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-   -   [REL] Thomsen's Junkyard (https://www.subsim.com/radioroom/showthread.php?t=132583)

Philipp_Thomsen 03-11-08 09:46 AM

Quote:

Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

1. when switching through the torp-tubes the sound is very annoying hearing everytime I choose another tube

hard to please everyone. Theres people who love this sound, other hate it. What should I do?

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy ;)

I'll get my directors cut version of das boot and try to capture a better sound engine. I'll release a patch for this sound mod soon, with a lot of fixes.

3. the background sound/ interior sound... there are some minor mistakes... which I as German just found:
- suddenly they talk about "belüften" or a "Zerstörer" which is just not right at this point but never mind (just got when suddenly I hear something about a destroyer.... :eek: )

Interior sounds are very complicated. How and where can we find sounds what will match perfecly into the game? This is the best interior sound I've ever came across. I'll try to get a better one from das boot.

4. some sounds are too modern... I mean when you select a torp tube you hear that nice "activation" sound which just sound like a modern device used today but not back then.... there are more I just cannot remember

Same as first.

5. when you order peri depth you can built in parts of the alarm-tauchen (crash dive) sounds which also is imho not right.... peri depth was reach very slowly without people running around in the boat - and you hear the 2WO from "das Boot" too often shout "Warschau" (Warsaw) which if I am not right is a curse for falling/hitting (Have to wach the movie again sometime) and this is also imh annoying.

Yes, major problems when diving. Whis will be fixed too.

well not bashing just my 2cts

I'm still searching around.. ;)

what I like but gave me a headache is the collision sound... very nice.... as long as you are not stuck between a ship and the shore (please do not ask how I got there ;) )

You should hear the collision with the ocean floor with the hydrophone. :up:

I also like the comment of the guy when you hit the other "Sollen wir helfen? Vieleicht lebt ja noch jemand" "Klappe Reden können wi später!" (or something like that) That is so lol! ... very unrealistic ,,, yet so LOL :lol:

Im not following. Which sound? When? Where?

Overall I give your sound mod
a 8 out of 10 as I just don't like too much (it gets annoying in time to hear the very same sound on trivial things like selection of a tube etc. - for me less is more)
Just me oppinion and maybe some ideas for you.... and darn! Who doesn't like shouldn't use it! right? ;)

For you less is more. For other people, the opposite applies. How the hell can I please everyone?

But again great mod :up: (I know how much work might have gone into it)

Above in yellow.

Philipp_Thomsen 03-11-08 09:52 AM

Quote:

Originally Posted by Cheapskate
Quote:

Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy ;)

You're absolutely correct about the diesels sounding like a tractor. I reckon that's where Chris/Einbecker got them from originally! They don't sound anything like UBoat engines.

And yet another day a guy was praising me for the diesel engine sound. Jeez... I'll try another version of the diesel sound from das boot.

Excellent point about the Das Boot engine room sequence. Will have to dig out the DVD and have a listen.

However, for anyone who doesn't want to start ripping sounds from DVD, I'd mention that I've got some recordings made in a UBoat (according to the BBC).

These include a diesel engine start and run up to cruise speed at snorkel depth.

If there is any sound whizz-kid out there who could use it, feel free to drop me a pm.

Can you upload that file for me? I can work on that sound and extract some nice slices! :up:

Above in yellow

Sailor Steve 03-11-08 09:56 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sailor Steve
Sound folder

.wav file titled sws_1_allhands_battlestations

And when this sound is used? I never gave a command that resulted in that sound or text...

I have no idea. I just found it looking through your sound pack. I thought you knew.:rotfl:

Philipp_Thomsen 03-11-08 10:12 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sailor Steve
Sound folder

.wav file titled sws_1_allhands_battlestations

And when this sound is used? I never gave a command that resulted in that sound or text...

I have no idea. I just found it looking through your sound pack. I thought you knew.:rotfl:

:rotfl:
I've never listen to that sound. Maybe (hopefully) this is used when warships detect enemies?

Then the sound should be right, for the ahOOOOOOOOga. Lets hope Im right.

Sailor Steve 03-11-08 10:16 AM

What I originally meant was, I don't think u-boats had that sound at all. It's an American thing.

Philipp_Thomsen 03-11-08 10:22 AM

Quote:

Originally Posted by Sailor Steve
What I originally meant was, I don't think u-boats had that sound at all. It's an American thing.

Exactly! Im with you! I dont think the game uses that sound for german vessels.

Thats why I hope the game use that sound for BRITISH warships and subs. Imagine how cool would that be to hear an american destroyer over your submarine, detect you via sonar and then you hear "all hands at battlestations" AHOOOOOOOOOGA AHOOOOOOOOOOOGA AHOOOOOOOOOOGA!

:rock:

Sailor Steve 03-11-08 11:55 AM

Gotcha.:sunny: A long time ago there was one modder who tried to use the American "Collision Warning" siren for destroyers about to ram...it didn't work. I think someone else tried to use it for merchants and warships that had been torpedoed. I don't know how that worked out.

Philipp_Thomsen 03-11-08 12:43 PM

Quote:

Originally Posted by Sailor Steve
Gotcha.:sunny: A long time ago there was one modder who tried to use the American "Collision Warning" siren for destroyers about to ram...it didn't work. I think someone else tried to use it for merchants and warships that had been torpedoed. I don't know how that worked out.


I know how to put the "collision warning" siren to work in destroyers and merchants that had been just torpedoed. But before I do, tell me: is that realistic? For warships I think so. But what for merchants?

Cheapskate 03-11-08 01:03 PM

Quote:

Originally Posted by Philipp_Thomsen

You're absolutely correct about the diesels sounding like a tractor. I reckon that's where Chris/Einbecker got them from originally! They don't sound anything like UBoat engines.

And yet another day a guy was praising me for the diesel engine sound. Jeez... I'll try another version of the diesel sound from das boot.

Heh,Heh :D , Doesn't surprise me a bit. As a modder you've got to expect that whatever you release to improve the game in your eyes, more than a few will want the exact opposite! Suppose you've gotta try and give your public a choice where possible. If you don't, I fear for your blood pressure levels, or..even worse.. your sanity :rotfl:

My problem with Das Boot sound extracts is that I'm always conscious where they came from. This puts me in U-96 rather than the boat I'm actually commanding in-game. Ruins the immersion for me! Maybe the engine room sounds from DB are just engine noises: I'll check that out. But if I hear Johann's voice just once...they're out the window.

Will pm you about the other thing later!

P.S. As you are of Polish extraction I'm surprised your gramophone choices didn't include Ade Polenland. Jolly little ditty. No obvious Nazi overtones either...so Signaeller wouldn't get upset!!

Sailor Steve 03-11-08 01:04 PM

Quote:

Originally Posted by Philipp_Thomsen
I know how to put the "collision warning" siren to work in destroyers and merchants that had been just torpedoed. But before I do, tell me: is that realistic? For warships I think so. But what for merchants?

I don't know for sure, but it sounds cool. I know I always talk about historical accuracy...but it sounds cool.:oops:

Rubini 03-11-08 01:33 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Philipp_Thomsen
I know how to put the "collision warning" siren to work in destroyers and merchants that had been just torpedoed. But before I do, tell me: is that realistic? For warships I think so. But what for merchants?

I don't know for sure, but it sounds cool. I know I always talk about historical accuracy...but it sounds cool.:oops:

I like the idea too !! For both. If after we play a bit we think that for both is too much, then is always possible to tone down , no?:hmm:

Philipp_Thomsen 03-11-08 02:49 PM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Philipp_Thomsen
I know how to put the "collision warning" siren to work in destroyers and merchants that had been just torpedoed. But before I do, tell me: is that realistic? For warships I think so. But what for merchants?

I don't know for sure, but it sounds cool. I know I always talk about historical accuracy...but it sounds cool.:oops:

I like the idea too !! For both. If after we play a bit we think that for both is too much, then is always possible to tone down , no?:hmm:

Ill work on that...

but first lemme take a nap... zzzZzZZZzZzzZZZzzZzz

Sailor Steve 03-11-08 04:46 PM

:fff:

NO! No naps! Back to work, NOW! Or else I'll...I'll...say rude things and make more faces!:hulk:

Rubini 03-11-08 04:56 PM

Quote:

Originally Posted by Philipp_Thomsen
Rubini, can you try to find a way to use this syncs to link them to some of the sounds? I mean, you have some messages like NaO_K_The_weather_is_changing_for_the_worse and we have the sound for that. Can you try to discover a way to include an order to do that? Or for them to report this automatically? I dont know squat about hex editing.

Se é que vc entendeu alguma coisa q eu escrevi, to com sono e devo ter me expressado mal.

I tried a bit this afternoon to find how to enable even messages that we see on our uboat frequently like the "radio message sent"...but without success.:down:

Isn't for sure something easy to make /find because a lot of ppl already tried to enable that huge amount of messages that aren't used by the devs. It's a shame. All the time that i think about those messages and why devs didn't implented them (they have even lips sync work ready!!!) I have again a wish to find a way to enable them...:hmm: Perhaps this day will come in the future...we already saw things considered impossible becomes reality in this community a lot of times before...:yep:

Grayson02sept1980 03-11-08 06:55 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

1. when switching through the torp-tubes the sound is very annoying hearing everytime I choose another tube

hard to please everyone. Theres people who love this sound, other hate it. What should I do?

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy ;)

I'll get my directors cut version of das boot and try to capture a better sound engine. I'll release a patch for this sound mod soon, with a lot of fixes.

3. the background sound/ interior sound... there are some minor mistakes... which I as German just found:
- suddenly they talk about "belüften" or a "Zerstörer" which is just not right at this point but never mind (just got when suddenly I hear something about a destroyer.... :eek: )

Interior sounds are very complicated. How and where can we find sounds what will match perfecly into the game? This is the best interior sound I've ever came across. I'll try to get a better one from das boot.

4. some sounds are too modern... I mean when you select a torp tube you hear that nice "activation" sound which just sound like a modern device used today but not back then.... there are more I just cannot remember

Same as first.

5. when you order peri depth you can built in parts of the alarm-tauchen (crash dive) sounds which also is imho not right.... peri depth was reach very slowly without people running around in the boat - and you hear the 2WO from "das Boot" too often shout "Warschau" (Warsaw) which if I am not right is a curse for falling/hitting (Have to wach the movie again sometime) and this is also imh annoying.

Yes, major problems when diving. Whis will be fixed too.

well not bashing just my 2cts

I'm still searching around.. ;)

what I like but gave me a headache is the collision sound... very nice.... as long as you are not stuck between a ship and the shore (please do not ask how I got there ;) )

You should hear the collision with the ocean floor with the hydrophone. :up:

I also like the comment of the guy when you hit the other "Sollen wir helfen? Vieleicht lebt ja noch jemand" "Klappe Reden können wi später!" (or something like that) That is so lol! ... very unrealistic ,,, yet so LOL :lol:

Im not following. Which sound? When? Where?

Overall I give your sound mod
a 8 out of 10 as I just don't like too much (it gets annoying in time to hear the very same sound on trivial things like selection of a tube etc. - for me less is more)
Just me oppinion and maybe some ideas for you.... and darn! Who doesn't like shouldn't use it! right? ;)

For you less is more. For other people, the opposite applies. How the hell can I please everyone?

But again great mod :up: (I know how much work might have gone into it)

Above in yellow.

as I said... Great mod ;)

just please me and forget the rest :rotfl:

Nah just joking...
And I'll try and pick the sounds I do not like and just not install them ... isn't that an idea? ;)

cya when your awake :yep:


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