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-   Atlantic Fleet / Pacific Fleet (https://www.subsim.com/radioroom/forumdisplay.php?f=286)
-   -   Introducing Pacific Fleet: new action sim for the iPhone, iPad and iPod touch (https://www.subsim.com/radioroom/showthread.php?t=197955)

Killerfish Games 09-24-13 03:47 PM

Pacific Fleet v2.0 is now available from iTunes

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What's New in Version 2.0

- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk

Julhelm 09-24-13 03:59 PM

Yes, go grab it while it's hot!

Likeaboss 10-13-13 06:51 AM

Yamato battleship
 
I bought radar for the Yamato battleship and it doesn't have radar what's going on.

Julhelm 10-13-13 07:06 AM

That's a known bug and has been fixed in the next update which is under review right now.

bratwurstdimsum 11-12-13 09:39 AM

Wow it's amazing. On par with any ww2 battleship game I've played on the PC!! The Japanese campaign is hard for the first mission or so then it rocks!

Just a nitpick - Are you able to put a setting for US gunnery? Towards the end when I faced off 2 iowas their inaccurate gunnery was a bit laughable!

Also esp in the first mission of the Japanese game some kind of turn predictor for the DD would be great to enable the DD to better steer towards and shadow the sub.

No big gripes though - super effort!!

strykerpsg 11-12-13 03:42 PM

Any chance this may go to Windows 8? I recently got rid of my ipad and bought a Surface Pro. Really liked what you accomplished in 2.0.

Matt

Killerfish Games 11-15-13 07:51 AM

Quote:

Originally Posted by bratwurstdimsum (Post 2140202)
Just a nitpick - Are you able to put a setting for US gunnery? Towards the end when I faced off 2 iowas their inaccurate gunnery was a bit laughable!

Also esp in the first mission of the Japanese game some kind of turn predictor for the DD would be great to enable the DD to better steer towards and shadow the sub.

Thanks for the comments! Glad you're enjoying the game.

Enemy gunnery can be a fickle thing and we designed it this way on purpose. For example an enemy ship may get a lucky bead on you early forcing you to retreat. Also wind speed and direction can greatly throw off the enemy's aim, so if you're good at estimating wind drift you can develop a further advantage over the enemy in windy conditions. Those two Iowas might have been in windy conditions??

For the movement (tunring) indicators, we chose not to display these. Similarly, we don't show gun or torpedo ranges in the user interface. Essentially we wanted the game to have a "feel" aspect to it, whereby the player would learn these things over time. So rather than just show the player gun/torpedo ranges, bomb sights and movement arcs, we wanted a game that was easy to learn but could be mastered with extended playing time.

Killerfish Games 11-15-13 07:53 AM

Quote:

Originally Posted by strykerpsg (Post 2140304)
Any chance this may go to Windows 8?

We're currently working on an Android port and have yet to decide whether we'll port to Windows 8. Being PC gamers ourselves it is quite probable at some point, but we don't have a time frame yet.

chrysanthos 03-13-14 08:58 AM

i dont like it only because its turn based....i would prefer the gameplay of silent hunter....thats why i uninstall it

Lewis Wingerter 01-11-15 08:25 PM

Ref emulator from android to PC
 
Hi guys I dont know if it been posted yet ref a program that let you play some android games on a PC. I found a program called Blue Stacks thats works great with pacific fleets(i an using win 8.1). I also tried it with Crash Dive and the verdict is still out.
Just use your search engine and type blue stacks. Use the official site. It's a free program that set up a android environment. Regards Lewie


i just found out that after you use blue stacks for awhile that they want you either download 5 sponsor program or pay a subscription for 24 dollars per year sorry guy LW

strykerpsg 09-14-15 07:43 AM

Quote:

Originally Posted by Lewis Wingerter (Post 2277180)
Hi guys I dont know if it been posted yet ref a program that let you play some android games on a PC. I found a program called Blue Stacks thats works great with pacific fleets(i an using win 8.1). I also tried it with Crash Dive and the verdict is still out.
Just use your search engine and type blue stacks. Use the official site. It's a free program that set up a android environment. Regards Lewie


i just found out that after you use blue stacks for awhile that they want you either download 5 sponsor program or pay a subscription for 24 dollars per year sorry guy LW

Blue Stacks doesn't show either Atlantic Fleet nor Pacific Fleet. They do show up in the Google Play store, but not in Blue Stacks. Does it need to be added by the producer?

I just now am seeing this other last bit added. Perhaps Blue Stacks is not the best way to go after all...... Developers, where do you stand on a PC release? I'm neither going to buy another iPad or Android tablet, as I too sold mine for a Surface Pro Windows tablet.

Aktungbby 09-14-15 09:32 AM

welcome aboard!
 
Likeaboss!:Kaleun_Salute:

Killerfish Games 09-20-15 08:05 PM

Quote:

Originally Posted by strykerpsg (Post 2344591)
Developers, where do you stand on a PC release?

In the works. About to put it up onto Steam for the Greenlight process and hopefully it will be available by the end of the year.


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