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-   -   [REL] patSH3r - Reborn (https://www.subsim.com/radioroom/showthread.php?t=222180)

makman94 11-28-15 01:05 PM

Quote:

Originally Posted by sublynx (Post 2361689)
Would it be possible to fix the helmsman not keeping course bug? ...

yes...that is indeed very annoying !

very good point, Sublynx ! :up:

Lets hope Fader_Berg to manage locate it :yep:

Fahnenbohn 11-28-15 01:28 PM

Quote:

Originally Posted by sublynx (Post 2361689)
the helmsman not keeping course bug

Hello Sublynx. Could you explain me what you are talking about ? I don't understand.

sublynx 11-28-15 03:45 PM

Quote:

Originally Posted by Fahnenbohn (Post 2362110)
Hello Sublynx. Could you explain me what you are talking about ? I don't understand.

I have never navigated in real life nor can I really understand vector mathematics, so this is going to be awfully difficult for me to write, but maybe it'll help a bit on where to look for clearer info. Perhaps someone else will help as well.

Situation 1.
I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 0 m/s. No problem. The U-boat sails accurately to East.

Situation 2.
I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 15 m/s. Two factors push the U-boat badly off course:
a. the wind pushes the boat away from the wanted vector (this is realistic and could be compensated by using real life navigation techniques, if not for the bug described in b.)
b. the AI lets the U-boat turn from the wanted course. First perhaps it's 91 degrees, then the compass indicates 92, then 93, etc. This is unrealistic, it means no-one is at the helm, someone has basically fallen asleep and the boat is drifting with no control at all. This makes the real life navigation technique of dead reckoning near impossible at times.
Here's a link to an explanation on dead reckoning and how wind direction and speed are compensated for in real life navigation:

http://msi.nga.mil/MSISiteContent/St...N/Chapt-07.pdf

The ways the AI in SH3 deals with this are:
1. the usage of automatic waypoints (setting the course in Navigation map F5 view) keeps the desired and route despite wind conditions
2. the U-boat's position is always marked exactly right in the F5 view (U-boats didn't have a satellite positioning system, so they didn't always know their exact positions on the map)

The basically satellite-based system makes manual targeting too easy in SH3. For example the 3:15 method is really nice, fast and unhistorical to use with a known U-boat position, because you see all the time where your U-boat is and can just draw a couple of lines from a known point in space and time.

Hide the U-boat symbol from the map and target speed and course estimating, and intercept point estimating becomes wholly different. Instead of GPS navigating and waypoints the U-boats used techniques described for example in the Kriegsmarine Angriffscheibe Handbuch by Hitman and KLH:
http://www.subsim.com/radioroom/show...1&postcount=72

The American mariners used maneuvering board techniques, like the ones described in the 1941 US Navy Maneuvering Board Manual:
https://archive.org/details/maneuveringboard00unit

If the Helmsman bug is fixed, one can start using some real life navigating techniques both for travelling and more realistic navigation during long convoy approaches, battles and shadowings.

One way to get a grip on all of this is downloading Aaronblood's Electronic MoBo from the downloads section. IIRC it was done with the assistance of a real life Navy Officer.

Fahnenbohn 11-28-15 08:09 PM

Thanks for the explanation, Sublynx.

Fahnenbohn 12-02-15 01:19 PM

Hello Fader Berg, please have a look here : http://www.subsim.com/radioroom/show...39&postcount=4

Tell me what you are thinking about my idea.

Fader_Berg 12-02-15 06:03 PM

Quote:

Originally Posted by Fahnenbohn (Post 2363109)
Hello Fader Berg, please have a look here : http://www.subsim.com/radioroom/show...39&postcount=4

Tell me what you are thinking about my idea.

The algorithm is quite simple so I guess it's possible. But I don't have full insight in the SH3 weather mechanics (yet), so there is still a lot of work to get it done.
It isn't much of a game changer though, so I personally don't think it's worth the trouble.

Niedowidek 12-23-15 06:35 AM

I hope that some more features are coming. Project is great and features already added are really making SH3 better. Dear Santa, I'm asking for more ;-)

Fader_Berg 12-24-15 05:19 AM

This is the day we celebrate christmas in Sweden, so Merry Christmas to you all.

No christmas gifts on my part this year. :wah:
I'll try to find time to apply some more patches in 2016.

MLF 12-24-15 12:54 PM

Merry Christmas Fader_Berg and thanks for all your work to date.

:Kaleun_Party:

Regards,

MLF

Niedowidek 12-24-15 02:13 PM

Merry Christmas! :)
Lycka till! :)

Fader_Berg 01-07-16 08:28 AM

r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.

Fader_Berg 01-08-16 09:37 AM

r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.

Anvar1061 01-08-16 10:35 AM

Quote:

Originally Posted by Fader_Berg (Post 2371594)
r36:

SSS
Slowly, I am writing down.

http://www.subsim.com/radioroom/imag...Kaleun_Los.gif

makman94 01-08-16 12:28 PM

Quote:

Originally Posted by Fader_Berg (Post 2371364)
r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.

Quote:

Originally Posted by Fader_Berg (Post 2371594)
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.

oh yea !!! :yeah:
Thank you very much for these addings Fader_Berg. it is getting more and more usefull and challenging :salute:

Quote:

Originally Posted by Anvar1061 (Post 2371612)
SSS
Slowly, I am writing down.

:Kaleun_Los:

hehehe....very nice Anvar :up:

Magic1111 01-11-16 09:42 AM

Quote:

Originally Posted by Fader_Berg (Post 2371594)
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.

Where can I download the r36?

In the first post is written:

Current revision: 34

Thx in forward!


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