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-   -   [REL] 360 Bearing Tool for SH4 (https://www.subsim.com/radioroom/showthread.php?t=108555)

CaptainCox 03-31-07 10:38 AM

Quote:

The fellow that first made this mod for SH3 was a user with the nick 'Plato' on the Ubi SH3 forum. He made a 1500 meter version and a 3000 meter version. People with certain ATI cards(or maybe it was all ATI cards) had problems with the 3000 meter version. I can't remember which, but it was either that it showed up as a black box or it didn't show up at all. I think it was the black box.
Cheers for that, well then "Plato" should have all the creds here. Thanks man!!!

NonWonderDog 03-31-07 11:30 AM

I found the original 3000 meter version archived on archive.org here:
http://web.archive.org/web/*/http://...verlay_3.0.zip

I'll convert these to SH4 now. They should be up by the end of the night. (US Eastern Time) This should make it MUCH easier to plot things with imperial measures; no more converting between yards and nautical miles.

I'm not sure if I'll be able to fit a metric version on a 4096x4096 texture, though, and my card can't do textures bigger than 4096x4096.

CaptainCox 03-31-07 11:35 AM

Thats Cool man, congrats on fixing it in the end ;)

cdrake66 03-31-07 12:48 PM

Quote:

Originally Posted by NonWonderDog
I'm not sure if I'll be able to fit a metric version on a 4096x4096 texture, though, and my card can't do textures bigger than 4096x4096.

It should fit. I had to increase CaptainCox's metric mod by 55% to get the scale right on my widescreen (1920 x 1200) systems. That wound up with a canvas size of 35yy x 35yy as I recall. I had to increase the canvas to 4096x4096 to successfully convert it back to .dds with DDS Converter 2.

You can take a look at what I wound up with here: http://files.filefront.com/360_Plott.../fileinfo.html

Regards,
Chris

NonWonderDog 03-31-07 06:47 PM

Yep, it actually came to ~4000x4000, just enough room. I finished them about 6 hours ago, but I had to run off and do some 3D modelling for a term project (the Corsair's wings, in case you didn't know, are an absolute bitch to model). I'll upload the new tools now and start a new thread.

CaptainCox 04-01-07 12:27 AM

Cheers NonWonderDog ! What do you study there as you can build CG stuff in school?. I learned "Alias" way back when i studied "Automotive Design"...still use it sometimes, but we got pros doing that for us normally.

Anyhow i got some pretty embarrassing stuff here, but its fixed and uploaded.
I noticed yesterday that you could not see the "Trajectory" and the "Torpedo Icon" using the latest version of the 360 DBP.

http://i10.photobucket.com/albums/a1...x/TORPEEDO.jpg

But its fixed now as I said, sorry for this! I guess I overlooked it for some reason.

I also corrected the angle by 0,5 dgr, so all (knock on wood) should be just hunky dory now.

1st post updated with the new and I hope last version!

NonWonderDog 04-01-07 12:57 AM

I'm studying aerospace over here at Michigan. I'm taking a class on CAD/CAE, and we get to choose our own term project. So, we just chose something silly--slapping the Corsair's wing's on a Hellcat and throwing it in CFD. :)

What was preventing the torpedo icons from showing, by the way?

CaptainCox 04-01-07 01:43 AM

Nice going man, that sounds like you gonna have a pretty cool job later on, congrats!

It was the RGB "mask" that I forgot to implement, so basically the Alpha blocked the torp and the trajectory out.

yllekm 04-01-07 02:11 AM

CaptainCox - one small request:

Can you add in the sub icon from the orginal *shp.dds files? Doing this would make the transition to the bearing image a little smoother - the sub icon wouldn'tt disappear, the bear circle would just appear around it (rather than totally replacing it).

CaptainCox 04-01-07 02:15 AM

Oh dear...just finished breakfast here. let me make some coffee and come back in an hour and I guess it will be uploaded :p

I planned on just chilling today but what the heck...

CaptainCox 04-01-07 03:56 AM

http://i10.photobucket.com/albums/a1...Cox/360DBP.jpg

Ok its done.
Will update the 1st post in 1 min.!

jerryt 04-01-07 03:47 PM

Hi Capt. I have the latest version of the Imperial mod installed, and am having some wierd issues that I haven't seen anybody else mention yet.

I have everything installed via JSGME, and it will display on the map, but in Pearl where I was testing it, it actually caused the harbor facilities to move from the proper place on the map. I also would get a CTD whenever my crew would call out a new contact. Any ideas? I really want to use this mod. :D

Thanks much.

CaptainCox 04-01-07 03:52 PM

Quote:

Originally Posted by jerryt
Hi Capt. I have the latest version of the Imperial mod installed, and am having some wierd issues that I haven't seen anybody else mention yet.

I have everything installed via JSGME, and it will display on the map, but in Pearl where I was testing it, it actually caused the harbor facilities to move from the proper place on the map. I also would get a CTD whenever my crew would call out a new contact. Any ideas? I really want to use this mod. :D

Thanks much.

WOW!!!! that should not happen as this only modifies a graphic overlay. The CTD's...no idea, I can't imagine anything in this mod that would cause that. Been running it all day here and no issues what so ever.

jerryt 04-01-07 07:27 PM

Quote:

Originally Posted by CaptainCox
Quote:

Originally Posted by jerryt
Hi Capt. I have the latest version of the Imperial mod installed, and am having some wierd issues that I haven't seen anybody else mention yet.

I have everything installed via JSGME, and it will display on the map, but in Pearl where I was testing it, it actually caused the harbor facilities to move from the proper place on the map. I also would get a CTD whenever my crew would call out a new contact. Any ideas? I really want to use this mod. :D

Thanks much.

WOW!!!! that should not happen as this only modifies a graphic overlay. The CTD's...no idea, I can't imagine anything in this mod that would cause that. Been running it all day here and no issues what so ever.

I'll re-install it and see if I get the same thing again. Maybe it was only because I was in port?
Thanks.

DURUK 04-04-07 05:14 AM

thanks to all of you guys working on it.. didn't have the chance to check yet but i'm looking forward for it.. just 1 question tough.. can we d/l and instal both metric and imperial formats and if we do will they switch when we choose eighter imperial or metric settings from the game options?? :huh:
looking forward,


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