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That contacts mod is lookin' great Duci. :up:
I'm also glad you're putting Oak's new interface mods in and downsizing the resolution of them. |
>>See about sticking a few more K guns on DD's.<<
K-guns are a USA weapon. |
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- (REL_Trigger_Maru_ver1-3A)_Base_Install - (REL_Trigger_Maru_ver1-3A)_Opt_Metric Nomograph - (REL_Trigger_Maru_ver1-3A)_Opt_Metric_Speed_chart_help - etc. that way it would be easy to see what TM has in store for us and simple to add and remove the things we want. Just an idea :D |
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I don't know if its possible... but I'll ask anyway.
Could you have it when you press the 'battle stations' button, that it only activates the torpedo loading button and the repair button? I am not a fan of having the aircraft guns and the deck gun being armed at the same time... if that could be "alt-B", I could live with it. I just think its somewhat unrealistic to have everyone rushing to go on deck... but submerging a few minutes later.:hmm: |
Well, im getting lazy, gave up on adding more ASW (however slight). Considering other changes ive made and mods ive added, im worried about overdoing it.
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Ah, no problem then! I thought I would ask. Thanks.:up: |
Looks great. Thanks!
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Hi Ducimus
Great to see that you're still here! :D And your latest announcements for the next version look absolutely great! Could you also change the time for reloading batteries on S-Class-Subs? It's way too long now with 1.3. Or, if you don't want to do that, can you tell us how it's done? Cheers Top Cat |
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Why not use Enter vice backspace for 1:1 compression? It's free, and easier to use.
I modded your mod to do that anyway. Chris P. |
Overall i think its a really good compromise, it gives you enough information to easily plot, but also limits the information you receive (such as ship type and position of bow). Planes, warships, and merchants all show up with the same icons.
So warships won't be blue any more? Why not? Sonar can distinguish between warships and merchants, so why not keep the warships blue? |
Also, what's up with my sonar guy anyway? He no longer reports sound contacts. I've been playing the training school torpedo attack to learn how to use the manaul targeting. I ask my sonar man to track the nearest warship contact and he tells me there isn't one -- but I'm looking at it.
If I work the hydrophones manually, I can find it. But the lazy oaf doesn't look for it. Do I need to "start" the hydrophones now? Great work, BTW. Oh, yeah, a friend (that's the ticket, a friend) wants the orange cross back in the free camera view. Guy's a wuss. How to you enable the arrow? Chris P. |
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Also, there is a mod here somewhere to make the arrow marker smaller. This is another option. Edit: An easier way if someone has the arrow marker ( I am sure I saw this as a mod) , would be to just put this in JSGME ( make sure it is JSGME compatible ) and activate over Trigger, again do this while in port. RDP |
[quote=Ducimus]
http://www.ducimus.net/sh4/tmaru13b_preview_04.jpg [quote] how did you get this shot? I can't f2 outside the control room. |
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