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d@mm, the things you miss over a weekend, but i found it:ping: . might be several hrs before i can try it out, tho. gotta sleep sometime yanno:dead:
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Flares,, stay/hang time
personnally I really like the flare effect,, is there a way I can change the hang time and increase it?
thanks Mike d |
Thanks for the continued digging into this.I too have been very busy but I cant wait to try it out!
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Looks like this poor sailor caught some shrapnel from the explosion that threw him overboard:
http://static1.filefront.com/images/...o.thumb500.jpg http://static1.filefront.com/images/...l.thumb500.jpg http://static1.filefront.com/images/...q.thumb500.jpg http://static1.filefront.com/images/...k.thumb500.jpg here sharky sharky.....:eek: |
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I havn't yet seen such thing.. Is this suppossed to happen randomly after a sinking? I've only noticed "unbloody" bodies :hmm: |
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Bloody boddies:o
WOOT :smug: now thats what I'm talking about!:rock: |
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Vader |
Tried out my new idea finally in action. Was this what it looked like when a ship exploded (this was a C3)?
http://static3.filefront.com/images/...kpxvskvsfu.jpg maybe I need to make the blood not so red at the start......:hmm: Not all bodies bleed currently. |
Only an idea: A point in pale red surrounded of black oil: two in one, dirty water with oil and blood.:hmm:
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Oil should have prescedence over the blood. Is it possible to time the blood to wash away differently? Too much blood though. Should be less people bleeding like a fountain. But it looks amazing:rock:
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