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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** Patch 1.2 info from Ubisoft *** (https://www.subsim.com/radioroom/showthread.php?t=111630)

jeff lackey 04-13-07 04:04 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by tycho102
Well, darnit, I was hoping the "full message log" bug was going to get nailed. The one where the game either slows to a halt or crashes when you attempt to open the message log, I guess from too many entries.

Everything else is workable for me.

There is a mod to reduce the traffic on this clipboard. Works great. You can find it in the mode forum.

Yeah, but opening a relatively small text file should not shut down, for minutes, a 2 gig high end machine. I'd prefer to be able to get the messages and read them - I just can't believe that this is a difficult problem to fix.

Lio 04-13-07 04:53 PM

very nice fix list. Looking forward to it

DJSatane 04-13-07 05:14 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by seawolf34
Quote:

Originally Posted by mookiemookie
I can't call the chronometer not working a "game breaking" bug as there's a million ways to find target speed.

That bug might not be a game breaker for you but it is for me, I wont bother starting a career until they fix this issue. I for one couldn't care less about fsaa etc that so many people go on about, that issue certainly isn't "game breaking"!!

I do not see the stop watch as a game breaker either. Then again it is all in what you like. There are many ways to get target speed but only one way to get FSAA:yep:

FSAA is not on the box or in manual, manual way to use chronometer to get speed estimate is a feature described in the manual as working. So, I think FSAA should have been lesser priority. I am happy about FSAA but since they also fixing 3d resolution scaling, higher resolutions without fsaa will be just fine.

THE_MASK 04-13-07 05:29 PM

Keep up the good work ubi devs :rock:

Onkel Neal 04-13-07 05:37 PM

Quote:

Originally Posted by jeff lackey
Been traveling a lot lately so just got back reading here today ---

Neal, I didn't see anything about fixing the big delays when bringing up the news/status list ("M") - that delay is so long it makes me want to not read the news and new order reports. Have they fixed that in this patch?

Thanks - Jeff

Not sure, Jeff. If it wasn't in the readme, I would bet they did not do anything specific for that.

flintlock 04-13-07 06:02 PM

Quote:

Originally Posted by mookiemookie
The 3:15 method ... Pretty easy workaround for no chronometer, eh? :smug:

If you're playing with map updates on, sure. Otherwise, not so much so.

Boris 04-13-07 06:35 PM

Quote:

Originally Posted by flintlock
Quote:

Originally Posted by mookiemookie
The 3:15 method ... Pretty easy workaround for no chronometer, eh? :smug:

If you're playing with map updates on, sure. Otherwise, not so much so.

Use the stadimeter for range and the periscope for direction from your sub and plot the ship on the map. Easy enough...

Still, a working chronometer would be nicer

Ducimus 04-13-07 07:17 PM

Quote:

Originally Posted by Charlie901
nothing About The Message Log Bug!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

People would do well to check the mod forum more. A fix for this was posted in the first day or two after release. :roll: Im amazed people are still suffering with this.


As an aside, too much whining about the cronomoter. Jebus, is it so hard to make two marks 3 mins apart? Nevermind that you can use TC to fast forward those 3 mins and still get an accurate reading.

flintlock 04-13-07 07:35 PM

Quote:

Originally Posted by Boris
Use the stadimeter for range and the periscope for direction from your sub and plot the ship on the map.

I've been playing without the chrono and using manual targeting with no map updates since release. It can get a little dicey when crunched for time, but I enjoy the challenge.

Unfortunately, not everyone enjoys playing as I do. People are simply requesting a feature be fixed to be working as intended, so they can enjoy playing the way they like, too. Many of the suggested workarounds offered to others are genuine, and provide helpful advice. Others are curt, implying that requesting this to be fixed is tantamount to whining. People need to consider that what is insignificant to them doesn't automatically negate the issue for others. Regardless, if it can, hopefully this will be addressed for those who would appreciate a functioning chrono for speed calculations during manual targeting, as outlined within the manual.

Quote:

Still, a working chronometer would be nicer
:up:

MONOLITH 04-13-07 07:53 PM

"Patch 1.2 readme"

Thank You Elanaiba. :up:



As for the mention of FPS hit with Higher res and FSAA; just a tip;

Going to a higher resolution often makes AA unnecessary, as the higher pixel count smooths out the jagged diagonals all on it's on, without AA. Not quite as well, but still.

Going from 1024x768, to 1680x1050 or higher, is about the same as turning on AA at the lower res. And AA is far more of a frame rate killer than just a higher res alone.

So, if the patch does allow true higher resolution of the game (not just the Orders bar), try out the higher resolutions without AA. You may find you won't need the AA anyway.

Charlie901 04-13-07 09:43 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by tycho102
Well, darnit, I was hoping the "full message log" bug was going to get nailed. The one where the game either slows to a halt or crashes when you attempt to open the message log, I guess from too many entries.

Everything else is workable for me.

There is a mod to reduce the traffic on this clipboard. Works great. You can find it in the mode forum.


YES I KNOW BUT....

I don't want to reduce the traffic contacts distance. I think it's silly IMHO that Subcompac would only report ship contacts within a tight bubble radius around your sub.

Cause...

How would they know exactly where you were at the time of the contact report and it would possibly compromise your position to enemy shipping if the enemy was listening to the reports for contacts close to your sub.

akdavis 04-13-07 11:23 PM

All subs received all radio traffic if they were able to tune in at the time of broadcast. Contact reports and such were encoded with a specific indentifier for the sub intended to receive the information. Crews were only supposed to decode messages intended for their boat, but in practice, some skippers instructed crew to decode all to have a more complete picture of Japanese traffic patterns, movements.

At least that is my impression off the top of my head.

geetrue 04-13-07 11:26 PM

I can't wait to see the new screenies with patch 1.2 ...

If Higher res and FSAA means it will now fill up the new 22" wide screen lcd's ... this would induce me to spend in the neigborhood
of $320 for a new monitor or should I get a geforce 8800 GTS for $299?

flintlock 04-13-07 11:51 PM

Quote:

Originally Posted by geetrue
a new monitor or should I get a geforce 8800 GTS?

I vote both! They'll be happier together. ;)

Calbeck 04-14-07 02:59 AM

[quote=Ducimus]
Quote:

Originally Posted by Charlie901
As an aside, too much whining about the cronomoter. Jebus, is it so hard to make two marks 3 mins apart? Nevermind that you can use TC to fast forward those 3 mins and still get an accurate reading.

Hell, most of my shots are in so close that three minutes is longer than my actual engagement window. I just eyeball it. At longer ranges, my targets are so slow and steady on course that being a couple knots off-bubble one way or the other still means a hit. The only ships small enough and fast enough that I NEED accurate speed figures are destroyers --- and that mainly when they decide to come after me! Usually I don't even bother trying to pop a ship of any type if it's gone evasive; the speed and course changes make any shot except point-blank chancy. Ironically, when I DO shoot at an evader, my best kills are made with "dumb" shots --- zero angle off the pipe and running fast.


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