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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Nuc 08-08-08 02:58 PM

I don't know if this link has been posted before, but for those who may not have seen it, here is some light reading on the subject:

http://www.geocities.com/Pentagon/1592/ustorp2.htm

vanjast 08-08-08 03:14 PM

Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??

Thesnake1977 08-08-08 04:25 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by Thesnake1977
thx thats a nice work to do this for me , i have search here in the forum but no results.

Go to this thread and give Webster's external camera mod a try

http://www.subsim.com/radioroom/showthread.php?t=139472

Thx
Big thx

LukeFF 08-08-08 04:26 PM

Quote:

Originally Posted by vanjast
Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??

Yes, they do. The chance of a dud is reduced by 50% when using the slow-speed setting.

csengoi 08-09-08 07:05 AM

Guys!

Your work is hyperGREAT!!!!
Thank you very very much for your efforts...

vanjast 08-09-08 12:50 PM

:know:
:up:

AkbarGulag 08-09-08 11:07 PM

RFB Team
 
Well, new rig and got this game running again. Took an S-18 out of dutch harbour for a run... first impression from the control room... This sounds like a sub :D

Second impression, had me licking the scopes and dials. Managed to find me a medium composite and noticed the lack of tails on contacts, why be lazy and let the game draw the tail! My plot map is now my plot map :p

Nice cruise and am sure there is plenty of things yet to discover.. looking forward to the next generation of boat.. oh, and did I mention the deck gun was not some rapid fire state of the art deck gun!! My men really had to work to load those shells to finish her off.

Great work team, RFB is all I could have hoped for.

Regards,

Akbar

RFB Team 08-11-08 04:25 PM

Just a head's up
 
We now have a new beta for RFB in testing right now. Provided all goes well we should have a new release out within the next couple of weeks.

Also, we have heard your requests for a manual, and we are in the process now of compiling one.

AntEater 08-11-08 04:48 PM

:up::up::up:
Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you
:)

LukeFF 08-11-08 06:38 PM

Quote:

Originally Posted by AntEater
:up::up::up:
Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you
:)

:D

You are always welcome to join the testing team if you like. Our forum URL is http://forum.kickinbak.com/index.php...647a9120c08614 .

RFB Team 08-11-08 10:42 PM

1.4 Torpedo Fix
 
Hey guys,

It came to our attention that the torpedo file for the 1.4 version of the mod was still suffering from the problem where torpedoes would always veer off to the left after re-loading a saved game. This has been corrected, and the file has been uploaded. See the first post for the link.

Fearless 08-12-08 12:13 AM

The members that use v1.4 will be forever greatful :up: Thanks RFB :rock:

Orion2012 08-18-08 07:49 PM

Could someone point me towards the file the modifies the map?? (contacts, tails, circle indicating my position, everything really except for the ship silhoute as I'm sure there is one for each ship)

I'm assuming there located in the date/menu/gui but don't wanna go pulling files out until I have at least asked.
I know it makes it unrealistic, but I've gotten so used to it and am too stuborn to do without it. Any help would be appreciated.

LukeFF 08-19-08 04:49 AM

New damage effect for oil tankers
 
As part of the new ship damage model, oil tankers will now leak oil when damaged by gunfire and torpedoes:

http://img.photobucket.com/albums/v2...023306_484.jpg

:cool:

AVGWarhawk 08-19-08 05:50 AM

Luke, the Environmental Protection Agency would like to speak to you. :lol:


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