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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

KING111 03-22-07 11:58 AM

Is the silent hunter 4 1.1 patch on the front page FAKE
 
Is the silent hunter 4 1.1 patch on the front page
And the link to file front a FAKE I have tried and
Tried to download it and I just go around and around
Getting no where and if it is a real patch why is it not
On the silent hunter 4 site
Its got user rating none and downloads none?

moosenoodles 03-22-07 12:28 PM

The sound bug was fixed for me then it returned after about 5 mins of playing... Also the realtime sound option is still fubard and that does re-effect the main sound of the crew voices it seems if used, unselecting it again didnot return the voices back to fixed state...

moosenoodles 03-22-07 12:53 PM

Major graphics bug, choose say what im in for starters as ive not tried anyother sub with it yet, choose salmon class, in command room raise obs periscope with keys to see it raise to full height.

Go up to the tower position and click on the observation tube for the scope and it comes into view with blue background around the unit.. and no handles etc..

moose..

edit: you have to click on the lower part of the pedestal in the conning tower view.. of the scope to get this to show..

elanaiba 03-22-07 01:01 PM

In the Salmon class, the Observation scope is located in the Command Room.

flintlock 03-22-07 01:07 PM

Graphic Anomaly
 
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:
http://i163.photobucket.com/albums/t...subsim/002.jpg

After lights came back on:
http://i163.photobucket.com/albums/t...subsim/001.jpg

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?

moosenoodles 03-22-07 01:16 PM

To Elanaiba....

Yes Im aware of that, what I meant to convey I guess was you cant select it in command room like the attack scope in the tower.. by clicking on the 3d tube.. but you can click on the bottom of the obs scop in the tower and that is when i see that anomaly.....

moose..

kakemann 03-22-07 01:24 PM

There is still a problem with the manual speed calculation.

After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel. Done it excactly as written in the manual..

Seeadler 03-22-07 01:53 PM

Quote:

Originally Posted by kakemann
There is still a problem with the manual speed calculation.
After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel.

confirmed!

Issues after the patch, perhaps still not addressed by this patch:

targeting:

in comparison to SHIII, here are all vessels preselected in the ship identification book
http://foto.arcor-online.net/palb/al...6630623463.jpg

graphics:

settings:
full scene glare -> on
light shafts -> on
environmental effects -> off

the lookout crew looks solid
http://foto.arcor-online.net/palb/al...3565663031.jpg
http://foto.arcor-online.net/palb/al...3737663161.jpg

but if I switch
environmental effects -> on

they become transparent
(could be something in the shaders for this effect)
http://foto.arcor-online.net/palb/al...3330323837.jpg
http://foto.arcor-online.net/palb/al...6565326631.jpg


Sampans (sail ships) without screws produce screw bubbles
http://foto.arcor-online.net/palb/al...3535353433.jpg
http://foto.arcor-online.net/palb/al...3761663263.jpg
and therefore maybe noise on the passive sonar ;)

played on:
AMD64 X2 4400+
2GB Ram
Asus 7800 GTX

moosenoodles 03-22-07 02:13 PM

Sonar man: im at 40ft coming from 60ft, and cant hear the contact on sonar when at the station, but if I hit the report contacts button he says there is one still... go deeper you can hear it, etc but shouldnt You hear it if your sonar man can :P

such confusion hehe...

Edit: ok strange I go now to 60ft and i can hear a contact but the sonar man wont report it lol.. He is a very difficult submariner i must say ....

TopCat 03-22-07 02:16 PM

still able to man deck gun at rough sea

at least those guys should be washed overboard when I man deck gun at rough sea ...

Onkel Neal 03-22-07 02:56 PM

Quote:

Originally Posted by flintlock
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:


After lights came back on:
http://i163.photobucket.com/albums/t...subsim/001.jpg

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?


Yes, I got that once, also, a few days ago. It only occurred one time so I didn't have any way to recreate it, and therefore decided not to report it.

sh3rules 03-22-07 03:48 PM

Quote:

Originally Posted by flintlock
Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.

I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below.

Before lights flickering:

After lights came back on:

Note: this is at night and the lights are rigged accordingly.

Anyone else experience this?


LOL

Well, at least you know they're not "giving up the ghost" :D. I know it must be annoying, but it looks kinda funny too.

moosenoodles 03-22-07 03:50 PM

I have a strange problem lol,,, All my crew have gone to sleep LOL,,, I cant get them to do diddly squat ....

They are all green half bar or more so they aint knackered lol... I think ive been sabotaged with sleeping gas .....

I guess this must be a bug ..

Sailor Steve 03-22-07 03:50 PM

I'm quite offended by that picture, as it's totally unhistorical. Op Art and Black Light posters didn't become popular until the late '60s.:rock:

hachiman 03-22-07 03:58 PM

:D http://i163.photobucket.com/albums/t...subsim/001.jpg


Is'nt that a still from David Bowie's "Ashes to Ashes" Video?

"You better watch out for Major Tom!


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