![]() |
I promised this last night to be out to all of the testers
Quote:
|
you guy's will love a new deck gun sound I just got
Not only does it echo a tiny bit but you can hear the empty round drop out of the gun and being reloaded with a new round.
|
Quote:
|
loading up ROW with TM 1.6.4
I am working on loading ROW with Trigger Maru 1.6.4, in the order that is listed on the first page of the TM thread.
When I load the last mod in the list (TM 1.6.4), I get a screen with about 20 error messages stating that various files had already been updated by ROW. Am I loading these is the wrong order? Sorry if I'm rehashing ground already covered. And God bless you Leo! You do great work! Thanks! |
Ya Duci's mod set up over write's a lot but one thing I have to warn about.
Quote:
Thanks for the compliment BTW. |
I just don't know what to say. In a few hours the sun is gonna come up. I think I will get my jacket, get in my Jeep and ride to the top of the Smokey Mountains. (I live at the foot of them) I'm gonna watch the sun come up, just like I watch it in this game. Thank you Leo.
:cry: :cry: :cry: :cry: :cry: |
Your very welcome
Quote:
|
Again to all testers and to the crew a big sorry
I am running into problems getting the scene file and game to do what I want. I know it has been 2 day's now but the game is making me do this right now :damn: :damn: :damn: . It is now 4:18 a.m. and I havn't slept yet so I have to call it quit's and start again when I wake up.
I hope to have it out to you soon. So please bare with me. |
Quote:
What I've seen so far, this is the best ROW version I have seen yet. :sunny: http://www.oldsmobile1958.com/extra/stars.jpg Encountered this one time.. at 6.30 AM after using time compression during the night. It was visable with all cams. Tried it several more times, but never saw it again. Looks funny though.. :sunny: |
@Foo
I got the same thing. Is the original ROW Textures vs 2 activated? When I activated this mod again the star issue dissappeared. |
Quote:
As far as I know this version is newer then VS2 :up: |
The roll and pitch work has me tickled, can't wait to see it! (@%#$&@- haven't even got a received report from the USPS that my MB was delivered to ABit yet).
How deep does the undercurrent go Leo? Just curious. Remember taking 20 degree rolls at 400ft in the Atlantic when a HUGE storm blew overhead. (but then, teardrop hulls are more susceptible to this than the WWII boats were). Made eating an adventure ;) Will be praying for you too. I'm new here, but digging through past posts to find info for assembling tutorials, you've done a lot more than contribute ROW to the community. Easy to see why so many people consider you a friend, and that's one of the highest compliments I can think of. |
Quote:
Just for some clarification, when i orignaly did the install instructions order, i did so with the ROW mods that i ran, which i installed first, i then watched where the file conflicts occured. (a total of three) Where these file conflicts occured, i copied the row version of said file, into TM. So in reality, it didnt matter which order you installed it in, you still had the same three files on top. At the time i did this for maximum compatiblity with Leo's work, so the'red be less headaches involved for everyone all around. I made one mistake, in that i didnt realize the particles.dat was modded to take specific textures not found in the stock game. An oversight easily made on my part, since i always run Leo's awesome texture work and reflections mod in tandom with Tmaru. Now then, im still settleing into my new apartment, and havent had time to look at leo's latest and greatest, but im pretty sure it includes his "pitch and roll" mod, which i absolutly love. For this mod to work, you most definatly have to install this LAST in Jsgme. (in other words, install TM first, and then row). Otherwise my files will overwrite Leo's. On my own local version of TMaru, ive thought about intergrating these files (pitch and roll), but havent arrived at a decision on that because they're part of a larger portion of Leo's work, and either way they'ed be file conflicts in JSGME. At anyrate ill worry about it later, Im really much too tired to worry about Modding right now. (just try loading up a moving truck by yourself, and the unloading it by yourself, with no help from anybody. Fridge, couch's, big ass TV, dressers, the whole bit. ) |
Quote:
|
Just wanted to say, I ordered a new graphics card so I can truly enjoy this mod (an ATI X1650Pro). I don't care if I go on spaghetti this month (cause the 75 Euros it cost me is WAY above my budget). LV's work DESERVES to be fully viewed!
I have only one word for you, skipper: RESPECT... |
All times are GMT -5. The time now is 10:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.