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-   -   [WIP] - SH3Weather Update 1.5 (https://www.subsim.com/radioroom/showthread.php?t=103202)

slow_n_ez 12-08-07 10:53 AM

go to :

C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

to open the " .mis " files just double click them and you get a pop up box ,, choose your own program to open it .... put a dot in it ... next screen you get choose Notepad ..... PAY ATTENTION before clicking OK ... remove the check mark in the box at bottom that says " always use this program to open this type of file " .... then click OK and you'll get the info ... follow the quoted post in your post ....


edit : make sure to make a back up copy ( just copy and then paste everything in that folder to a place not in SH3 files ) .............. if you screw up the editing , just put the back up copies back in that folder

Dutchman 51 01-09-08 09:23 PM

Skweetis,

Your original post said to post a question if you have problems, questions, etc. I don’t know if you are continuing to monitor this Subsim forum posting or not, but here goes.


I am running SH3, with GWX2.0, SH3 Commander 2.7 on an XP. I loaded SH3 Weather 1.5 from the following pathway: C:\Program Files\Ubisoft\SilentHunterIII\MODS\SH3Weather

A few questions.
  • After launching SH3 through SH Commander, the Weather Window would pop up, and after your selection, it would launch without problems. Now, SH3 Weather will not open after launching through SH3 Commander. I can still open up SH3 Weather through using All Programs to select SH3 Weather. Is this correct, or should the Weather window still pop up every time from SH3 Commander?
  • When you select User Defined Weather, does this weather then apply to weather for any selection you choose, such as training, single missions, campaign? For example, I am wanted to generate weather for a single mission with storm, clouds, heavy rain. I cannot seem to see the effects of these manual changes, so I am not sure if I am using SH31.5 Weather correctly, or you only see the User Defined Weather in the Campaign mode. In this example, I was tying to see what a Force 10 Gale in the North Atlantic would like on the surface.
  • In the Read.me notes for 1.5, you have the following statement: “Read Month and Flotilla when launched via SH3Commander and select them automatically. User will still be able to manually configure weather through the SH3Weather 1.5 interface, but not month or flotilla.” I am not sure I understand what you are meaning here, if there is another way to explain it, I would appreciate it.
  • What is your suggestion on how best to use SH3 Weather 1.5 with regards to using Random or User Defined selections?

I also read your post #86, which did help a lot.


Appreciate your thoughts.

Subtype Zero 01-10-08 11:39 PM

Dutchman,
You may be interested to know that I sent Skweetis a weather question via PM over 2 months ago and have not heard from him, so I assume he is no longer visiting this forum. :cry:

As far as your first question, I think the SH3 Weather program only runs at the beginning of a campaign patrol. As far as I know, you cannot open it up whilst mid patrol. Hope this helps!

Dutchman 51 01-12-08 02:34 PM

Thanks S Z,

The exact workings of SH3 Weather were unclear to me, so thanks for your insight. I was eventually hoping to be able to set the weather so while in the North Atlantic, I could experience the gales and 20 ft seas, similar to what was in Das Boot.:damn:

I am just restarting with the Silent Hunter Series, after a playing the original Silent Hunter Commander some 7 or 8 years ago.


I noticed you are not running GWX2.0. Are you in the middle of a patrol and don't want to change, or do you like what you have at this time.

Thanks for responding

bigboywooly 01-12-08 02:38 PM

Quote:

Originally Posted by Dutchman 51


I am running SH3, with GWX2.0, SH3 Commander 2.7 on an XP. I loaded SH3 Weather 1.5 from the following pathway: C:\Program Files\Ubisoft\SilentHunterIII\MODS\SH3Weather

.

Mine is in the Ubisoft\SilentHunterIII folder and pops up when I run SH3commander

http://i60.photobucket.com/albums/h2...Hunter_182.jpg

Dutchman 51 01-15-08 09:13 PM

Thanks BBW,

I put SH3Weather in the SH3 folder and it appears to be working correctly now. I had it in the Ubisoft\SilentHunterIII\Mods folder, which is what I thought you were supposed to do to use JSGME tool. Thanks also for your screenshot of your folder, this helps in seeing what correct locations of other mods and files.

Mark

Hondo314 01-18-08 01:01 AM

Socket Error 13
 
Quote:

Originally Posted by Lanzfeld
Whenever I try to generate random weathr for a patrol that starts in november I get a "run time error 13".

Any ideas? I am using 1.5

I have this problem occasionally after selecting October or November too. Maybe it had to do with whatever fix Skweetis implemented for the Windrand variable deletion bug he had for those months. Did he ever get you an answer?

Keelbuster 03-11-08 12:47 PM

Quote:

Originally Posted by Hondo314
Quote:

Originally Posted by Lanzfeld
Whenever I try to generate random weathr for a patrol that starts in november I get a "run time error 13".

Any ideas? I am using 1.5

I have this problem occasionally after selecting October or November too. Maybe it had to do with whatever fix Skweetis implemented for the Windrand variable deletion bug he had for those months. Did he ever get you an answer?

Just installed SH3 weather after being fed up with the constant fog and heavy rain in GWX 2.0. I ran SH3 commander (2.7), had the SH3 weather pop up - (october) and I hit OK, and got the same runtime error (13). SH3 is loading anyway, and i fear career corruption...maybe i should have started a new career rather than apply it at patrol 11.

Jimbuna 03-11-08 03:40 PM

You were in port before rou activated.....yes http://img98.imageshack.us/img98/181...kbigsw1yo4.gif

TBH....I'd have performed a rollback first, then started a new career.

rifleman13 06-21-08 08:22 AM

Ahoy there!:ahoy:

I've been playing GWX 2.1 for a while now and my time for it has decreased because of some RL issues.:-?

The most likely candidate without sacrificing some realism is of course eliminating the weather or at least dropping the wind speed to less than 10 kts. This is to speed up some torpedo damaged ships with the deck gun!:D

Is this mod compatible for 2.1? :hmm:

My other mods include some eye candy like the Torpedo Damage and the Lifeboats. These all excellent realism mods but RL does not permit me to fully enjoy them.

Thanks and keep raking up the tonnage!:arrgh!:

NB:THREAD RESURRECTED!:up: After 4 months!:rotfl:

irish1958 06-21-08 05:31 PM

GWX2.1 has a better weather model, and I have discontinued using SH3Weather. Also Reece has a med that will stop the incessant bad weather.


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