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In stock I've seen the gun crews get hung up like that, too, where the buttons flash and it takes forever for them to respond.
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Thanks for creating this mod. ANy plans for doing some American battleships? Wal
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Peabody |
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Maybe if you get tons of time on your hands and have nothing to do, you could code a merchant ship. Every mission would be to drop off supplies at a port, and you might have to deal with marauding...well, no subs, so that takes the fun out... |
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I am looking forward to the bigger ships, esp the cruisers as apparently these were the real corvettes of the sea ie. speed like a DD and guns like a BB :rock: I'm currently reading a book which describes all the major naval actions of WW2 (just finished the 2 Narvik battles) - man, this mod has HUGE potential. Hopefully Ubi will actually do something official on it. This is like IL2 for the navy! lol. just the thought of recreating all those naval battles is enough to give me goose bumps eg. Battle of savo island, marianas, etc etc. *drools* |
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I did lots of test with different damage, but I never get a purple ship or similar:hmm: Usually the mod should work without other mods solid...:shifty: I am sorried that I can't help you:-? Quote:
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I am sticking with my pocket BB and the Iowa is driving and textures and so on are working(damn this cutter is huge) But I really don't want to built more BB's because it doesn't make fun to be undestroyable... I though of an Fletcher for the large dismantled Us campaign:smug: |
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I disabled the environment mods due to my driver problem hence I try v1.1 again. Quote:
A lovely idea. :up: “I always felt it was the Fletcher class that won the war [...] they were the heart and soul of the small-ship Navy.” (Lt. Comdr. Fred Edwards, Destroyer Type Desk, Bureau of Ships, 1942) A nice resource page: Fletcher-class Destroyers Including original blueprints of the whole ship! I hope a texture artist is joining you again. There are some great painting schemes for Fletcher-class destroyers out there. I think the weathering of the stock one is to strong and the colours of hull and superstructure don’t match up… Edit: Ok I tested v1.1 again and got the same bug again. :-? With the second or third hit the damage of the hull was 33 and the textures changed to purple. The structure got visual damage below the waterline, hardly visible in the screenshot (center of the ship). http://img159.imageshack.us/img159/5...ibugqc4.th.jpg |
Ishigami I tested it again and again and there is no purple paint:down: What HUD mod are you using? Who has the same problem? |
My mods:
http://img117.imageshack.us/img117/4226/modsoc1.th.jpg The retextured hud dials are the high resolution dials v1.5, I actually mixed the dark version with the light version to get the dark version on American subs and the light version on German subs. The camera mod is the camera mod included in environments 4.3. No mod included got anything to do with the destroyer (no file error reported from JSGME) so they shouldn't matter? |
I've run this mod without any other mods on. And i still got the purple ship error.. strange.. :hmm:
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The only mod I have installed is DD ver 1.1 and my ship turns purple when hit a few times as well.
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I wonder if it's a graphic card issue, because i never experienced this. :huh:
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:damn:
It must be something with the DMG_... node, but I don't know why Will-Rommel and I haven't got this bug |
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Peabody |
a DD, fascinating
Im taking your files home tonight... have a clean install of 1.5 done and waiting for it
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