SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

TheBeast 03-28-11 07:00 AM

As I was reading through many of the forums I notice many underwater screen captures where the water was crystal clear.

This prompted me to examine what I could do to enhance a little realism.

Data\Filters\ColorCorrection\hdr_UnderWater.cfg
Code:

[ColorCorrectionFilter]
Gamma=0.8
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.022
LevelsInputMidtone=0.75
LevelsInputWhite=0.75
LevelsOutputBlack=0.01
LevelsOutputWhite=0.75
ColorBalanceR=0.2
ColorBalanceG=0.75
ColorBalanceB=0.25
ColorBalanceTone=0.010
HueColor=CCCCCC00
HueOpacity=0.002
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.01

http://www.subsim.com/radioroom/pict...pictureid=3854

Maybe TheDarkWraith can add this change to MO as optional or standard install?:06:

Screen Capture usiing MOD "AilImpurity 1.2 none"
This would greately reduce underwater visabilty.
The screen capture above was taken Mid Atlantic at 12:07 PM
At night the visible range is even less.
http://www.subsim.com/radioroom/pict...pictureid=3855
Enjoy!:salute:

Dignan 03-28-11 07:09 AM

Quote:

Originally Posted by TheBeast (Post 1629428)
As I was reading through many of the forums I notice many underwater screen captures where the water was crystal clear.

This prompted me to examine what I could do to enhance a little realism.

Data\Filters\ColorCorrection\hdr_UnderWater.cfg
Code:

[ColorCorrectionFilter]
Gamma=0.8
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.022
LevelsInputMidtone=0.75
LevelsInputWhite=0.75
LevelsOutputBlack=0.01
LevelsOutputWhite=0.75
ColorBalanceR=0.2
ColorBalanceG=0.75
ColorBalanceB=0.25
ColorBalanceTone=0.010
HueColor=CCCCCC00
HueOpacity=0.002
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.01

http://www.subsim.com/radioroom/pict...pictureid=3854

Maybe TheDarkWraith can add this change to MO as optional or standard install?:06:

Screen Capture usiing MOD "AilImpurity 1.2 none"
This would greately reduce underwater visabilty.
The screen capture above was taken Mid Atlantic at 12:07 PM
At night the visible range is even less.

Enjoy!:salute:

:up:
Looks good

stoianm 03-28-11 07:11 AM

Quote:

Originally Posted by TheBeast (Post 1629428)
As I was reading through many of the forums I notice many underwater screen captures where the water was crystal clear.

This prompted me to examine what I could do to enhance a little realism.

Data\Filters\ColorCorrection\hdr_UnderWater.cfg
Code:

[ColorCorrectionFilter]
Gamma=0.8
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.022
LevelsInputMidtone=0.75
LevelsInputWhite=0.75
LevelsOutputBlack=0.01
LevelsOutputWhite=0.75
ColorBalanceR=0.2
ColorBalanceG=0.75
ColorBalanceB=0.25
ColorBalanceTone=0.010
HueColor=CCCCCC00
HueOpacity=0.002
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.01

http://www.subsim.com/radioroom/pict...pictureid=3854

Maybe TheDarkWraith can add this change to MO as optional or standard install?:06:

Screen Capture usiing MOD "AilImpurity 1.2 none"
This would greately reduce underwater visabilty.
The screen capture above was taken Mid Atlantic at 12:07 PM
At night the visible range is even less.

Enjoy!:salute:

most of the screenshoots probably were mine but this was because i wanted to make like this the underwater... the underwater from MO is immersive and they are more things that affect the underwater visibility also (not only the filter from color) like from example the fogdistances.cfg and the impurity.dds also for example.... so the underwater visibility is an combination from manny parameters, dds and files

EDIT: the underwater visibility is affected also by parameters from scenes.dat and by some .cfg files from ENV folder

regards

TheBeast 03-28-11 07:17 AM

This MOD also changes night time underwater visible range.
If surface visible range at night is long range then underwater range reflects the surface visible range. So weather also effects underwater visible range.

Added Night Time Underwater View to original post.

unionemerald 03-28-11 09:20 AM

Last week, I reinstalled SH5 with german speeches and english text. This morning, I tried out the MO supermod (fully patched), and found out that there is sometimes a mixture between english and german voices. (Weather report and messages). Is this normal, and if not, what can be done to this problem.

jwilliams 03-28-11 11:03 PM

Quote:

Originally Posted by unionemerald (Post 1629548)
Last week, I reinstalled SH5 with german speeches and english text. This morning, I tried out the MO supermod (fully patched), and found out that there is sometimes a mixture between english and german voices. (Weather report and messages). Is this normal, and if not, what can be done to this problem.


This is because MO contains a mod called :-

Speech fixes and additions (English version)

If you want to get the German speech back, all you need to do is install this mod :-

Speech fixes and additions (German version)
Link ----> http://www.mediafire.com/?z3soc22dsedocdb
Edit :- Changed link to point to files, as link to the thread doesn't work.

Install it after MO and allow JSGME to overwrite the MO files.


:salute:

unionemerald 03-29-11 01:10 AM

Thanks a lot. :O:

Silent Steel 03-29-11 01:17 AM

Quote:

Originally Posted by unionemerald (Post 1630235)
Thanks a lot. :O:

Could you please tell exacly where to find this one?
I can't find it. :hmmm:

unionemerald 03-29-11 01:21 AM

Well, can't find this one too with the link, but I now downloaded the german u-boat crew language pack. Gonna try this one.

Silent Steel 03-29-11 01:27 AM

Quote:

Originally Posted by unionemerald (Post 1630237)
Well, can't find this one too with the link, but I now downloaded the german u-boat crew language pack. Gonna try this one.

Think I found it:

http://www.mediafire.com/?z3soc22dsedocdb

:yeah:

unionemerald 03-29-11 02:15 AM

Quote:

Originally Posted by Silent Steel

Installed.

nembo 03-29-11 04:20 AM

SH3 GUI
 
Hallo all,
I have noticed that the GUI is very "modern", is there a possibility to change it into SH3 style with only analogic dials and no digital?
I mean rudder, depth and speed gauges and command?
Thanks
Nembo

stoianm 03-29-11 04:22 AM

Quote:

Originally Posted by nembo (Post 1630283)
Hallo all,
I have noticed that the GUI is very "modern", is there a possibility to change it into SH3 style with only analogic dials and no digital?
I mean rudder, depth and speed gauges and command?
Thanks
Nembo

2) How to configure and install Magnum Opus megamod for SH5 ==> Link

nembo 03-29-11 05:19 AM

Thanks a lot
 
Thanks for your kind reply

TheBeast 03-29-11 06:05 AM

Made some minor adjustments to reduce day time light penetration.
LevelsInputWhite=0.85 ;Was 0.75 but had to much glare in the water.

JSGME Ready Download Link:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3114

Data\Filters\ColorCorrection\hdr_UnderWater.cfg
Code:

[ColorCorrectionFilter]
Gamma=0.8
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.022
LevelsInputMidtone=0.75
LevelsInputWhite=0.85
LevelsOutputBlack=0.01
LevelsOutputWhite=0.75
ColorBalanceR=0.2
ColorBalanceG=0.75
ColorBalanceB=0.25
ColorBalanceTone=0.010
HueColor=CCCCCC00
HueOpacity=0.002
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.01

Enjoy!:salute:


All times are GMT -5. The time now is 06:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.