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-   -   Torpedo damage Mod Final version (https://www.subsim.com/radioroom/showthread.php?t=105298)

mr chris 02-16-07 08:40 AM

Ocean Blue that is great news. If the shell texture is any where as good as your torpedo damage texture when we are in for a treat.:up:

AVGWarhawk 02-16-07 09:15 AM

OC...go man go!!!! The textures are great! What do you think of Alex's skeleton texture? Are you working on this anymore or are you happy with the first result? I love the first mod but if you are improving it:up::up::up::rock::rock::rock::rock:

Ocean Blue 02-16-07 10:35 AM

Than shell damage coordinating.
 
Than shell damage coordinating by Ocean Blue.

http://img296.imageshack.us/img296/1...amage01ou2.jpg

http://img296.imageshack.us/img296/2...amage02rf1.jpg

http://img296.imageshack.us/img296/9...amage03hr0.jpg

http://img296.imageshack.us/img296/6...amage04kb4.jpg

Thanks all :D

AVGWarhawk 02-16-07 10:40 AM

Looks great man! Are you making another download package?

Jimbuna 02-16-07 12:35 PM

Yep :rock: gotta have that :up:

Alex 02-16-07 01:19 PM

Hey, nice work, OB.... :know:
I think I'm going to create my own thread for torpedo damage textures (but not the one with the skeleton, still a WIP that probably will never be released cause it's not yet possible to control its position and form :-?), cause that's a neverending work : there is absolutely no limit for drawing more and more of those things.... Please tell me what you think of my work when you have time. Keep up the good work mate !! :up::rock:

Ocean Blue 02-17-07 03:49 AM

I'm welcome you this thread
 
Quote:

Originally Posted by Alex
Hey, nice work, OB.... :know:
I think I'm going to create my own thread for torpedo damage textures (but not the one with the skeleton, still a WIP that probably will never be released cause it's not yet possible to control its position and form :-?), cause that's a neverending work : there is absolutely no limit for drawing more and more of those things.... Please tell me what you think of my work when you have time. Keep up the good work mate !! :up::rock:

Hi Alex.

No problem. I'm welcome you this thread. :smug:

I suggest You had better make top and bottom / right and left / the damage picture which you may become diagonally.

And I think about the ratio (balance) of size of two files.


If I makes Carina structure, I become it in this way.

http://img154.imageshack.us/img154/5...ructureks3.jpg

Thanks ;)

Alex 02-17-07 05:57 AM

Quote:

Originally Posted by Ocean Blue
I suggest You had better make top and bottom / right and left / the damage picture which you may become diagonally.

What a good idea ! :o
Thank you ! I'll make them soon ! ;)
(I still have to learn HOW to assign a damage texture to one and only ship.... Privateer told us how to do that, it seems not to be easy :shifty:.... let's hope that it's going to be possible to assign right/left/bottom textures to a ship in their right place :hmm::know:)

Jimbuna 02-17-07 06:34 AM

Quote:

Originally Posted by AVGWarhawk
Looks great man! Are you making another download package?

Bump!! :D

AVGWarhawk 02-17-07 08:01 AM

Bump is right Jim. Go OC/Alex go! Looking good gents:up:

jpm1 02-17-07 11:25 AM

Quote:

Originally Posted by Ocean Blue
@ Alex :D

Please wait a little Probably.

@ mr chris :D

I perform damage of a shell thinks about adjustment now.

I understand a cause.

And I want more each person of damage case (ship type is different) pic Because it becomes adjustment reference.

postscript : I want to change an avatar of this uncle. ;) Is contribution necessary ?

Thanks

Yes here

02-17-07 04:37 PM

this is
 
the best indeed

Alex 02-17-07 06:33 PM

Quote:

Originally Posted by AVGWarhawk
Bump is right Jim. Go OC/Alex go! Looking good gents:up:

;) Don't worry, the stuff will be ready soon.

danurve 02-17-07 07:51 PM

Here's a thumb to a screen of the current [final] for shell damage. I think it's way cool, not sure if I'd want that to change!

http://www.huntny.us/sh3/u49_15/32_609_t.jpg

Lightning61 02-17-07 08:59 PM

:rock::()1:


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