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-   -   WBs mod page (https://www.subsim.com/radioroom/showthread.php?t=137713)

Wreford-Brown 01-31-10 02:06 PM

And a big thank you to Plissken for hosting my mods on Mediafire. Much appreciated.

Plissken_04 01-31-10 03:40 PM

Quote:

Originally Posted by Wreford-Brown (Post 1253914)
And a big thank you to Plissken for hosting my mods on Mediafire. Much appreciated.


Your Welcome :yeah:

Wreford-Brown 01-31-10 04:53 PM

Quote:

Originally Posted by jimbuna (Post 1245874)
You've taken the US warships out :hmmm:

Hitman has kindly agreed to allow me to include his Mediterranean campaign files into this mod and I have added back the USS Enterprise, USS Omaha and USS Saratoga. This mod now contains all of the unique warships from the 'additional ships' mods - the only ships not included are the generic merchants.

From the Changelog:
v2.7:
Added USS Enterprise, USS Omaha and USS Saratoga.
Added Hitman's Mediterranean Campaign.
Optional mod to add Titanic rather than delete.
Adjustments to campaign files to fix a couple of minor issues.
Streamlined some campaign files to reduce load times.

frau kaleun 02-01-10 09:43 PM

Can you give a url for the d/l location of v2.7? I'm getting the same error when I follow the Downloads page link to FileFront (file not on server, yada yada yada). Thanks!

SquareSteelBar 02-02-10 01:56 AM

Already tried that one, miss?

http://www.filefront.com/15471171/WB...hips-v2.7.rar/

frau kaleun 02-02-10 05:35 PM

Quote:

Originally Posted by SquareSteelBar (Post 1255524)

Nope, and thanks. :DL

Wreford-Brown 02-02-10 05:47 PM

Weird - that's the link on the subsim page so it should've worked :hmmm:

frau kaleun 02-02-10 05:53 PM

That's weird then. I was trying periodically ever since you posted about the newer version, and always got the same error message from FF. Wasn't sure if I was just trying to access it when too many others were doing the same, or what.

But the direct link works fine, no problems accessing the file with that.

Wreford-Brown 02-02-10 06:18 PM

My main FF page is at the bottom of my sig so if there's ever any dramas you can try there.

frau kaleun 02-02-10 10:47 PM

Okay, that's good to know - I have options set not to view sigs, didn't even occur to me to check. :doh:

I think I might have been having problems with the mod before because of an older version of the St Naz & Schleuse mod that I d/led somehow, not sure how I got linked to what I had originally. Or maybe I just had a corrupted download or extraction, who knows? But I don't remember the file I had before being v4.7 so that may have been the issue.

Anyway I got the current version of it from the URL in your ReadMe file and enabled that, then v2.7 of your mod, and just completed the first patrol of a new career with no problems so far. :yeah:


Edit: OMGWTFBBQ I just printed out my crew list and I have Otto Kretschmer as a bootsman!

:hmmm:

Maybe I should let him set up all the attack runs? Lol.

Wreford-Brown 02-07-10 04:10 AM

[WIP] Making VonDos' ships unique
 
I'm working on a small alteration to my VonDos' ships mod that will make his ships unique and will drastically reduce the chances of you coming across them anywhere except their historic routes.

At the moment, VonDos' ships are all ship type 103, the same as Chatham Type, Ocean Liner, Large Troop Ship etc. That means that there is a good chance of multiple unique ships turning up in one convoy like the one below that had three SS Normandie and an RMS Queen Elizabeth in it. Great for tonnage, not so good for historic accuracy!
http://i733.photobucket.com/albums/w...SNormandie.jpg

I'm working on changing the ship type to 100, which only contains the CAM Freighter, Ammunition ship and a couple of other ships. Type 100 is hardly ever used randomly in convoys and, even where it is randomly used, you'll get one unique ship rather than many of them.

It's exceptionally time consuming as every ship needs to be tested in its new configuration (and there are nine full campaign files to adjust) but I'm hoping to release in the next week or so.

Wreford-Brown 02-13-10 03:12 AM

Quote:

Sorry mate, I don't get one thing,

The mod 'WB's additional ships it is not included in this one is it ?

If not where can I download it cause there are a lot similar names and some broken downloads.

Thanks
JCWolf,

I've been through a number of versions of this mod and in its various iterations it's been called 'additional ships', 'extra ships' and 'VonDos' ships'. In order to reduce confusion (not least to me!) I've gone back to the VonDos' ships name as he is still the main shipbuilder and it makes it easier for me to track changes.

I took a 'backward' step a couple of months ago and took out all of the generic merchants. The original idea of the mod was to script 'unique' ships onto their historic routes in SH3 and the generic merchants, although wonderful to sink, were making uploading and downloading my mod more complicated as the file sizes were growing and growing. They were also complicating testing as they added additional ships that could cause ID problems etc whenever I received permission to add another unique ship. All of the generic ships I used are freely available through SS links and I'd encourage people to download them and give them a go!

The latest version of my mod is v2.7 at: http://www.subsim.com/radioroom/down...o=file&id=1521 and it supercedes all 'VonDos' ships', 'additional ships' and 'extra ships' mods that I've released.

Older versions of these mods may be available but I can't offer support to them. I've received no reports of instability but as new mods come out it becomes increasingly difficult to keep track and adjusting my mod means rescripting 9 campaign_SCR files. Time consuming and, to be honest, quite boring!

Wreford-Brown 03-03-10 10:41 AM

Following the announcement of bbw's Wilhelmshaven mod (that he's working on like crazy at the moment) I've received permission to use his base campaign files and create a new version of the VonDos' ships mod.

The new version will be compatible with bbw's Wilhelmshaven mod, so you will be able to enjoy sailing through the locks of Wilhelmshaven and sinking VonDos' ships.

There are a number of tweaks from previous versions, chief among them being the change in ship type for VonDos' liners meaning that you are far less likely to come across them. They should appear primarily on their historic routes with the occasional appearance in convoy, but it will definitely be the exception rather than the norm. If you want to sink them, research their historic routes and hope for a little luck!:lost:

Once he has released, this mod will follow around a week later.

Vermin 03-17-10 03:58 AM

A whole week!!! :D :wah: :D

Thanks WB!

Hmmmm will I need to start a new campaign if I start one with BBW Willhelmshaven mod?

Regards

Vermin

Wreford-Brown 03-17-10 06:28 PM

Unfortunately the new mod has some teething difficulties and I'll be unable to release as soon as I wanted to. I'm also away on vacation until the beginning of April so will have to disappoint you until then.

Start your campaign with bbw's Wilhelmshaven then add VonDos' ships in later. As long as you add them while you're in base you'll be fine.


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