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-   -   [REL] Realistic Sinking Physics (https://www.subsim.com/radioroom/showthread.php?t=118005)

Bando 07-09-07 04:50 PM

Hello WernerSobe,

I see you've changed the hitpoints in the ships .zon files. Did you do this by hexediting or do you have tweakfiles of the .zon files, I have not found them. I would like to try this mod and the appraoch you take to the problem, but I have to tweak things in manually. Can you please tell me how you did that, so I can reproduce your figures??

Reg

Bando

WernerSobe 07-09-07 05:00 PM

i used hexeditor and floating point calculator.

Bando 07-09-07 05:02 PM

ok, thanks

WernerSobe 07-09-07 06:14 PM

LATEST VERSION IS OUT. 2.1 is now 1.3 compatible. check first page for the link.

Bill Nichols 07-09-07 07:28 PM

Just wondering why 2.0 is over 4 Mbytes, and 2.1 is only 246K... :-?

WernerSobe 07-09-07 07:56 PM

read the readme... :smug:

there were some ship grafic files added accidently that were not used. Ive removed them

panthercules 07-09-07 08:07 PM

Quote:

Originally Posted by WernerSobe
LATEST VERSION IS OUT. 2.1 is now 1.3 compatible. check first page for the link.

For those of us who haven't succumbed to the temptation of running a leaked patch, can you tell us if this latest version is also 1.2-compatible, or do we need to wait till the patch comes out to use this latest version?

WernerSobe 07-09-07 08:16 PM

well it should be but i cant say for sure i didnt test it. There are only minor changings to files that already exist. The new files (i.e. colorado battleship) are not used in 1.2 anyway so i think it will work. But let me know if it doesnt

WernerSobe 07-10-07 12:05 AM

now i have a question to you guys:


do you feel that the ships are to tough now with the lates version? Im seriously thinking of speeding up the flooding by a little and also increase the amount of water taken. What do you think?

kv29 07-10-07 05:47 AM

werner, I had another ship in half that wouldn´t sink, and another one (broken in half too) that sinks rather oddly, torpedoed right in the middle, and both halves sank starting from bow on one, and from stern the other, exactly the opposite as should occur in real life.

and yes, is taking too much time to sink, I´ve seen ships almost completely underwater and yet they stay afloat. Would tweaking crash depth a little shallower help?

WernerSobe 07-10-07 06:40 AM

yea im already working on new version.

Bug with broken ships is already fixed they are now the ones which sink the fastest. Also some performance bugs with burning oil and junk that comes out from ships fixed. Ships will sink a little faster now (ive found compartments that were not flooding, they do now). And ships will list and capsize more likely.

Give me two hours for final tweaking and testing.

Bando 07-10-07 06:48 AM

counting............

:rotfl:

Uber Gruber 07-10-07 07:44 AM

Tick...tick...tick...tick...tick....:eek:

WernerSobe 07-10-07 08:32 AM

New Version: 2.2 released. Check first page.


changes:
  • Bug with ships not sinking that have been broken in two parts fixed. They sink the fastest now.
  • Performance bug with burning Oil fixed
  • Bug that caused heavy stuttering when using time compression in campaign beyond 1024x fixed. That happened because cargo crates and junk never sank, they do now.
  • Added more flooding to side compartments, Ships will more likely list and capsize.
  • Added flooding (there was none) to superstructures. Ships will sink faster when their decks get below the water line.
  • Reduced overall flooding time by 15%
http://img388.imageshack.us/img388/4...5113270rq2.jpg

Bando 07-10-07 09:01 AM

2 hours.
The man delivers:up:

Thanks Werner:up:

Bando


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