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Wow! Perfect work - gratz for AVGWarhawk!
only few more information : ad. 16 and 64: I can confirm = I got the same problem - marchant without propeller (destroyed by torpedo explosion) sitll continues on at about 4 -5 knts ad. 62: In real world radio messages can be received underwater - I mean when sub is underwater but close to the surface, you can read about it in Norman Friedman books -) ad. 66: Yes - this problem appear always when 2nd or 3rd patrol is finished And I can't find it on your list but 3 other very important points: A) I am sure (and many other gamers) that sub flooding model should be improved. A leak should not be an automatic ticket to the bottom. 1st wait for the flooding to get out of control -before- making depth control a lost cause. B) Problem with any symetric sub damages (mentioned before) C) The game permanently crashes on NVIDIA 8800 GTX video card (drivers from 17th May 2007, 158.22_forceware_winxp) It is the best video card on the market today and SH4 should support it! --> EDIT and one more thing ! D) We need Bathytermograf - instead of ONLY ONE, ALWAYS EXISTING thermal layer. |
1.2 BUG
I wonder if I am the only one experiencing this since I dont see it on any other list but has anyone had no sound for steam pipes bursting or leaking when taking damage?:hmm: All other internal sounds are ok except for the damage sounds.
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:arrgh!: Torpedo autoload bug
http://www.subsim.com/radioroom/showthread.php?t=115489 Autoload causes wrong torpedos to be loaded. Only occurs in campaign as that is the only place you can have mixed torpedo loadouts. If you have a Mk27 in tube 1 and fire it, autoload will load another Mark27 into tube 1 even if you dont have any of that type in reserve (you must have some torpedos though to get it to reload) Also, under certain conditions, this can cause a CTD...!!!!!:damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn: |
One of our main concerns at wolfpack league where we play sh 3 stats online ( hoping to play SH4 Stats ) is the multiplayer side and certain " faults " that you do not get with SH3 Multiplayer :-
1. How come you can name the ships in sh4 mission editor ie USS Tang or Osaka Maru but if they are sunk their name does not show on results board ? This does not happen in SH3 2. How come, when you write missions the radio messages do not work in SH4 but work in SH3 using the same principle ? 3. How come each ship that is sunk in SH3 Shows on the result board its own tonnage ie Marybelle c3 cargo 8632 Tons but do not in SH4 ? 4. How come when you finish the stat multiplayer mission and leave the game you are shown as KIA....each and everytime, even when your sub as taken no damage whatsoever. 5. These things need correcting...Or how else can you write and play a historical mission if things dont work ? |
Oh yeah, and fix the flickering textures....
please... |
Make The Props Spin The Right Way
The Propellers turn in the wrong direction. <Edit: Let's keep it to bugs and save the editorializing, please!>
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It would be nice to hear something to let you know your submarine is falling apart right from underneath you while you are looking at the Nav map or Damage Control screen! "Hey, Captain...We are diving too deep!! Can't you hear the water pipes breaking??" There is NO sound.:dead: Quote:
The chance is controlled by a percentage via Water Wave height related to the wind speed. See CCIP Dud Torp Mod discussion for more info. Oh, it should be called out as a dud, but it is not, and the AI should react to seeing a premature explosion! |
next one -
Time control is not reduced to 1x when you spott a frindly naval unit |
Minor Design/Realism Issue: Batteries magically recharge on the surface even if the diesel tanks are empty and the sub is not moving.
Moderate Gameplay Issue/Bug: Sometimes sinking ships does not provide proper credit. Example: I have faced a two ship "convoy" that I sunk without any "enemy destroyed" messages and any kind of credit. I watched the hulks do under the waves and dissapear without any mark on the map (ship sunk here mark) or any credit and/or tonnage added to my list. Shortly after experiencing this bug, the game crashes upon visual contact with ANY other vessel. |
Can you add something to 28?
I have been having problems reloading a saved game when it is saved near enemy shipping as stated . . . is this due to a failure in the reloading process . . or a corrupted save file? |
Please add to 65/66 - Log Book does not reflect tonnage sunk.
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http://img512.imageshack.us/img512/2...4343xi8.th.png
Here is an example of one of the many problems with SH4. I have come to a complete stop and have flooding in the stern. While my boys are fixing it, 2 Jap destroyers are circling above. Well, they should be circling or attacking but they're just sitting there. Why can't the A.I. see 15 odd feet of enemy sub sticking up in the air? Are the destroyer crews on their lunch-break or what? Thanks to ImageShack for Free Image Hosting |
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RDP |
I was having some problems that made no sense so I found these forums and long and behold, I found my problem:
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Trying to be of help, I thought I'd detail why I thought I got this error. I launched out of Pearl Harbor with a brand new sub and patrolled the phillipines. Only thing is, I didn't fullfill whatever guidelines to actually have completed "patrolling", I only got there, sunk some tonnage and left (I only completed one of the two objectives). I got back to port and they put me in "mothballs". Not wanting to abandon my career, I started the entire mission over from a save and complete it entirely and correctly only to be once again "put in mothballs". So I'm thinkin it held onto my previous failed mission for whatever reason. I guess I'm going to restart my career and just not F up. I can't stand to not play this game for how ever long it will take for this patch to come out! |
One thing that should be easy to add that would remarkably change the way campaigns could be generated (by players/modders):
Make the captain's log file write out a text file in real time. Think about that. You can then have a campaign that is truely dynamic because modders (Bill.Braskey in this case: http://www.subsim.com/radioroom/show...962#post550962 ) would make applications to read the captain's log, then engage something like a bulk editor (mcoca's program) to redo the campaign layers on the fly. This one feature addition would allow truely dynamic campaigns. |
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