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i'm pretty sure it's dangerous waters 2, sonalysts are having new titles under development!
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ERT 2
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Captain NEMO
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What would you classify as a 'SUBsim'?
Personally, I think that a true subsim has to set the player aboard a Submarine for the majority of the sim. I've never played Destroyer Command, but from the title I'm guessing you're aboard a Destroyer atleast half the time, making it a Destroyer sim, not a SUBsim. Dangerous Waters is a Naval sim, not a Subsim. So, that should narrow it down a little, but I think Neal still refers to any game featuring a submarine, as a 'Subsim', bless his polyester socks.
As most people who voted in my poll will know, I would like to see a new Cold-War era Subsim, but I would be happy with any new dedicated Submarine simulation. |
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I loved this game... Good old Amiga! Yes, it was just a series of missions versus a campaign, and it may not have been 100% simulation material, but still - it was not an arcade game by any means. The graphics were awesome (for the time) - a true 3D world. It even had real 3D icebergs. It was way ahead of it's time. There are more screenshots here. Anyway, not to stray from the topic, my money is on a new "Janes" EA simulation probably something 688(i) ish. |
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Periscope was a pretty cool game however, there was Tankers, Cargos, Freighters, hell a bunch of 'em! then there were the destroyers, 2 classes. depth charging was none or not threatning. toropedoes weere fast an furious, though. no naval ships, except destroyers. many hours of my yhoouth were spent playiong this gam,e. subsim.com is my favorite communication to reality:doh: |
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http://www.subsim.com/images/gato2.jpg http://www.subsim.com/images/gato1a.jpg This was the first sub simulator for a personal computer. The graphics were very limited, CGA with stick figures for ships, of which there were five enemy types. Although it simulated Gato class subs, there were only four bow torpedo tubes available. All functions were generated by the keyboard (mouse? what's a mouse?). The mission area was very limited--a group of islands in the Pacific, which was subdivided into 20 "quadrants". You pressed the "M" key for new missions and they were transmitted by Morse code. You were instructed to keep in mind "the enemy may break Allied code at some point. Some messages may be enemy fakes designed to trap you." How's that for early efforts at realism? Resource management was one of the game's subtler features. Your primary strategic objective was to complete as many missions as possible with the supplies you carry before returning to the quadrant where your subtender waits. Gato was the Pong of submarine simulations. When the first players encountered Gato, you can imagine they thought it was pretty significant. They had to start somewhere. Spectrum Holobyte 1983 4.77 MHz, CGA, 128K RAM, 5.25" disk |
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Go figure !!
Heres having hope:sunny: UBI is not as corrupt as they have made themselves appear:down: ,& the devs are straight up,as they appear.:up:
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I'm guessing ERT2, but hoping for a sequel to Subwar 2050. That was a very fun game, very different.
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I'd wish for another Fleet Command .. or even numerous others.
My intuition tells me it's another Rising Tide, which would be the last choice on my long list. :shifty: I'm not getting my hopes up since the word "action" already popped out like an abortion on the end of a rusty clothes hanger. :doh: |
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