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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter 4 'Add On' Info (https://www.subsim.com/radioroom/showthread.php?t=123547)

Q3ark 10-15-07 07:40 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Q3ark
This is just going to be a patch with a few extra goodies right? It's not an addon that i'm gunna have to buy is it?

Sounds like a patch to me.:ping:

I guess we'll all find out in a month or so.

Yeah guess you're right. Hope it's compatible with Trigger Maru tho, I've been having a blast with that and the Refletions on the water mod. I think with those mods the game is complete. Anything that patch 1.4 adds is a welcome bonus:smug:

Kpt. Lehmann 10-15-07 07:42 PM

Quote:

Originally Posted by GT182
I hope they don't throw in kamakazi's. The Japanese AI are too good now for them to be added. We'd really be up Sh*t Creek. :yep:

I dunno if any U.S. subs were sunk or even attacked in this way or not... but it would be cool to see them attacking other ships.

If yer gonna build a sim... go for it!

Late war SH4 arguably needs more "pucker factor" anyway no?

THE_MASK 10-15-07 07:44 PM

Please Lord , let there be a SH4 GWX team:rock:

AVGWarhawk 10-15-07 07:48 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by GT182
I hope they don't throw in kamakazi's. The Japanese AI are too good now for them to be added. We'd really be up Sh*t Creek. :yep:

I dunno if any U.S. subs were sunk or even attacked in this way or not... but it would be cool to see them attacking other ships.

If yer gonna build a sim... go for it!

Late war SH4 arguably needs more "pucker factor" anyway no?


Thats the thing Lehman, late war there was no pucker factor. Sure, kamakazi went after the picket boats and other warships. Never a sub that I recall. That pucker factor for the Atlantic boys is what make it so dramatic and draws a lot to the Atlantic. As Penelope stated, the Atlantic boys were not look to win towards the end, the just wanted to survive. Exactly how GWX did it for me....just to survive....damn second patrol your dead club of mine:roll:

GT182 10-15-07 07:50 PM

Quote:

Originally Posted by Kpt. Lehmann

I dunno if any U.S. subs were sunk or even attacked in this way or not... but it would be cool to see them attacking other ships.

If yer gonna build a sim... go for it!

Late war SH4 arguably needs more "pucker factor" anyway no?

Yep, that sure would make the factor pucker. I've never heard of a US sub being attack by a kamakazi, and sure wouldn't want to be the one they picked on. But yer right Kapt., it would be one heck of a sight to see.

Kpt. Lehmann 10-15-07 08:05 PM

Quote:

Originally Posted by AVGWarhawk
Thats the thing Lehman, late war there was no pucker factor. Sure, kamakazi went after the picket boats and other warships. Never a sub that I recall. That pucker factor for the Atlantic boys is what make it so dramatic and draws a lot to the Atlantic. As Penelope stated, the Atlantic boys were not look to win towards the end, the just wanted to survive. Exactly how GWX did it for me....just to survive....damn second patrol your dead club of mine:roll:

Hmmm.

Maybe "the thing" to do then is to focus on the first half of the war in the Pacific, and not be overly concerned about the latter half.

I know that the first half of the war in the Pacific was a desparate time for the U.S. Navy.

Now, I won't pretend to know the Pacific war history like I do for the Atlantic... but any time that you can make the player feel afraid during a historically appropriate desparate time...

Well, maybe that's your magic bullet!

Just brainstorming.

AVGWarhawk 10-15-07 08:11 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by AVGWarhawk
Thats the thing Lehman, late war there was no pucker factor. Sure, kamakazi went after the picket boats and other warships. Never a sub that I recall. That pucker factor for the Atlantic boys is what make it so dramatic and draws a lot to the Atlantic. As Penelope stated, the Atlantic boys were not look to win towards the end, the just wanted to survive. Exactly how GWX did it for me....just to survive....damn second patrol your dead club of mine:roll:

Hmmm.

Maybe "the thing" to do then is to focus on the first half of the war in the Pacific, and not be overly concerned about the latter half.

I know that the first half of the war in the Pacific was a desparate time for the U.S. Navy.

Now, I won't pretend to know the Pacific war history like I do for the Atlantic... but any time that you can make the player feel afraid during a historically appropriate desparate time...

Well, maybe that's your magic bullet!

Just brainstorming.


Hardcore torpedo failure in the early part of the war. Truth be told, the torpedoes sucked. Pucker factor here when going after a DD. Will the torp work or not:o . If not, we are in for it. But late war the Japanese had depth charges with 600lbs of TNT. No time to pucker with one of these...your days of puckering are over. A few other ideas.

GT182 10-15-07 08:19 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by GT182
Quote:

by krazyfrenchman at UBI
My contact explained that patch v1.4 will be in fact an add-on plus a patch.
Patch with addons, which I assume means "No Pay to Play" addons.


No pay addon. Just like IL2 was handled with a lot of addon and bonus stuff. Free for your enjoyment.

Exactly, until that changed after patch 4.04m. LOL And yes I broke down and bought the newest ones.... IL2 1946... but I haven't used it yet. I'm holding out as along as I can. LOL And with the new mortgage payment, I might have to sell my soul, computer and it's goodies to pay for the house. :damn:

AVGWarhawk 10-15-07 08:27 PM

Quote:

Originally Posted by GT182
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by GT182
Quote:

by krazyfrenchman at UBI
My contact explained that patch v1.4 will be in fact an add-on plus a patch.
Patch with addons, which I assume means "No Pay to Play" addons.


No pay addon. Just like IL2 was handled with a lot of addon and bonus stuff. Free for your enjoyment.

Exactly, until that changed after patch 4.04m. LOL And yes I broke down and bought the newest ones.... IL2 1946... but I haven't used it yet. I'm holding out as along as I can. LOL And with the new mortgage payment, I might have to sell my soul, computer and it's goodies to pay for the house. :damn:

I have 1946. Sort of the end of the line for me. What got me here to stay was GWX.

GT182 10-15-07 08:46 PM

Yep, GWX is the only thing keeping SHIII on my computer. I'm just waiting to upgrade to GWX 1.04 when it comes out. As of last April IL2 is no longer on my pc from a HDD crash. After we move it will be back on. Gotta fly this winter when I'm not sinking the Allies.

jdkbph 10-15-07 09:08 PM

Quote:

Originally Posted by AG124
- US Carriers:
- Essex Class CV (I know why we can't have the Yorktown class, but what about the Essex class? Using the Wasp to fill in for the whole US CV fleet is stretching the imagination).

I agree about Wasp... weird choice, as there was only one ship in the class. But I'm curious... why wouldn't the Yorktown class work?

JD

tater 10-15-07 09:11 PM

Regarding IJN ASW. They only "got with the program" in the spring of 1944. That was the point at which their escort command finally got more that 2 part time officers (for the entire ocean, lol). They also started seeing more purpose built escorts, the Kaibokans, and the Matsu DEs (not really DEs in IJN nomenclature, they were considered 1st rate DDs).

While the IJN failed to concentrate on ASW technology as they should have, they were not completely without a clue. Their greatest failure was one of broad, operational doctrine, not the ability of individual platforms to prosecute submarines. The failure to convoy effectively meant that the density of escort platforms to shipping was pretty poor, and their assets were spread all over the ocean instead of with the ships being attacked.

A few things are missing from SH4 that are there, but not turned on yet. DF gear for IJN ships (at the very least a non-directional version that got them alerted would be cool). ASW mortars would be cool, too.

I think that is can certainly be challenging later in the war, the real key is that they need to aggressively prosecute attacks, but not be super effective when they do. There are many stories of US bats being held down for many many hours, even to the point of planning to surface and duke it out with guns before they sneak away.

The early war is plagued not just by bad fish, but also poor US doctrine. The Philippine boats were abysmally tasked, for example. It took the US a long time to realize the Luzon Straight was a good place to send boats, etc. Many boats were co-opted for dumb special ops, and so forth.

tater

Nuc 10-15-07 09:28 PM

Quote:

Originally Posted by The General
Quote:

Originally Posted by tater
I'm sure that will interest many, though I'll not be taking any u-boats for a spin myself.

tater

Why?

I think this pretty well sums up Ubisoft's market analysis. They realized that due to historical, cultural and geograhical differences they had a split Subsim market. Those who, like myself , had no interest in simulating U boat operations (and passed on SH II & III) and those who had a strong loyalty to the U boat history (who were not buying SH IV). Despite any outside influence I think this add on has been solely focused on unifying the market to a single product which can be extended - and that is a good thing! Why not simulate historically important INJ submarines? Where is the market interest?

Kpt. Lehmann 10-15-07 09:29 PM

Quote:

Originally Posted by tater
I think that is can certainly be challenging later in the war, the real key is that they need to aggressively prosecute attacks, but not be super effective when they do. There are many stories of US bats being held down for many many hours, even to the point of planning to surface and duke it out with guns before they sneak away.

EXACTLY!!!

Find the point of balance on that issue... and you've got another bit of the potential masterpiece that is just waiting to happen.

Bosk 10-15-07 09:30 PM

I'd love to see german subs in SH4 even if they are part of a campaign of lesser historical importance.


But what I would REALLY like to see is Ubisoft make a game that is easier for modders to plug new content into.

Take a look at Flight Simulator X and you'll see exactly what I mean. The developer benefits by having third parties create additional content, it increases the longevity/immersiveness of the game and increases sales when each addon that gets released attracts additional attention to the original title.

And to mention another (obvious) example.. would Half-Life had sold as many copies as it did if a little modification called "counterstrike" had never been released?

When are gaming companies going to get wise and learn that modded content is something they should be encouraging as much as possible?


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