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well said:yeah: |
Yes Makman's UI's are second to none :yeah:
Its gonna be a delight to use this in conjunction with Hans new Type IIA :arrgh!: |
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http://i886.photobucket.com/albums/a...ing_Kaleun.gif Must brush up on Type 2 tactics :yep: |
The compass is beautiful... Perfect... :o:timeout:
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Hi волк,
Nice to see you back mate are you busy with your new job? Best regards Hans |
dropbox Support U-Boot_HAHD:
I`m new to this dropbox stuff , just opened dropbox account , now what do I do too help you out. foz ,:salute:
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@Hans, think I've sorted out the smileys issue :D.
Can you send me all your smileys you got done, put em in dropbox or ftp :up: EDIT: Confirmed working got 2 nice smiley's working on site :), Making them height = 80px http://www.u-boot-hahd.com/ubootwebsite/chat EDIT2: Got all the smiley's you posted in this thread Mate EDIT3: All smiley's are working in chatroom - Enjoy. http://www.u-boot-hahd.com/ubootwebsite/chat EDIT4: Members Chatroom up and running : Smileys included, these had to be made at 40px :( :) |
Han's mate, Got room for 9 more smileys :D
When you get a spare hour or five can you make ones for:
That should cover it :) |
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Nice work on those smileys finally they will have a life of their own:up: I will do the one request later when i will be done with the water flooding mod:salute: Best regards Hans |
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Just click under my signature and follow screen instructions and its all you have to do to help us and you also got access to supporters folder and a nice 2.5 gig of personal space. Best regards Hans |
Important message to all!
Hi shipmates,
After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now. So the point is that S3D editor is not fully develop for SH3 and many important controllers are not working in game like animation cannot be export back in game without hex editing. So i first need to have clear answers on that like does S3D editor animation export without hexing in SH4? How much work would have to be done to port all U-boats and atlantic theater elements in? Also very important does SH4 advanced modders would be willing to join us in? This is no park ride and advanced SH4 modders would be required to get this done in a reasonable time schedule . What are the biggest drawback that would kill the experienced for atlantic campaign? We need to know the answer to those questions before any decision is taken and also we need to talk about it between us team members. And please i don't want our thread to become a flame war i just want constructive dialogs to see what would be the best choice. Best regards Hans |
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- The Enigma grid is not completely accurate. - No neutral ships (SH4 donīt have neutral ships: Japanese and German, one side- Allied, other side.) - Low FPS with great number of ships (OM donīt open the Museum...). - Low FPS in ports (the bases in OM arenīt so detailed as Aces Superpens, etc.). I donīt know about if these problems are avoidables... Best regards. Fitzcarraldo :salute: |
Will you still release stuff for SH3?
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I would be with you on this one :up: It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3. For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version. Its definitely worth looking into dual platform release. Quote:
A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded. But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5. SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly. Code:
; side 0 - neutral |
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