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Generic Mod Enabler - v2.6.0.157
[C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 I noticed in your writeups that you were using an item titled "RFB_2.0_Patch_06June2019" and another one titled "RFB_Corrections." By "all the patches," I meant those. |
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RFB_Corrections is probably the personal modset i use when i run into problems. after re-installing i used a different name: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\RFB\MODS] 100_RFB_2.0 110_RFB_2.0_Patch_23April2010 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 200_SAP v0.5 Stock-RFB Only 9999_KM_Keyboard SAP=Ship Accelerating Physics. i found and corrected some errors in that mod. the 9999 mod is for my personal luggage: Commands, Main (limiting max TC), stuff like that. just to set the record straight (hem, hem), my RFB difficulties were most probably user error. when i reached the highest frustration point that i could tolerate with the RFB-CTDs, i did what every good kaleun does: start from scratch with a clean installation and clean, verified mod set. when i completed that, there were no more CTDs. i am not using RSRD with RFB at this time. you could be running into a confused ship config or id and not know it because UBI does not believe in trapping error codes...so we get CTDs and no clue as to why. |
I'm not getting CTDs anymore, and I do appreciate the help! Re-enabling large address aware has fixed that.
At this point, I'm just trying to understand if the missing SD radar and nerfed AA gun is a bug or intended behavior. |
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Has been a while since I ran RFB, I am thinking about doing an updated campaign for it, based off my TMO Update's campaign. IRRC correctly, SD was not available from start in RFB. Most subs did not have SD at start of the war. historically. Some did, such as Plunger and were sent to home islands on first patrol in Dec 1941. I made a decision to make it not available from the start in TMO Update. IOn 12-31-41 becomes available for a large amount of renown which reduces by end of Q1 of 42. Considered doing it longer in forthcoming version. I did this so player has to operate for a time as most early war subs. The trade off in my mod is lookouts visual range was increased anyways for realism (annoyed me I could see ships etc but they could not track) and the effectiveness of SD reduced to be historically accurate or as much as the sim will allow anyways. SD was non-directional, difficulty detecting targets below 1,000 feet and often times, lookouts spotted an aircraft before SD gave a reading or in later war, the radar warning gear detected the radar signals from japanese aircraft before SD picked them up. I also want to implement where SD can be turned on and off like in FOTRS, if can figure out how. This will simulate things fully and I also have a theory (along with other modders) that AI aircraft hone in on the SD radar, which is always transmitting. AI units can be equipped with RWR as players can but believe it's hardcoded perhaps. When I do work on campaign mod for RFB, I will likely include these changes to lookouts and SD radar, at least as an add-on option. |
Well, that was rude!
so, there we were, patrolling in Sagami Bay, when we come upon a small task force heading towards Yokohama/Tokyo.
we were getting in position to fire and all of a sudden, the escorts start pinging, firing star shells, and generally making a nuisance of themselves. we hit the gas and performed on last course change which put us equi-distant from a BB and two Cruisers. we fired three fish without hesitating and headed for the bottom. at the appropriate time(s), we hear "Torpedo hit, sir", "Torpedo hit, sir", "Torpedo hit, sir", then a pause and then "CTD, sir". how rude. p.s. it is the Atago cruiser that is the problem. Something amiss with the damage model, perhaps? |
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