Arclight |
10-03-08 10:44 AM |
Quote:
Originally Posted by Syxx_Killer
I'm not talking about a fictional campaign with WWII equipment. I'm talking about one for Cold War era equipment like SSKs and SSNs. The main theme I see with posts opposing this kind of sim is that there is nothing historically to base it on. My counterpoint to that is that if the campaign is well thought out it would most certainly work. No one raises the issue with Sonalysts games or modern flight sim games. Every modern flight sim I have ever seen has a fictional campaign. Heck, NovaLogic's F-22 Lightning 3 even featured the B-61 Tactical Thermonuclear bomb! :o
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Maybe my imagination just falls short on this one, but I don't get the appeal of the Cold War era subsim.
Sonarman picks up a contact, targeting computer develops a track, you select a track to engage and push the fire button. Weapon moves over to the predicted intercept and activates its seeker. Heck, if the target detects the launch, the weapon can still be updated with new information, changing its course enroute. Oh, and your cruise missiles just get blasted by gatling guns or high-speed missile systems.
Everything is automated. At least SH, so far, has been a challenge to play. And a throwback to WWI would mean your only option is making Dick o'Kanes (no gyros to have your torpedoes turn unto a certain track).
I don't get it. :-?
* not that I didn't enjoy Dangerous Waters, but the scale is far smaller. Just a particular sea where all the action takes place, instead of an entire ocean to roam.
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