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-   -   Damage Control thread (https://www.subsim.com/radioroom/showthread.php?t=109076)

Charlie901 04-08-07 09:10 PM

I'm getting the distinct feeling that the DC in this game is another one of the areas that wasn't properly finished before UBI ordered this title out the door?

Hmmmmm:hmm:

-Pv- 04-09-07 01:35 AM

It may also be that due to the poor manual, it's not fully understood as are many other things.
-Pv-

BooBooLovesAll 04-09-07 06:44 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by BooBooLovesAll
Quote:

Originally Posted by AVGWarhawk
Were you set up to repair? No silent running? No repairs in silent running. Crews at battle stations? After all, you are in a battle all be it you are on the receiving end and it is pretty much a one way battle. Take your tub to 250 feet:yep: to avoid the DC. Also, direct hit by DC....good luck anyway...your going to need it.

Crews were at BB, nuff crew in the "damage control section", no SS.

Read your first post....it says you love silent running. Sure you were not silent running? This is why I asked.:hmm:

Well.. once I got hit, I turned off the SS>

I was just saying that having SS on seemed to attract the Destroyer...:hmm::p

AVGWarhawk 04-09-07 08:31 AM

Quote:

Originally Posted by BooBooLovesAll
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by BooBooLovesAll
Quote:

Originally Posted by AVGWarhawk
Were you set up to repair? No silent running? No repairs in silent running. Crews at battle stations? After all, you are in a battle all be it you are on the receiving end and it is pretty much a one way battle. Take your tub to 250 feet:yep: to avoid the DC. Also, direct hit by DC....good luck anyway...your going to need it.

Crews were at BB, nuff crew in the "damage control section", no SS.

Read your first post....it says you love silent running. Sure you were not silent running? This is why I asked.:hmm:

Well.. once I got hit, I turned off the SS>

I was just saying that having SS on seemed to attract the Destroyer...:hmm::p

If unsure, hit SS again and then turn off. Sometimes you get stuck in SS and do not know it. Sometimes the DD get a good fix on you through pinging. Sometimes they get a fix without it which can be two things, magic or the AI are not as dumb as we think.

Anyway, I submerge to 250 feet to 300 feet to avoid the patrol killing DC. When damaged, my crew has repaired the sub. Much longer repair times than SH3 every had with getting modded.

Spruence M 04-10-07 06:33 PM

Weird Damage! Bug?
 
Secenrio:

Was Bombed about 12 hours ago, took damage to decoy launcher, no pressure hull damage, no flooding. When I dove to aviod a 2nd bombing, I barely noticed in time to save my boat from crushing, but after making sure that I had effectivly escaped, I made it to shallow water and gave a dive order, my boat sank from stern to bow, and not the other way around... Furthermore, I had no control over depth, either sink streight down from stern, or stay surfaced for Betty to crap on me.

What was wrong here?http://members.cox.net/groundbreaker/dum0.JPG

Spruence M 04-10-07 06:41 PM

Destroyers
 
Sorry, I could'nt find out how to post this at the end of the preceding post.

I am having trouble with the Destroyer's AI in Silent Hunter IV. Never had the problem in III, actually, I had installed the MOD to make the AI more intelligent. This time however, I have been playing since day after release, but due to surgery and other playing time restrictions, I have only fit in about 10 patrols, I have not been depth charged more than once in my career. I've been sunk many times by Aircraft, but barely even shot at by Tojo's Tin Cans...

To test this I attacked a convoy on the surface. The first convoy had 6 merchants and 3 escorts. I sank the 3 escorts using my .40 cal deck gun! Then procedeed to destroy the merchants with the rest of the ammo.

I sustained 1 hit from 1 escort. Damged several systems, deisel engines, pressure hull, but was able to repair relativly quickly. That never should have happend. If this would have been a real day, SS-23 would have been at the bottom, permenently.

Only things that I have turned off in the realism are:

Free Floating Camera
Manual Targeting
No Map Contact Update
(It is hard to play laying on my back after surgery)

Is this an issure that is experinced by anyone else?

By The Way: I've been downloading Mods here since SH2. Thank you for your time and effort in creating the forums and MODS, they have breathed life into the Sub games' replaybility.

Matthias Spruence

Snacko 04-15-07 12:00 PM

[quote=Redwine]
Quote:

Originally Posted by nvdrifter

Can you make these work with the Jonesoft Generic Mod Enabler software?

-Pv- 04-15-07 01:02 PM

Possible flak gun repair solution (patch1.1):

I've seen it reported here and elsewhere that once the flak gun is damaged, after docking at patrol end, starting a new patrol the flak is still damaged. I have not experienced this but I have experienced the gun not staying repaired on patrol.
I noticed it's also tied to weather. In moderate sea I could repair the flak with the AA gun crew member, remove the crew and the flak would damage again in about 15 minutes (I pull the crew to prevent re-injury.) Later when I tried the same technique in flat calm (wind 1 knot and zero knot) the flak would stay repaired for up to an hour. Also, if I chose to use the gun manually with no crew, although it took awhile for the gun to become "ready" I could engage aircraft myself without risking the crew.

I experimented a bit to see what would happen after a refit at Midway. I had an idea to pull into Midway, repair the flak with the crew member, pull the crew out and instantly click the refit. This resulted in the flak still becoming damaged when continuing on to Pearl.

At Pearl I tried the same thing, repaired the flak with the crew then clicked dock. Again, although I cannot claim to have experienced a continued broken flak on starting a new patrol (as I have seen at least one other person report) I've now sailed 5 days without a broken flak. This leads me to conclude:
1) flaks get repaired on a patrol end dock
2) or, convincing the code the flak was repaired before the dock helps
3) or, only patrol end dock repairs flak and not a refit.

In addition, I'll repeat observation above. Weather seems to affect flak re-damage time (maybe speed too?) and regardless of damage, the user-commander can take control of the flak and if you wait long enough, it becomes enabled for manual targeting (crew or no crew.)

We'll see what happens on patch 1.2

-Pv-


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