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-   -   U-BOOT_HAHD Official Thread (https://www.subsim.com/radioroom/showthread.php?t=179694)

TheDarkWraith 04-17-11 05:24 PM

I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.

Hans Witteman 04-17-11 05:51 PM

Quote:

Originally Posted by Schwieger (Post 1645237)
Will you still release stuff for SH3?

Hi mate,

Don't worry everything is already working for SH3 so it would be release no problem:up:

I am just looking at possibility because of s3d limitation regarding sh3.

Best regards Hans

Hans Witteman 04-17-11 05:54 PM

Quote:

Originally Posted by TheDarkWraith (Post 1645252)
I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.

Hi mate,

How can i go to sh5 if my own computer can't run it? And when do ubi plan to remove the drm?

How to add Atlantic theater and fully implemented it in?

Can assets be easily add in as in sh3 and sh4?

Can animation can be easily add in?

I know many questions but without knowing we can't make a logical decision!


Best regards hans

Hans Witteman 04-17-11 06:05 PM

Quote:

Originally Posted by reaper7 (Post 1645250)
I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5 :yep:
I would be with you on this one :up:
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.






A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.

Code:

; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903


Hi mate,

Great to see you would be in for the ride but what about crew i heard negative thing about the crew and the way it is handle in Sh4?

Also is it true that frequent crash are occurring on Sh4 i just saw a couple posts mentioning this?

I don't want to open a new Pandora box i already have enough drawback and issues solving stuff in sh3 that i don't want more issues that would be unsolvable.

I am looking at the most friendly modders platform to give us a nice workflow pipeline.

Best regards Hans

reaper7 04-17-11 06:28 PM

Quote:

Originally Posted by Hans Witteman (Post 1645274)
Hi mate,

How can i go to sh5 if my own computer can't run it? And when do ubi plan to remove the drm?

How to add Atlantic theater and fully implemented it in?

Can assets be easily add in as in sh3 and sh4?

Can animation can be easily add in?

I know many questions but without knowing we can't make a logical decision!


Best regards hans

Also no working Grid Map in Sh5 :wah: and Magnetic torpedos dont work :nope: Devs broke more and fixed nothing for Sh5 :haha:, but it does look good :up:, Sh5 has a good future but only if everyone works together for the good of all - everything has to be shared (one for all and all that) ;)

fitzcarraldo 04-17-11 06:58 PM

Quote:

Originally Posted by TheDarkWraith (Post 1645252)
I say don't waste time on old stuff, come over to SH5. We can now add new units using .dat files :yeah:
In time you will see majority of people/modders moving to SH5 because of this :yep:
SH5 is THE platform to use. People just don't realize it yet.


I detest SH5. With all the great mods actually published (TDW is an excellent modder), the game (yes, the game, it isn´t a subsim) is absolutely boring for me. I´m sorry, only my opinion.:O:

Quote:

Originally Posted by reaper7 (Post 1645250)
I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5 :yep:
I would be with you on this one :up:
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.

A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.

Code:

; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903


Yes, and I want a version for SH4, too. Lurker is missed in action (nobody can contact him), and OM/OMEGU lacks a lot of stuff. Also I think SH4 is a platform with future; it isn´t an "old" game. SH3, the old SH3, is today a better subsim than SH5 plus mods, supermods and all the stuff you can put in it.

I think SH5, if it has some future, is for a nuke subsim, type Subcommand or DW; for U-boats. it is out...:03:

@Hans and the team: I´ll be with you in a SH4 version of HAHD.

Regards.

Fitzcarraldo :salute:

Hans Witteman 04-17-11 07:59 PM

Flooding working!
 
Hi shipmates,

Breakthrough finally i did it the water flooding in compartment it is working flawlessly :woot::woot::woot::woot:

The water is animated with noise modifier in 3d program and look very realistic.

Just need to adjust the correct behavior in statemachines controller to make it work in conjunction with Has_Flood No_Flood variables.

A big thank to DD who shed light on 3d model identification tag http://www.u-boot-hahd.com/ubootwebs...n-Thumbsup.gif

I will make a new movie showing the new feature working under damage states

Best regards Hans

Hans Witteman 04-17-11 10:03 PM

Animated additionnal crew members
 
Hi shipmates,

A whole new world is opening for us i made a quick test based on the recently acquired knowledge on meshanimationdata and now we have a animated mechanic in diesel room doing some maintenance over the engine :woot::woot:

So now U-BOOT_HAHD will have additional animated crew members inside sub compartment.

I planned for a cook steering the stew , crew members playing cards, crew sleeping etc.

All this will be done after release of course because our main goal is to get this mod out so all can start having fun as we work on new content:yeah:

Oh boy now that i see the new possibility i am all excited like a kid on Christmas eve!

Best regards Hans

Schwieger 04-17-11 10:15 PM

Quote:

Originally Posted by Hans Witteman (Post 1645398)
Oh boy now that i see the new possibility i am all excited like a kid on Christmas eve!

haha, you feel the way I feel everytime I look at this thread :yep:

Hans Witteman 04-17-11 10:37 PM

Quote:

Originally Posted by Schwieger (Post 1645402)
haha, you feel the way I feel everytime I look at this thread :yep:

Hi mate,

And sorry if i forgot to answer you when i was looking for a way to hooked the flooding behavior you ask me if it was possible to hook it to flood in damage screen.

This is not working simply because 2d interface mechanism could not act as a trigger in 3d game content both are 2 differents thing.

But it seem logical so your idea was good.

The minute i will have fully grasp the concept of those statemachines class many new stuff will be on the drawing board :up:

Best regards Hans

Fish In The Water 04-17-11 11:46 PM

Quote:

Originally Posted by Hans Witteman (Post 1645345)
Breakthrough finally i did it the water flooding in compartment it is working flawlessly :woot::woot::woot::woot:

Quote:

Originally Posted by Hans Witteman (Post 1645398)
A whole new world is opening for us i made a quick test based on the recently acquired knowledge on meshanimationdata and now we have a animated mechanic in diesel room doing some maintenance over the engine :woot::woot:

Two pieces of wonderful news!!

It's great to see all your hard work payoff... Congratulations!! :woot:

reaper7 04-18-11 01:20 AM

:woot::woot: Brilliant, so glad so overcame that puzzel :D
Looks like you opened pandoras box, wonder what's gonna come pouring out (Beside's the flood water :har:)

Hans Witteman 04-18-11 02:02 AM

Quote:

Originally Posted by Fish In The Water (Post 1645434)
Two pieces of wonderful news!!

It's great to see all your hard work payoff... Congratulations!! :woot:

Hi mate,

What a night it was :up:

And the fun is just beginning imagine the rest:salute:

Best regards hans

Hans Witteman 04-18-11 02:05 AM

Quote:

Originally Posted by reaper7 (Post 1645464)
:woot::woot: Brilliant, so glad so overcame that puzzel :D
Looks like you opened pandoras box, wonder what's gonna come pouring out (Beside's the flood water :har:)

Hi mate,

Yep the Pandora box mean more countless hours of work for me:har:

Now the only thing is to learn the statemachines class when i will fully understand its logic many thing will become possible.

Best regards Hans

Hans Witteman 04-18-11 02:37 PM

Hi team mates don't despair the next tutorials in the series are coming your way:up:

Was pretty busy lately with very technical stuff.

Best regards hans


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