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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Tired of the negativity, reality check time (https://www.subsim.com/radioroom/showthread.php?t=108001)

Immacolata 03-21-07 05:41 PM

Quote:

Originally Posted by Neal Stevens
Making a really good sim like SH4 costs millions in development cost and a lot of expertise. If it is such as attractive market, someone else would be doing it and they would not wait for the subsim community to reject and kill the Silent Hunter series.

You bet. EA would be all over this business with annual "refreshes" of the series. Imagine seeing Silent Hunter being released every year. Since 1994. Without stop. Im not sure I'd like to witness that ^^

stabiz 03-21-07 05:49 PM

I agree. *shudders*

Imagine all the xpantion packs. "Now, with the Gato! Only 29.99$!"

Dantenoc 03-21-07 06:56 PM

Quote:

Originally Posted by Immacolata
You bet. EA would be all over this business with annual "refreshes" of the series. Imagine seeing Silent Hunter being released every year. Since 1994. Without stop. Im not sure I'd like to witness that ^^

I would :up:. To each his own, but to me games like the Sims were not only a modders paradise, but it was ground braking (Think about it, it takes cojones to fund a game that is basicaly un-winnable and where you don't do anything other than just... mundane life).

They sometimes tend to be pricy (try buying the whole Sims 2 series in one go) but honestly, we all spend thousands of dollars on computer hardware that does absolutely nothing on it's own. I have no problems with paying for software that will turn my dormant hardware into something usefull (or fun) ;)

Ubisoft could take a gamble and decide to go all out and finally play in the big leagues. All big companies where smaller once, they need to take that leap of faith :yep:

ACSoft 03-22-07 12:56 AM

Quote:

Originally Posted by bishop
Quote:

Originally Posted by ACSoft
More seriously, if SH4 would be a product made by a non lucrative organisation, like it happened, for example, with Falcon4, I would totally agree with what you say, but it isn't the case. SH4 is a commercial product. Just a commercial product.

You're kidding, right? I hope you're not trying to make a case that Falcon4 was not a commercial product. Non lucrative organizations? Do you have any clue how much time and money was poured into the original release by first Spectrum Holobyte and then Microprose????

I was thinking only to the period of SP, BMS or FF Mods teams, who totally rewamped the game, after Microprose abandonned the franchise and disbanded the dev team and before Lead Pursuit retake the franchise.

ACS


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