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-   -   GWX's "uber" AI demystified (https://www.subsim.com/radioroom/showthread.php?t=104377)

Wulfmann 01-26-07 02:23 PM

According to Werner in Iron Coffins sending a radio message can be a death sentance and often brought swift attacks. He vowed to stop!
I do not send any radio messages unless I am far from anything.
You increase your chances of being detected and you are not actually alerting anything to help you except in the Med or off Northern Norway (Luftwaffe) so out in the NA you can only accomplish one thing. Your death!
BDU can get my report when I reach France!

Wulfmann

Corsair 01-26-07 05:29 PM

And anyway BdU burocrats always answer the same thing... :D

Jimbuna 01-26-07 05:56 PM

Quote:

Originally Posted by Wulfmann
According to Werner in Iron Coffins sending a radio message can be a death sentance and often brought swift attacks. He vowed to stop!
I do not send any radio messages unless I am far from anything.
You increase your chances of being detected and you are not actually alerting anything to help you except in the Med or off Northern Norway (Luftwaffe) so out in the NA you can only accomplish one thing. Your death!
BDU can get my report when I reach France!

Wulfmann

I have to concur with that :yep:

gamers2000 01-26-07 11:43 PM

Send false reports that Bernard is onboard. DD wouldn't come within 5 miles of you!

johan_d 01-27-07 07:28 AM

We did, and BdU told us to be more agressive.. (towards Bernard?)

Abd_von_Mumit 01-27-07 12:32 PM

But those who want to play with as much realism as possible MUST send their reports to BdU _every_day_, as the captains used to do before they learned it bring the danger.

John Channing 01-27-07 03:17 PM

Given that this is one of the most useful and informative threads we currently have, I have made it a sticky.

JCC

ref 01-28-07 09:18 AM

Thanks John, that's an excelent move.

This link has been posted in other threads, but I think It's worth beeing added here

http://www.hnsa.org/sound/#sealion

In this page are real sound recorded by tu US navy, I recommend you all take the time to listen to them.

[Edit] Credit goes to dean_acheson who posted the link.

Ref

Jimbuna 01-28-07 09:31 AM

Yeah...came across this site a while back ref...it's quite a site with some awesome tapes/sounds :up:

Kpt. Lehmann 01-28-07 10:28 AM

Quote:

Originally Posted by John Channing
Given that this is one of the most useful and informative threads we currently have, I have made it a sticky.

JCC

Very cool of you mate.

I can understand, visualize, and mod the sensors in GWX... but when I try to explain them... I just fall flat on my face when I try to break it down into something all can understand.

(To be clear, I had a good deal of help during sensor modding sessions, from Cdre Gibs, Ref, and for the late war player snorkel sensors... vonHelsching and Ref again.)

Ducimus, Ref, Wulfmann, and all who are involved in this thread. Thank you. Some variation of the information posted here will find its way into the GWX manual prior to our final release.

Kumando 01-29-07 11:24 AM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Kumando
I will try next time im in a "cat and mouse" with a DD but if Ducimus means it right he is pinging than not listening you go flank and he will not hear you thats not real so it can be considered a cheat right?

Please read my previous post, if he's pinging you he's not listening with the hydrophones, he's locating you with the asdic, if you go flank he'll still be tracking you, and it's not cheating, that's what happen in real life, the advantage you have is that when he's making a DC run you can go flank for a few moments after he passes your position without giving up your position, but that only works if there's only one ship chasing you, if there are more one of them is always at low speed tracking you with the hydrophones.

Ref

"The submarine detector's job was to control the transmissions sent out every few seconds on a sweeping arc. We were taught to use earphones to follow the sound of the transmission out to its limits, 3000 to 4000 yards under ideal conditions and to listen intently for any sign of an echo. An echo was the ultimate sound of danger; the trigger for action stations; the start of attack procedures leading to the firing and dropping of 150 pound depth charges in patterns aimed at the conning tower of the attacker. Along with echoes, we were expected to listen for any sound of engines or motors in the ocean's depths."

I took this from here : http://jproc.ca/sari/asd_gen.html and as you see that in reality they could both ping and listen on the hidrophones for sounds and thats what i stated since the begining,when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public :-?.

ref 01-29-07 12:39 PM

Quote:

Originally Posted by Kumando
"The submarine detector's job was to control the transmissions sent out every few seconds on a sweeping arc. We were taught to use earphones to follow the sound of the transmission out to its limits, 3000 to 4000 yards under ideal conditions and to listen intently for any sign of an echo. An echo was the ultimate sound of danger; the trigger for action stations; the start of attack procedures leading to the firing and dropping of 150 pound depth charges in patterns aimed at the conning tower of the attacker. Along with echoes, we were expected to listen for any sound of engines or motors in the ocean's depths."

I took this from here : http://jproc.ca/sari/asd_gen.html and as you see that in reality they could both ping and listen on the hidrophones for sounds and thats what i stated since the begining,when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public :-?.

What Ducimus and I have been talking about is how the game deals with sensors, in any case this statement :
Along with echoes, we were expected to listen for any sound of engines or motors in the ocean's depths."

Is valid only when they where conducting normal sweeps at low speed, when the DD increases his speed for an attack run it's impossible for them to hear anything but the echoes, and even that capacity shoud be very diminished, modern day passive sonars can't listen above 15 knots, and anything above 10 knots is washed out by the speed effects.

when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public :-?.

That's a well known fact of the sh3 engine and for a long time, anybody who pays a little attention should notice this, for example on your own sub didn't you ever wonder why your sonar operator can't listen to the sound of ships within your visual range?
We aren't discussing state secrets here, it's just a compilation of know things about sh3, and it's faults, sorry for telling you that santa doesn't exist.

Ref

Morts 01-29-07 04:12 PM

fact

there is no such thing as "GWX uber AI"
only ppl who dont know how to get the H away from enemy DD's

:rotfl:

Ducimus 01-29-07 04:46 PM

Quote:

Originally Posted by Morts
fact

there is no such thing as "GWX uber AI"
only ppl who dont know how to get the H away from enemy DD's

:rotfl:

Bingo.

Sailor Steve 01-29-07 05:15 PM

Hey! Just because it was easy and now it isn't anymore, that's no reason to claim they ain't uber...whatever that means.:rotfl:


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