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-   -   DotMod Releases (https://www.subsim.com/radioroom/showthread.php?t=251398)

ht-57 08-07-22 08:56 AM

New release v0.4a-2b
 
New release v0.4a-2b

https://github.com/DotModGroup/ColdW...otMod/releases


TYVM to the modders, This has been a whole lotta fun! keep it comming!
:Kaleun_Cheers:

TORDO222 08-08-22 07:29 AM

Quote:

Originally Posted by ht-57 (Post 2821902)
New release v0.4a-2b

https://github.com/DotModGroup/ColdW...otMod/releases


TYVM to the modders, This has been a whole lotta fun! keep it comming!
:Kaleun_Cheers:

:Kaleun_Thumbs_Up:

Davidtman 08-09-22 08:01 PM

Quote:

Originally Posted by Firebar (Post 2821874)
Thanks for those, I have incorporated them.

The smoke effects are still off in the new update:

Spruance:

//Forward Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.131
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.181
//Aft Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.306
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.356

Iowa Class:

FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,-0.371
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,0.0015

Poti Class:

FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.165
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.235

Davidtman 08-16-22 07:19 PM

Quote:

Originally Posted by Firebar (Post 2821874)
Thanks for those, I have incorporated them.

It appears that the ASROC's are not working. I have played single missions against the Knox, Spurance, Gearing, and Belknap. And none of these ships will fire an ASROC at me. I run shallow while cavitating with active sonar on so they definitely know I am there. I have even surfaced several time. The ships will fire Harpoons but when I dive they will not fire ASROC's.

Davidtman 08-16-22 08:05 PM

Quote:

Originally Posted by Davidtman (Post 2823338)
It appears that the ASROC's are not working. I have played single missions against the Knox, Spurance, Gearing, and Belknap. And none of these ships will fire an ASROC at me. I run shallow while cavitating with active sonar on so they definitely know I am there. I have even surfaced several time. The ships will fire Harpoons but when I dive they will not fire ASROC's.

I tried a clean version of Dot Mod and the ASROC's appear to be working fine. The copy of Dot Mod I was tinkering with somehow disabled the ASROC's.. Back to the drawing board for me.

Davidtman 08-27-22 03:26 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

If you are interested I made a slight modification to Royal NAvy Type 42 Destroyer. Shortly after the Falklands War the Royal Navy added additional anti-air defense to most of their ships. The Type 42 received two Phalanx CIWS located port and starboard of the exhaust stack. I moved the two boats further aft though the modernized Type 42 did not retain them (I think they look good the the Type 42).

Here is the mod to the Type 42 file:

//Missile Defense CIWS Guns and RADARs

ModelFile=ships/usn_cg_belknap/usn_cg_belknap
Material=ships/materials/usn_parts
Material=ships/usn_cg_belknap/usn_cg_belknap_mat
MeshRotation=0,-90,0
MeshPosition=-0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,90,0
MeshPosition=0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,-90,0
MeshPosition=-0.0925,0.147,-0.4846
MeshCIWSRADAR=FALSE
MeshRotation=0,90,0
MeshPosition=0.0925,0.147,-0.3455
MeshCIWSRADAR=FALSE

//Platform for CWIS
//Mk25 Sea Sparrow Missile Launchers
AssetBundle=bundles/parts/usn_parts.unity3d
ModelFile=assets/models/usn_parts_mk25.fbx
Material=assets/materials/usn_parts_mk25.mat

MeshScale=.8,.8,.8
//Port
MeshPosition=-0.072,0.128,-0.087
MeshRotation=180,-90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher

//Starboard
MeshPosition=0.072,0.128,-0.087
MeshRotation=180,90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher

https://i.imgur.com/vF1Y56s.png

https://i.imgur.com/ZPPti8B.png

https://i.imgur.com/NErk3O8.png

BENICK 09-04-22 10:00 AM

Dot Mod 0.4a 2b
 
Somethiing strange after installing the new mod on a clean install of CW 1.15.
On the game start page at the bottom, can see Dot mod version 0.3c-1
My last version 0.4a-1 was working fine.
Wonder what I did wrong. Any advise????

Pelle71 09-05-22 11:23 AM

I have try to make this mod work, but out of sucsess. So i'm stuck with epic mod. And yes, i have try to put the files in the generic folder and so on bla bla bla.. Why not fix this thing so people who stil has win7 can use this mod? If Epic mod is working fine, why not this?

TORDO222 09-05-22 03:48 PM

1 Attachment(s)
Thank you!. We will use your contribution to update our Type 42 "ARA Hercules" and "ARA Santisima Trinidad". Greetings!. Marcelo:up:

TORDO222 09-05-22 05:19 PM

Quote:

Originally Posted by Pelle71 (Post 2826242)
I have try to make this mod work, but out of sucsess. So i'm stuck with epic mod. And yes, i have try to put the files in the generic folder and so on bla bla bla.. Why not fix this thing so people who stil has win7 can use this mod? If Epic mod is working fine, why not this?

Hello! I have installed the OS windows 7 64 bits ULTIMATE and the dot mod in version 0.3c and version 0.4a-2b.Both versions work well.The newest,with the defects mentioned in GitHub and that will surely be debugging in future installments.What exactly is your difficulty? If you installed it with the JSGME, I suggest you go to:https://cdn.discordapp.com/attachmen...tall_Guide.pdf and follow the manual installation instructions to the letter.If that’s not the problem,tell us.I hope you can install it and enjoy it without difficulties.Greetings.Marcelo:up:

Pelle71 09-07-22 05:11 PM

Ok, so now the Dot mod installer is working with win7! Great news! Time to download again. Thanks.

TORDO222 09-08-22 11:15 AM

Quote:

Originally Posted by Pelle71 (Post 2826644)
Ok, so now the Dot mod installer is working with win7! Great news! Time to download again. Thanks.

Good news!.Just make sure you don’t install the game in the "Program Files" folder.Enable a diferent and specific folder in the Root Directory of your HD.I tell you from my own experience.Greetings and good hunting!:up:

Pelle71 09-14-22 04:32 PM

Just kidding!!! This thing does not work in win7. Back to Epic mod.

TORDO222 09-15-22 07:34 AM

Quote:

Originally Posted by Pelle71 (Post 2827799)
Just kidding!!! This thing does not work in win7. Back to Epic mod.

Sorry about that. The good thing is to be able to enjoy both mods. Everyone has their pros and cons. And under the conditions I mentioned earlier, on my machine, I was able to run the DOT MOD without any mishap. Beyond the bugs of a WIP. Greetings. Marcelo.

eggke 09-15-22 07:58 PM

question to TORDO222


i try to mod the helo but after looking at the txt file, there are no way i can simply put in the function like dropping sonor. the txt file is for helo reference itself only. so if i like to add in those function, do i need to open it from unity in the base game file ?


Thanks


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