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one thing thats for sure is i often get detected before im ever ready to fire, destroyers can now bea real pain, and merchants arent worth shooting at once they start theyre dance because you will never hit them my tonnage now is appaling, but i dont mind because it feels rigth now. im surprised to see ppl saying they sink a convoy with ease, thats not my experience at all since 1.3 far from it. |
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about the hydrophones on fleet submarines
http://hnsa.org/doc/fleetsub/sonar/chap1.htm#1A |
I'll tell you what I like best about 1.3, after less than 1 hour, not having to put the DVD in the drive!!!!
My drive has always had a problem reading the DVD, if I load it and actually get it to read the thing, it's no prob to play the game. But if for some stupid reason, I ejected the SH4 DVD (for instance to play another game, which I like to do on occasion) I could always expect to spend 20 - 60 minutes loading/ejecting, loading/ejecting over and over again before WinDoze would bother to recognize the disk was in the drive. Don't know what kind of CP they put on the disk but it obviously went "where no disk has gone before" from my viewpoint, as my DVD could barely read it and yet has NO probs with any other disks at all. THANKS to Ubisoft for getting rid of the disk check :rock: DH |
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On the other hand, the active sonar seems to work when surfaced, but not exactly when "flying over the waves": Quote:
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Finaly! Weekend is here. Chores are done. 1.3 loaded and I'm going in! Good hunting to all! :ping:
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Half-sunken ships at Pearl Harbor
I usually start new patrols outside of the harbor so I haven't seen the inside of Pearl in a long time (since before the first patch). After patching to 1.3, I decided to start from inside Pearl Harbor and noticed the various hulls and decks of the half-sunk ships that resulted from the dec 7 attack. Were those always there or am I drinking too much?
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"...I decided to start from inside Pearl Harbor and noticed the various hulls and decks of the half-sunk ships that resulted from the dec 7 attack. Were those always there or am I drinking too much?..."
I've been operating out of Pearl since I 1st got the game and I'm seeing new stuff. The wrecked and sunken hulls are interesting. There used to be some strange ships partially sunk but these burned out hulls with wrecked turrets are new. Cool stuff. I'm also finding generally that the game is much harder to play now. Destroyers are more aggressive and leathal. When among the more talanted escorts, they are very reluctant to give up once they know you are nearby. Have to be real talented with the pariscope dipping. It appears having the scope up at high speed is particularly problematic. Another new feature is the con position is now clickable. You can click on the helmsman and stand in his place. -Pv- |
Patch/mod compatibility?
I am DELIGHTED with the new patch. That said, I miss my mods. I was playing RFB when the patch came out, after having tried and loved Trigger Maru. There are some smaller mods, like Captain Midnight's radio modifications, that I seriously don't think I can live without. Also, I notice that in 1.3, you can still pretty much shoot down the entire Imperial airforce with your AA gun, which somehow seems less than realistic. I am playing "vanilla" 1.3 at the moment, but really want my mods back.
All of this is my long-winded way of asking "Any news on mod compatibility with the latest patch?" Thanks! :D |
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http://www.subsim.com/radioroom/show...044#post593044 post #34 JCC |
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JCC |
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OK! I have done a patrol out of Pearl aboard USS Plunger and I have to say the fixes they have done are great. Any problems I have found or read about from others really do not affect the game for me. Even the DD's shooting in the water 10 yards in front of their own ship when you were 500 yards away was not a big deal as they improved as they got closer.
What I do have a problem with however is the lack of interior damage sound bug. I was off of Honshu and got pounded by 3 DD's. There I was with depth charges going off all around me taking damage left and right with pipes bursting and glass breaking. Only problem was you couldnt hear any of it. I could hear the depth charges exploding and men giving orders but when a steam pipe burst it made no sound. Kinda made it less exciting. Hope this is one bug they take seriously if there is another patch. The game would be finished enough for me. :cool: |
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