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According to Werner in Iron Coffins sending a radio message can be a death sentance and often brought swift attacks. He vowed to stop!
I do not send any radio messages unless I am far from anything. You increase your chances of being detected and you are not actually alerting anything to help you except in the Med or off Northern Norway (Luftwaffe) so out in the NA you can only accomplish one thing. Your death! BDU can get my report when I reach France! Wulfmann |
And anyway BdU burocrats always answer the same thing... :D
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Send false reports that Bernard is onboard. DD wouldn't come within 5 miles of you!
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We did, and BdU told us to be more agressive.. (towards Bernard?)
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But those who want to play with as much realism as possible MUST send their reports to BdU _every_day_, as the captains used to do before they learned it bring the danger.
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Given that this is one of the most useful and informative threads we currently have, I have made it a sticky.
JCC |
Thanks John, that's an excelent move.
This link has been posted in other threads, but I think It's worth beeing added here http://www.hnsa.org/sound/#sealion In this page are real sound recorded by tu US navy, I recommend you all take the time to listen to them. [Edit] Credit goes to dean_acheson who posted the link. Ref |
Yeah...came across this site a while back ref...it's quite a site with some awesome tapes/sounds :up:
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I can understand, visualize, and mod the sensors in GWX... but when I try to explain them... I just fall flat on my face when I try to break it down into something all can understand. (To be clear, I had a good deal of help during sensor modding sessions, from Cdre Gibs, Ref, and for the late war player snorkel sensors... vonHelsching and Ref again.) Ducimus, Ref, Wulfmann, and all who are involved in this thread. Thank you. Some variation of the information posted here will find its way into the GWX manual prior to our final release. |
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I took this from here : http://jproc.ca/sari/asd_gen.html and as you see that in reality they could both ping and listen on the hidrophones for sounds and thats what i stated since the begining,when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public :-?. |
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Along with echoes, we were expected to listen for any sound of engines or motors in the ocean's depths." Is valid only when they where conducting normal sweeps at low speed, when the DD increases his speed for an attack run it's impossible for them to hear anything but the echoes, and even that capacity shoud be very diminished, modern day passive sonars can't listen above 15 knots, and anything above 10 knots is washed out by the speed effects. when Ducumius told that they couldnt do the two things simultaneous in the game therefore i still maintain my position that this is an exploit that shouldnt have been brought to public :-?. That's a well known fact of the sh3 engine and for a long time, anybody who pays a little attention should notice this, for example on your own sub didn't you ever wonder why your sonar operator can't listen to the sound of ships within your visual range? We aren't discussing state secrets here, it's just a compilation of know things about sh3, and it's faults, sorry for telling you that santa doesn't exist. Ref |
fact
there is no such thing as "GWX uber AI" only ppl who dont know how to get the H away from enemy DD's :rotfl: |
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Hey! Just because it was easy and now it isn't anymore, that's no reason to claim they ain't uber...whatever that means.:rotfl:
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