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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

PeriscopeDepth 04-17-07 03:20 PM

Yeah, considering the jump in res + AA I am still getting pretty decent FPS for a more midlevel system. And manual TDC now works as intended, so I'm a happy subsimmer. Gonna wait for the modders to update their excellent work before I start a patrol though. SH4 looks GREAT even on medium settings. It did before the patch as well, but AA and true 1280x1024 definitely helps.

PD

joea 04-17-07 03:28 PM

About the Chronometer: A better fix than in SH3
 
I see the auto-speed function of the chronometer does't appear to be fixed as it was in SH3. Now, I put forward this for your consideration as a proposal:

http://www.subsim.com/radioroom/show...933#post497933

Quote:

Guys to be 100% clear...I don't have SH4 and I know the stopwatch works in the game. What I mean is if it is meant to work like in SH3 I think it is not terribly useful.

In SH3 what you do with the notepad is with periscope up and locked on the target you click the stop watch and let it tick ...longer the better...click again and you get the speed and click the tickmark to send in to the TDC.

Now since you have to keep the scope up the whole time locked on target my experience is I am spotted if I try to keep a reasonable time to get a good speed estimate. If I keep it up only for 10 seconds or so the speed is off and I miss. That's what I don't like about it. Now if the chronometer would work if you lock the target, put scope down, up and mark and lock the same target after at least a couple of minutes and "automatically" get the speed that would be great for usability and immersion.
I don't want something that gets me spotted but also something that gives me (I don't mind working speed out myself actually, pretty easy with the 3 min rule or the use of the various table of bearing change vs. time and slide rules around) a reasonably accurate speed.

What do you all think?

oritpro 04-17-07 03:34 PM

Did the captains log bug get fixed in 1.2?

hachiman 04-17-07 03:47 PM

Personally dissapointed no Chronometer.

The 3 most important bugs for me were

1) The FSAA
2) CTD when pressing "A"
3) No Chronometer which is stated should be usable as per manual.

3m15s is quite a long time when trying to make a snapshot. :down:

However as my fat singing friend says "2 outta 3 ain't bad" :p

RickC Sniper 04-17-07 04:01 PM

The FSAA and resolution changes definately made this game pretty. I finally now see why you guys like post particle filtering. Untill this patch that feature was really ugly at 1650x1080 rez.

My sys did take a hit in framerates as expected. Had to lower fsaa from 6x to 4x and AF to 4x but game now looks sweet.

Chop or stutter in external view has returned with this patch.

Big step forward though. :up:


Edit: The devdebug fix got me an extra 10fps. Back to 6x FSAA and 8xAF. Sweet!
Edit: I'm not convinced FSAA is actually working yet for me, but it sure looks better at this resolution.

DJSatane 04-17-07 04:07 PM

Now that is obvious chronometer is not fixed, please make fixing chronometer function to obtain speed a priority for patch 1.3.

sqk7744 04-17-07 04:09 PM

I tried this on v1.1 patched to v1.2 with RFB113
 
Quote:

Originally Posted by ATR-42
Quote:

Originally Posted by sqk7744
Looks like multiple doors can be opened now :arrgh!:

hummm not getting more than one to open using the straight patch, im still having to use the MOD to get that to work....

-------------
I did a quick test run in Torp Attack school

Pressed Q - W - then Q again. showed opening one tube after another, did not close the previous.

Am doing a vanilla reinstall and will step climb v1.1 then v1.2

will post results.

flintlock 04-17-07 04:10 PM

I'm sure the chrono is on the list for the next patch. I suspect it's a tricky bug, otherwise it would surely have been incorporated within today's 1.2 release.

Ilpalazzo 04-17-07 04:13 PM

Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

YES. In fact I have had that since before the patch. I thought maybe it was just me but seriously if anybody knows a fix plz let me know.

Also something weird. Maybe I am being picky but I have the game running 1680x1050 and 6aa with adaptive aa enabled as well as 16af and uh well the game looks way better but still jaggy to me. Guess I am just being picky.

edit I take that last part back. I set adaptive aa to quality mode (was on performance) and the game looks fantastic now.

clayman 04-17-07 04:18 PM

Quote:

Originally Posted by letterboy1
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Four pages later and this still cracks me up letterboy1 :rotfl:

At 68% and can't wait to crank the FSAA and res through the roof! Subsim is unreal ... has everything one needs ... and has it FAST.
.

DJSatane 04-17-07 04:20 PM

Quote:

Originally Posted by flintlock
I'm sure the chrono is on the list for the next patch. I suspect it's a tricky bug, otherwise it would surely have been incorporated within today's 1.2 release.

Tricky? This feature worked in SH3. Its described in manual as operational. There are no excuses for it not to work.

Shipwreck 04-17-07 04:34 PM

Very cool, downloading right now. :rock:
Injoy everybody :up:

SW

hachiman 04-17-07 04:45 PM

Damn forgot about the no hydrophones bug at peri depth and thats not been fixed either. :damn:

E.Hartmann 04-17-07 04:57 PM

You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:

ironkross 04-17-07 04:57 PM

Quote:

Originally Posted by oritpro
Did the captains log bug get fixed in 1.2?

DL'ing now but it didn't mention it in the list of fixes. I have greatly lowered my game lag by just selecting "Messages sent" from the drop down screen. I don't know why but it seems to help a lot.
BTW- I'm going to assume you need to remove mods before applying the 1.2 patch? Is this correct?


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