I'm sorry, the title of this topic says 'its DONE!' but I can't find a link anywhere. thks.
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thats AWESOME! a big shout to my man, divingduck!!! :rock: männer, we all see: its possible. with the experience + the skills of famous divingduck and my models, we will have additional compartments soon! wonderful... auf gefechtsstationen, männer! :arrgh!: |
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Moin,
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Regards, DD |
@ Urfish /DD
Which was the original polycount? I have okino polytrans at work and it does a good job optimizing object files by removing redundant vertex/texture coordinates, when I was working on the Watch towers I couldn't reimport some objects because my 3d program doesn't optimize the output and generates more vertex than the original object just by importing/exporting it. Ref |
you guys are FUNKEH:rock:
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Hi Ref,
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Regards, DD |
Moinsen,
any news from this work? How works in the moment on this mod? I have lost the overlook! :hmm: |
I really hope he can make this work...it's too cool not to have! :rock:
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na, männer. alles klar?
ill keep you informed. as now the problem how to import the modded room into the game is solved, we can move on to the finetuning. so stay tuned! :up: |
You should at least change the name of this thread so as to stop giving me a heart attack everytime I log on!:o :damn:
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I can't wait... I check this topic more then ones every day. Succes with the finetuning:up::up:
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