SH4. The engine technologically improved alot and allows newer 3D concepts, and because of that it is also a more difficult engine in some respects. Until you actually try (and learn) that is... but hey...

Regards,

skwas

Carotio 01-18-09 01:15 PM

I haven't played SH3 for almost a year now, but last night I booted it up with LSHIII plus a few of my own graphic and sound tweaks.

Immediately, I noticed why I left this obsolete game:

- very long loading time
- no radio, only a grammaphone
- at high TC, it's struggling to run the campaign scripted traffic

But then again, I also noticed a few things, which I have missed, like:

- crew ordering by clicking

I think people should play what they want and mod what they want.
But if for some reason, some modders don't intend to transfer their mods or mod work and creativity the one or the other way, then let others take up the lead.

urfisch 01-21-09 04:13 AM

guys...

after many hours (which is a lot for me!) of intensive research and testing, ive come to the conclusion, many of you already stated:

atm the modding of sh3 still makes more fun! as there are so many nice mods, we know how to handle things in modding and developed sh3 to a state, which simply lets one have more fun during play, without having to mod too much. right...

:up:

but does this make sense? i dont know...maybe in some way. anyway. i already started to collect a bunch of mods ive made through the years and going to release them. as still many people stay with this game and do not switch.

but i recognized, seeing tomi fully been occupied by work for the gwx4 mod now - and leavin good old sh3, the end of sh3 is rising up the horizont. as others will follow or simply leave - like thomson, racerboy, flakmonkey, ducimus, diving duck and many other great modders...already did.

:roll:

i think thats the way of time. and hopefully the release of gwx4 will be some kind of initial ignition...for many modders.

and i hope all the work that was done for sh3 (which is quite a lot!) is useful for implementation in sh4 and was not for nothing in the end.

:up:

IanC 01-21-09 11:11 PM

Quote:

Originally Posted by urfisch
sh3 is not longer the state of art. gameplay is fantastic, but this could also be part of the sh4 game...

We must forget and throw away one game just because it is not the latest engine? What kind of silly point is that? Aces of the Deep (1994 DOS) is still my fav subsim, how's that for state of the art.


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