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ref 04-18-08 04:27 PM

Quote:

Originally Posted by Nisgeis
Sorry to everyone for posting on topic, but that's a seriously nice looking model. Daft question - Do the lights light up for naigation?

You almost make me ruin a keyboard with coffe with that :D
It's quite easy to light up the nav lights, but they only should be lit near port, I don't know if it's possible to make that so, I'll take a look at it.

Ref

Dowly 04-18-08 04:31 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Nisgeis
Sorry to everyone for posting on topic, but that's a seriously nice looking model. Daft question - Do the lights light up for naigation?

You almost make me ruin a keyboard with coffe with that :D
It's quite easy to light up the nav lights, but they only should be lit near port, I don't know if it's possible to make that so, I'll take a look at it.

Ref

That would actually be pretty darn cool to be able to have them on (and possibly to switch them off). I go out to my family's summer cottage alot in the summer, it's on an island in the middle of nowhere so it looks great when it's pitch black out on the lake and you see someone driving a boat with his lights on. :up:

Digital_Trucker 04-18-08 04:52 PM

Quote:

Originally Posted by bigboywooly
Yep thats what I meant when said one change for the ATO impacts the PTO
One of many

You can JSGME a menu file in when you switch but ppl will forget


That forgetfulness thing can be solved with MultiSH4. Just have a German campaign install and an American campaign install. Mods specific to either stay in their own install and mods that are not campaign specific go in both. Eats up a good bit of hard drive space, but costs per gig of hard drive are lower every day.

Madox58 04-18-08 04:55 PM

You all have to type slower.
:yep:
I can't read so fast.
:nope:
Gone for a day and this thread has doubled in pages!!
:o

bigboywooly 04-18-08 05:32 PM

[quote=Digital_Trucker]
Quote:

Originally Posted by bigboywooly
Yep thats what I meant when said one change for the ATO impacts the PTO
One of many

You can JSGME a menu file in when you switch but ppl will forget


That forgetfulness thing can be solved with MultiSH4. quote]

I will have to take your word for that as not used MultiSh4
All well and good then :up:

In fact I didnt even use MultiSH3 :hmm:

melnibonian 04-18-08 05:36 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Nisgeis
Sorry to everyone for posting on topic, but that's a seriously nice looking model. Daft question - Do the lights light up for naigation?

You almost make me ruin a keyboard with coffe with that :D
It's quite easy to light up the nav lights, but they only should be lit near port, I don't know if it's possible to make that so, I'll take a look at it.

Ref

In reality (if I remember correctly) German U-Boats were not using navigation lights during WWII even close to ports for fear of the Royal Navy destroyers and blockade ships. Nevertheless it would be cool to see the U-Boats lit like Christmas Trees near the ports :lol: :D

bigboywooly 04-18-08 05:45 PM

Quote:

Originally Posted by Bewolf
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu

Open Menu in notepad

Look for line 4193=Bdu

Ha! Now that's a start!:rock:[/quote]

13th Flotilla eh

http://i60.photobucket.com/albums/h2...nter_215-2.jpg

:rotfl:

Rockin Robbins 04-18-08 06:05 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by ref
Quote:

Originally Posted by Nisgeis
Sorry to everyone for posting on topic, but that's a seriously nice looking model. Daft question - Do the lights light up for naigation?

You almost make me ruin a keyboard with coffe with that :D
It's quite easy to light up the nav lights, but they only should be lit near port, I don't know if it's possible to make that so, I'll take a look at it.

Ref

In reality (if I remember correctly) German U-Boats were not using navigation lights during WWII even close to ports for fear of the Royal Navy destroyers and blockade ships. Nevertheless it would be cool to see the U-Boats lit like Christmas Trees near the ports :lol: :D

Only Americans were bright enough to use nav lights during the first several months of 1942. Took us awhile to figure out were in a real war!:yep:

Bewolf 04-18-08 06:20 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Bewolf
Quote:

C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu

Open Menu in notepad

Look for line 4193=Bdu
Ha! Now that's a start!:rock:

13th Flotilla eh

http://i60.photobucket.com/albums/h2...nter_215-2.jpg

:rotfl:



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :huh:

swdw 04-18-08 06:31 PM

bigboywooly- Ya kinda missed the point here- this was addressed at the FANS of GWX that keep asking questions as if nothing will work w/o GWX who've never tried one of the major SH4 mods.

It's not the "Oh boy the ATO with the SH4 engine" group that bothre's me. In fact, I'm happy for them as they get to have a chance at the improvements wrought by SH4 over SH3. It's people that pop off with an attitude that w/o GWX, nothing can be accomplished that bug me. So you don't get picqued again- I'm talking about the posts we've seen from the fan base.

Ref caught on to that after a couple of posts. And ref, I don't ask you guys to control your fans, but when they start asking questions that show they have little respect for the SH4 modding community, I have no problem in pointing that out to them.

You must have missed the line preceding the first point. Let me add it again in bold
Maybe if GWX fans didn't make posts that show
Quote:

Originally Posted by bigboywooly
1. They assume no one else is capable of fixing anything but GWX,

Show me one post that states that

Look at the OP- it's all in the ATTITUDE presented in the posts, and there are numerous ones over that last few weeks.

Quote:

2. They haven't even bothered to actually look into the major SH4 mods to see what's been done (see #1)

From my own POV I would rather NOT lookinto any SH4 mods then cant be accused of stealing - we all have ideas and surprisingly enough some are the same
Again- this was addressed at the GWX fans- note- not GWX team, but GWX FANS. So take a chill pill, no one's accusing the GWX team of "stealing" anything. It's very obvious by questions being asked among the GWX fans, many haven't bothered to check out the major mods in existence.

Quote:

3. Little to no respect for all the hard work already done by SH4 modders (see #1)
Same response as before- who were those comments addesssed to?- and again- it's all in the attitude portrayed in the posts of the GWX fan base.


And BTW for those not modding. Although ref's posts seem to show an "open arms" approach, GWX has not approached any major SH4 modder about cooperation.

SH4 modders as a whole are interested in the PTO
The " major " modders certainly are
GWX isnt
Why co operate in an area we are not heading into

Besides why go where we are not wanted
This shows you guys have a ways to catch up on the SH4 game structure if you think changes to one theater don't impact another. The way the devs handled the UBM add-on, the 2 theaters WILL have issues unless care is taken by people on both sides. It's caused numerous headaches trying to get RFB for 1.5 out because we are trying to make sure both the u-boats and fleet boats benefit w/o taking anything away from the other side.

Besides- I'm not the one espousing how freindluy you guys are. From your post and refs, it's obviuous you guys even have differing opinions about this.

bigboywooly 04-18-08 06:44 PM

Quote:

Originally Posted by swdw

This shows you guys have a ways to catch up on the SH4 game structure if you think changes to one theater don't impact another. The way the devs handled the UBM add-on, the 2 theaters WILL have issues unless care is taken by people on both sides. It's caused numerous headaches trying to get RFB for 1.5 out because we are trying to make sure both the u-boats and fleet boats benefit w/o taking anything away from the other side.

.

Ummm read post 101 above

Quote:

Yep thats what I meant when said one change for the ATO impacts the PTO
One of many

You can JSGME a menu file in when you switch but ppl will forget

lurker_hlb3 04-18-08 06:49 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Bewolf
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu

Open Menu in notepad

Look for line 4193=Bdu

Ha! Now that's a start!:rock:

13th Flotilla eh

http://i60.photobucket.com/albums/h2...nter_215-2.jpg

:rotfl:[/quote]

I see you finally figured out how to create a Flotilla without getting a CTD

bigboywooly 04-18-08 07:24 PM

Yes I did thank you Lurker

Took some high powered intervention though

Madox58 04-18-08 07:29 PM

I really wish Capt. Cox was still around.
:nope:
I spent alot of time with him and explained alot that got him going
full bore.
I never once asked him to hold back anything I helped him learn.
And he really did some great work.
All this "Us or Them" stuff is about as silly and wasteful as it gets.
Each and everyone here ASSUMES certain things.
Each and everyone here has not one IOTA of a clue!
It's all speculation.
It's all based on "passed experience".
By those standards?
We must still all prepare for Y2K!
The sky is falling.
No doubt.
But just who is makeing it fall?
:hmm:

swdw 04-18-08 07:36 PM

Quote:

Originally Posted by bigboywooly
Ummm read post 101 above

Oh I did , I also read
Quote:

Originally Posted by bigboywooly
Why co operate in an area we are not heading into

So first you say, you don't need to cooperate because you're not headed into an area that affects the PTO, then you turn anround and admit they WILL interact.

Good grief, you can't seem to make up your mind. Not only do you contradict ref, you turn around and contradict yourself.

Would you please make up your mind.


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