![]() |
@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do. :roll: ;) :up: Edit: cross posted, lol Yeah, pretty quick eh!! |
Quote:
... to test the mod, of course... :lol: |
Quote:
765=Königsberg |
Quote:
Thanks BBW. Edit: Oh, crap, no I didn't, I copied it in from GWX 2.1, so it still says "Memel". Nuss, I'll fix it in the 1.2 update, if there ever is one. ;) |
Quote:
Tis our blunder :oops: |
No worries BBW :up:
|
Hi OLC,
Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin. I like it!:up: - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news!:rock: Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting. For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by. I miss the 'overall' view if you know what I mean. I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect. I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet. I now see a new release too, you have been busy!:know: By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included? Cheers Px3000 |
Thanks OLC for your hard effort... hope that community appreciate that.
As one of the biggest fans of your environment, had to test it the same afternoon: 1) Afternoon env. :up: : http://img177.imageshack.us/img177/9672/59016058cj6.jpg Sky looks like - Sky :up:: http://img402.imageshack.us/img402/4382/26562439bq9.jpg Your sunsets/dawns are the best so far :up: : http://img259.imageshack.us/img259/5746/29936776bd6.jpg - // - ...:up: :up: :up: : http://img76.imageshack.us/img76/5180/32951827ce0.jpg Evening displays slighly too dark surface&sub, ...rasing the fear that night could be realy dark: http://img177.imageshack.us/img177/1730/88655371js0.jpg ...and night is too dark (although looks natural) ...but in "stary, stary night" I should see something, at least on my deck: http://img166.imageshack.us/img166/8541/x1zn1.jpg As visuals maniac, just cant help myself... 3/4 of Env. delighted me... 1/4 should be fixed. ( It might be my LCD... or my lack of taste...) Hope that it's not a "final" and Many Many Thanks mate, your great fan Adriatico P.S. Maybe you can launch "read me", just to advise rookies that Menu/Interface could be deleted if they want only OLC Environment... Comprehensive approach, don't like it - don't use it, wont make your great achivements more popular... |
Quote:
|
@Adriatico
Nice screens! Say, that gives me an idea... Would you be at all interested in making new screenies for me to put on post #1? Since you have a great eye for this sort of thing I reckon you could truly capture OLCE2 "at it's best" - if you're interested? There's one catch... I need unmodified screens, so none of that great artwork you're capable of is allowed. Let me know. Cheers. |
Cheers for the reply.
I agree with the gun view too. Personally I prefer it un-zoomed - to get the zoomed-in view as depicted in SH3 a gunner would literally have to be laying along the barrel.... not realistic, and can imagine that would be painful ;) By the way, may as well mention it here - I've uploaded the modified translation en_menu.txt file, and added the new download link to my earlier post. Right - off to play some more!!! :up: Px3000 |
Oh my! They never let you rest OLC!
You'Re already at 1.1! :huh: I hope you'll get time to play this cool mod too!:up: |
Just can't beleive how hot is this thread... As I wrote a comment three replies exploded !?!
*** I'll do everythig to help your graeat mod... and all the screens are without cosmetics... just your striking visuals:yep: Just PM me brief instruction... or I could send you screens "round a clock". Am afraid you wont be delighted with my "night blindness"... |
@Myxale
1.1 is already released mate, earlier today... not long after 1.0 actually :lol: and yes I will play. As yet I have no plans for a 1.2. :up: @Adriatico Sure, I'll PM you. :up: |
Just thought of this after installing v1.1 in JSGME....
Does this version work with the GWX Enhanced Damage Effects? It says the particle.dat file is modified, but if I was to put your mod over it, would it be OK? :hmm: Sorry if I've missed that info in any readme files. Cheers!! Px3000 |
All times are GMT -5. The time now is 01:59 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.