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I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep: SH5 is THE platform to use. People just don't realize it yet. |
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Don't worry everything is already working for SH3 so it would be release no problem:up: I am just looking at possibility because of s3d limitation regarding sh3. Best regards Hans |
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How can i go to sh5 if my own computer can't run it? And when do ubi plan to remove the drm? How to add Atlantic theater and fully implemented it in? Can assets be easily add in as in sh3 and sh4? Can animation can be easily add in? I know many questions but without knowing we can't make a logical decision! Best regards hans |
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Great to see you would be in for the ride but what about crew i heard negative thing about the crew and the way it is handle in Sh4? Also is it true that frequent crash are occurring on Sh4 i just saw a couple posts mentioning this? I don't want to open a new Pandora box i already have enough drawback and issues solving stuff in sh3 that i don't want more issues that would be unsolvable. I am looking at the most friendly modders platform to give us a nice workflow pipeline. Best regards Hans |
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I detest SH5. With all the great mods actually published (TDW is an excellent modder), the game (yes, the game, it isn´t a subsim) is absolutely boring for me. I´m sorry, only my opinion.:O: Quote:
I think SH5, if it has some future, is for a nuke subsim, type Subcommand or DW; for U-boats. it is out...:03: @Hans and the team: I´ll be with you in a SH4 version of HAHD. Regards. Fitzcarraldo :salute: |
Flooding working!
Hi shipmates,
Breakthrough finally i did it the water flooding in compartment it is working flawlessly :woot::woot::woot::woot: The water is animated with noise modifier in 3d program and look very realistic. Just need to adjust the correct behavior in statemachines controller to make it work in conjunction with Has_Flood No_Flood variables. A big thank to DD who shed light on 3d model identification tag http://www.u-boot-hahd.com/ubootwebs...n-Thumbsup.gif I will make a new movie showing the new feature working under damage states Best regards Hans |
Animated additionnal crew members
Hi shipmates,
A whole new world is opening for us i made a quick test based on the recently acquired knowledge on meshanimationdata and now we have a animated mechanic in diesel room doing some maintenance over the engine :woot::woot: So now U-BOOT_HAHD will have additional animated crew members inside sub compartment. I planned for a cook steering the stew , crew members playing cards, crew sleeping etc. All this will be done after release of course because our main goal is to get this mod out so all can start having fun as we work on new content:yeah: Oh boy now that i see the new possibility i am all excited like a kid on Christmas eve! Best regards Hans |
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And sorry if i forgot to answer you when i was looking for a way to hooked the flooding behavior you ask me if it was possible to hook it to flood in damage screen. This is not working simply because 2d interface mechanism could not act as a trigger in 3d game content both are 2 differents thing. But it seem logical so your idea was good. The minute i will have fully grasp the concept of those statemachines class many new stuff will be on the drawing board :up: Best regards Hans |
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It's great to see all your hard work payoff... Congratulations!! :woot: |
:woot::woot: Brilliant, so glad so overcame that puzzel :D
Looks like you opened pandoras box, wonder what's gonna come pouring out (Beside's the flood water :har:) |
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What a night it was :up: And the fun is just beginning imagine the rest:salute: Best regards hans |
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Yep the Pandora box mean more countless hours of work for me:har: Now the only thing is to learn the statemachines class when i will fully understand its logic many thing will become possible. Best regards Hans |
Hi team mates don't despair the next tutorials in the series are coming your way:up:
Was pretty busy lately with very technical stuff. Best regards hans |
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