![]() |
Quote:
|
I found the original 3000 meter version archived on archive.org here:
http://web.archive.org/web/*/http://...verlay_3.0.zip I'll convert these to SH4 now. They should be up by the end of the night. (US Eastern Time) This should make it MUCH easier to plot things with imperial measures; no more converting between yards and nautical miles. I'm not sure if I'll be able to fit a metric version on a 4096x4096 texture, though, and my card can't do textures bigger than 4096x4096. |
Thats Cool man, congrats on fixing it in the end ;)
|
Quote:
You can take a look at what I wound up with here: http://files.filefront.com/360_Plott.../fileinfo.html Regards, Chris |
Yep, it actually came to ~4000x4000, just enough room. I finished them about 6 hours ago, but I had to run off and do some 3D modelling for a term project (the Corsair's wings, in case you didn't know, are an absolute bitch to model). I'll upload the new tools now and start a new thread.
|
Cheers NonWonderDog ! What do you study there as you can build CG stuff in school?. I learned "Alias" way back when i studied "Automotive Design"...still use it sometimes, but we got pros doing that for us normally.
Anyhow i got some pretty embarrassing stuff here, but its fixed and uploaded. I noticed yesterday that you could not see the "Trajectory" and the "Torpedo Icon" using the latest version of the 360 DBP. http://i10.photobucket.com/albums/a1...x/TORPEEDO.jpg But its fixed now as I said, sorry for this! I guess I overlooked it for some reason. I also corrected the angle by 0,5 dgr, so all (knock on wood) should be just hunky dory now. 1st post updated with the new and I hope last version! |
I'm studying aerospace over here at Michigan. I'm taking a class on CAD/CAE, and we get to choose our own term project. So, we just chose something silly--slapping the Corsair's wing's on a Hellcat and throwing it in CFD. :)
What was preventing the torpedo icons from showing, by the way? |
Nice going man, that sounds like you gonna have a pretty cool job later on, congrats!
It was the RGB "mask" that I forgot to implement, so basically the Alpha blocked the torp and the trajectory out. |
CaptainCox - one small request:
Can you add in the sub icon from the orginal *shp.dds files? Doing this would make the transition to the bearing image a little smoother - the sub icon wouldn'tt disappear, the bear circle would just appear around it (rather than totally replacing it). |
Oh dear...just finished breakfast here. let me make some coffee and come back in an hour and I guess it will be uploaded :p
I planned on just chilling today but what the heck... |
http://i10.photobucket.com/albums/a1...Cox/360DBP.jpg Ok its done. Will update the 1st post in 1 min.! |
Hi Capt. I have the latest version of the Imperial mod installed, and am having some wierd issues that I haven't seen anybody else mention yet.
I have everything installed via JSGME, and it will display on the map, but in Pearl where I was testing it, it actually caused the harbor facilities to move from the proper place on the map. I also would get a CTD whenever my crew would call out a new contact. Any ideas? I really want to use this mod. :D Thanks much. |
Quote:
|
Quote:
Thanks. |
thanks to all of you guys working on it.. didn't have the chance to check yet but i'm looking forward for it.. just 1 question tough.. can we d/l and instal both metric and imperial formats and if we do will they switch when we choose eighter imperial or metric settings from the game options?? :huh:
looking forward, |
All times are GMT -5. The time now is 12:39 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.