SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   **Released** Longer Repair Times v1.32 for use with GWX v1.02 (https://www.subsim.com/radioroom/showthread.php?t=106928)

messenger42 11-20-07 11:01 AM

Yes, definitely been waiting and waiting....where did you drift to?

thx

11-20-07 11:07 AM

Quote:

Originally Posted by messenger42
Yes, definitely been waiting and waiting....where did you drift to?

thx

Hehe. :D I took a long break from modding. Still not going to do too much more modding from now on. But I wanted to update this mod. Want to actually play the game instead of just modding.

11-20-07 02:01 PM

LRT v1.33 should be released in a day or two. Right now I'm am play testing LRT 1.33 in a career game. Attacked large convoy. Sunk 2 ships and one escort. Was heavily depth charged. Lost all four bow tubes, both periscopes, and radio antenna. Could not be repaired at sea. But luckily recovered from flooding and snuck away. Repairs to other equipment took many hours. Blind as a bat and trying to make it back across the English channel to France. Never even reached my patrol grid. :doh:

Samwolf 11-20-07 02:29 PM

Looking forward to your upgrade.:up:

gimpy117 11-20-07 08:17 PM

can I add it to stock as well???

11-21-07 12:12 AM

Quote:

Originally Posted by gimpy117
can I add it to stock as well???

You could use it with stock, but I don't recommend it. It might cause problems. The files included are from GWX v1.03. Therefore, LRT was designed to be specifically used with GWX. The main reason I didn't release a vanilla SH3 version is because most people don't play vanilla SH3. And I just don't have the time to make a bunch of different versions. If there was an outpouring of requests for a vanilla compatible LRT, then I might consider it.

Samwolf 11-21-07 06:36 AM

Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

11-21-07 08:17 AM

Quote:

Originally Posted by Samwolf
Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

Yes, of course. A super lite LRT v1.33 will also be released. Only repair and flood times will be changed in that version. Nothing else will be affected.

Samwolf 11-21-07 08:25 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Samwolf
Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

Yes, of course. A super lite LRT v1.33 will also be released. Only repair and flood times will be changed in that version. Nothing else will be affected.

Thanks. Now that GWX 2.0 has been announced, any chance that you'll be able to mod a LRT for it?

GOZO 11-21-07 09:29 AM

Quote:

Originally Posted by Samwolf
Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Samwolf
Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

Yes, of course. A super lite LRT v1.33 will also be released. Only repair and flood times will be changed in that version. Nothing else will be affected.

Thanks. Now that GWX 2.0 has been announced, any chance that you'll be able to mod a LRT for it?

:lol:

Beat me to that question did you not! But it´s a good one.:up:

/Per

11-21-07 10:03 AM

Quote:

Originally Posted by Samwolf
Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Samwolf
Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

Yes, of course. A super lite LRT v1.33 will also be released. Only repair and flood times will be changed in that version. Nothing else will be affected.

Thanks. Now that GWX 2.0 has been announced, any chance that you'll be able to mod a LRT for it?

I probably will. I was originally going to work with the GWX team to help implement LRT into GWX 2. But I just didn't have the time or motivation. And don't really want to devote so much time to modding SH3 anymore. But I will try to release a separate LRT mod for GWX 2.0 once it is released. But there is a good chance that the GWX team will implement some type of longer repair times into GWX 2.0, but I'm not exactly sure what. :hmm:

Samwolf 11-21-07 11:17 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Samwolf
Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Samwolf
Speaking of LRT Lite. Will you be doing one of those too, like you have for 1.02?

Yes, of course. A super lite LRT v1.33 will also be released. Only repair and flood times will be changed in that version. Nothing else will be affected.

Thanks. Now that GWX 2.0 has been announced, any chance that you'll be able to mod a LRT for it?

I probably will. I was originally going to work with the GWX team to help implement LRT into GWX 2. But I just didn't have the time or motivation. And don't really want to devote so much time to modding SH3 anymore. But I will try to release a separate LRT mod for GWX 2.0 once it is released. But there is a good chance that the GWX team will implement some type of longer repair times into GWX 2.0, but I'm not exactly sure what. :hmm:

I guess it's just gonna have to be a "wait and see" thing. It's all gonna depend on what GWX 2.0 has included.

11-22-07 04:06 AM

Oh, and another thing... I am including a new feature in the full version of LRT 1.33. I finally figured out how to implement this into SH3. This will cause the U-boot to be affected by the weight of flooding compartment water when surfaced same as when it is submerged. This means no more popping to the surface to save your ass when the weight of the flood waters is dragging you down submerged. The weight of the flooded compartments will be almost the same on the surface or submerged. Hopefully this feature will make a more realistic SH3. :lol:

Alex 11-22-07 07:30 AM

:hmm: ... :rock: !

Good luck mate :|\\ (just in case you need it ! :up:)

Respect ! :arrgh!:

11-22-07 12:22 PM

Hey everyone, here is a sneakpeak at the next release of LRT 1.33 (full version). There will also be a Super Lite version of LRT too. They should be finished in a few more days. I will start another thread when it is released. :arrgh!:


What's new in this version of Longer Repair Times Mod v1.33:


-checked and updated LRT files to be compatible with GWX v1.03


-implemented a new feature where flooded compartments will drag your U-boat below from the surface if too heavy. Now the flooding weight will affect the U-boat the same whether submerged or on the surface. Hopefully this new feature will better simulate a flooding, surfaced U-boat.Originally when playing SH3, no matter how much flooding your U-boat had, you could almost always just blow ballast tanks and pop to the surface like a cork. Not anymore. Now in LRT v1.33 when you have heavy compartment flooding and it is pulling you down while submerged (stationary), if you blow tanks and surface, that flooding weight will still be with you (unlike before). And it will drag you back down below the surface to the crushing
depths if it is too heavy. Usually one half of a flooded compartment in LRT v1.33 will be enough to prevent you from staying on the surface while stationary (remember, it takes many hours for a compartment to fill up half way in LRT). It may be possible to stay on the surface if you run your engines. For example, if the flooding is in some rear compartments, then running at forward speed might allow you to stay on the surface. And if the flooding is in some forward compartments, then you might be able to run one the surface in reverse. If you are dragged below the surface while your last order was 'surface' or 'blow tanks', then your watch crew will still be on deck- even while under water. I couldn't find a workaround for this, because SH3 wasn't designed to have flooding drag the boat down from the surface like this. If you order persicope depth (or whatever), then your watch crew will come back inside the boat. But remember that the main ballast tanks will then be flooded- adding more weight to your sub. This will drag you down even faster, so be careful. If you have flooding in all compartments at the same time, you have very little chance of recovery and are probably toast. Time to think about abandoning ship.. or going down with her. ;)


-slightly lowered all compartment armor ratings

-longer repair times (expect up to 30 hours or more for heavily damaged equipment to be repaired by repair team)

-increased flood speeds. Compartments will now fill up faster than before

-increased the armor rating of all bow torpedo tubes, periscopes, and antennas (were being destroyed much too easily)

-increased diesel engine hitpoints (for playability reasons)

-increased all U-boat armor ratings in the submarine.zon files by hex editing. The game will now only end when the total hull integrity reaches zero or total compartment is flooded or totally destroyed. This was done to make for a more long, drawn out death due to flooding or pressure hull failure.


Repair Menu Changes-

-equipment damages: 'Unrepairable' (was previously listed as 'Destroyed')

-'Electric Engines' designation now changed to a more correct 'Electric Motors'


---------------------------------------------------------------------------------------------


Some LRT 1.33 screenshots of a heavily flooded Type VII U-boat foundering on the surface:



Sir, we have heavy flooding! We are being dragged under! I can't keep her on the surface much longer. Maybe for just a few more hours at the most.....

http://img146.imageshack.us/img146/9...1720843la5.png

http://img135.imageshack.us/img135/5...9163915wv6.png


All times are GMT -5. The time now is 06:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.