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I haven't had a chance to try it yet because I'm out of port on patrol. I'm wondering, am I the only one to get the conflict warning when trying to activate the RealWeather Fix?
The only non-native GWX mod I'm running with 2.0 is Thomsen's WhisperRing. Otherwise, I'm currently running all the mods that are supplied with 2.0 except: Alternate Loadscreen - Full Circle Alternative Flotillas Black Sea Campaign Files Only English Nav Map and Grid Refs Fix French Indian Ocean Campaigns Files Only Merged Campaign I know nothing about SH3 file structures, so I'm curious as to why placing two files that trigger the conflict warning with RealWeatherFix into a singlefolder will make them compatible afterward. |
i b spectre,
As for your conflict, I am running GWX 2.0, since that is a clean install for JSGME, it should not show a conflict when loading the modded SH3 Weather Fix Mod folder. Unless scene.dat was already changed by some other MOD. I did all of the modding outside of the SH3 file structure, I created my own MOD with the executable. When you come back from patrol you may want to unload all the mods and have JSGME compare a file structure snapshot to see if there are any changes since the original install. What to do after that we shall see.... For what its worth I did end up modding the scene.dat file in the GWX 16K Environment. So I now have two JSGME installable SH3Weather Fixes one 8K and one 16K. I have been on patrol now for about a week using the modded 16K file with almost daily varying weather. I think that it is working rather nicely. I am happy! |
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@ Reece: thanks for the explanation. I'm also having a clash with another mod (see paragraph above). Should I follow the procedure you suggested to i_b_spectre to correct it as well? |
RWF and GWX conflicts
Sorry I have not posted for a few days. I have been feeling under the weather, so to speak, and haven’t felt much like posting. However, I am feeling better now, and will attempt to clear up some of these installation problems.
Unfortunately, it looks like any mod which alters any aspect of scene.dat will have a potential conflict with RWF. So far, users who have tried to use GWX 16 km atmosphere mod or the lite harbor traffic mod have had problems with RWF. I suspect there are other mods, as well. My first suggestion is to make sure you have downloaded RWF 2.0, which uses dynamic search and replace rather than static replacement of hex values. After you run RWF.exe, make sure that RWF is added to SH3 last using JGSME. If you later wish to add a different mod which alters scene.dat, I would first remove RWF using JGSME, add the new mod, then add RWF using JGSME again. As always, be sure to roll back SH3 Commander first. If the above suggestion does not work correctly, try either of the following solutions, offered by Stiebler and Choronzon, respectively: With the first method, you will have only one version of each mod. The second version gives you two versions of each mod: an original and one with RWF. Stiebler method: First, if you have not already done so, run RealWeatherFix2.exe as described in the readme. Second, place a copy of RealWeatherFix2.exe into the data folder of every mod that alters scene.dat. Third, run RealWeatherFix2.exe again from inside the data folder of each mod. Fourth, clean up the extra files, and install the mod using JSGME in the usual way. Choronzon method: create a separate JGSME mod folder for each mod that alters scene.dat (GWX 16 km atmosphere, lite harbor mod, etc.) Name this folder “RWF 16 km mod” or something similar. Copy the folders and files from the original mod, including the scene.dat file, into this new folder. Copy RealWeatherFix2.exe into the data folder of the mod and run the program. Clean up files. Install the new mod containing RWF using JGSME whenever you wish to play the game. |
@ DirtyACE, yes I use this method for a lot of mods due to clashing, if you ever get the warning DO NOT enable create a new combined other wise if something goes wrong you wont know what files are installed!:oops:
Many mods require a new combo mod, especially those that mod files such as menu_1024_768.ini, (dial mods etc) here is the name of one I use: Menu+Large Rec Manual+SSP+PPM+Hollywood I would say that most of mine are combo mods, this way there are no clashes!:yep: |
I finally finished war patrol #22 and got to try Reece's RWF fix and I'm happy to report it works like a charm :up:. No conflicts, I still have the benefits of Lite Harbor Traffic and 16K Atmosphere plus more decent weather. My last patrol was probably 90% of 15m/sec winds no matter whether skies were clear or raining like cats-&-dogs. I would expect this in more northern latitudes, particularly in winter, but I went down to Freeport in the middle of summer! I'm on the first leg of war patrol #23 and winds have been variable 4-6m/sec. I fully expect rough seas at some point, but RWF purportedly helps alleviate those weeks on end. Thanks to the modders for RealWeatherFix and thanks to all who offered advice on working around the conflicts.
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Posted this in a thread in the general SH3 forums...but this seems like the more appropriate place to get an answer....
I didnt have any other error messages when running the REalWeather2 exe.... only this when I ran JSGME? "scene.dat" has already been altered by the "GWX - 16km Atmosphere" mod. Did a search on this and various variations and found no answers... Is this normal? Running GWX 2.0, with SH3 Commander v.2.7, and 16k atmosphere GWX mod and No medals. I did make sure and copy the scene.dat from the 16k MOD folder (not the stock sh3 scene.dat) for RWF 2.0 to change. Also Im not in port.... forgot I had just started a patrol...hope this doesnt buggger it up. |
Cool..thanks. I already enabled my RWF 16k Mod (what I named the folder for JSGME) while out of port. so far no crashes :) but I do have a weather system that seems "stuck" stormy 15 kt winds for hte last 9 days now.... guess when I do my next patrol the "new" weather will take effect?
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I wish I knew how to advise, but I'm not sure which files can be loaded out of port versus those that can't without causing problems. :hmm: To be safe, I never add or remove a mod unless I'm in port, then only after doing a rollback in SH3 Commander:know:.
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When you save a game then the weather parameters that are generated from the .mis values and the Scene.dat values are stored in a data stream and when you load the saved game the weather data is read from the data stream. In your situation the saved data stream was seeded from your original .mis values and Scene.dat values and as such, you will see very little of the RealWeatherFix Mod changes in your current patrol. I hope that made sense. |
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So that JSGME message was no problem then? |
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Thanks very much. |
If anyone else knows how to solve this problem with running this mod, I'd appreciate it. I'm not using any modding application, just plonking the realweatherfix2.exe into the appropriate folder (\data) and double-clicking. I get this message..
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." Thanks in advance. |
RealWeatherFix is not JGSME ready. In other words, you have to follow the installation instructions contained in the readme file to properly enable the mod. Simply "plonking" the .exe into the data folder and double-clicking it will not work.
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Thanks for your reply. Here's some of the text from the readme..
USE OF MOD. The preferred method, if you use J.Scones' JSGME mod enabler, is this: 1. In your folder 'silenthunteriii\mods' create a new folder 'RealWeatherFixMod'. Within this folder create another folder, 'data'. Copy your existing file 'scene.dat' into the new folder 'data'. 2. Then copy across into this new folder 'data': the 'campaigns' folder and all its contents (including the sub-folder 'campaign') from your existing folder 'silenthunteriii\data\'. 3. Place the file RealWeatherFix.exe into your new folder \mods\data. 4. When ready, just double-click on 'RealWeatherFix.exe'. Everything works by itself, very quickly, and you will get an on-screen progress report to show what the program has done. 5. Tidy up the new entries from your new \mods\data folder and its contents (described below), and delete the unwanted messages_en.txt, messages_de.txt, messages_fr.txt (if any) 6. Use JSGME in the ordinary way to copy the 'RealWeatherFixMod' information into the main game files. 7. If anything goes wrong, just disable the mod with JSGME. If you don't have JSGME, then use this method: The executable RealWeatherFix.exe MUST be placed in the 'data' folder (use Windows Explorer). By default, that will be found in your SilentHunterIII\data folder. You will find your scene.dat file in the same folder (check it is present). Your campaign files will be found in folder SilentHunterIII\data\campaigns\campaign. When ready, just double-click on 'RealWeatherFix.exe', as in (4) above. I don't have JSGME, and I've followed those instructions exactly for someone who desn't have JSGME (the stuff in bold). I get the error message I'd previously described, but only on my desktop. On my laptop - no problem, and that's with identical game configurations i.e. SH3 vanilla 1.4. I'm not particularly technical - as I think you've guessed - but any constructive ideas as to what this might be would be much appreciated. I'd really like to take advantage of all the hard work that you, Stiebler, and whoever else have put into this. If there's one thing that has always got on my nerves about SH3, it's the weather. |
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