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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

rave_t 03-25-11 05:18 AM

Latest Versions?
 
Hello every one!

Im a returning SH5 player and have not played for many months. Now I got the urge to check out all mods created for this poorly "out of the box created game" :)

I checked out this forum and found this Magnum Opus Mega mod.

I have just one question, if I install this Mega Mod, will I get the latest versions of the Mods?

Or what mods do i need to download and install over the Mega Mod?

stoianm 03-25-11 05:20 AM

Quote:

Originally Posted by rave_t (Post 1627458)
Hello every one!

Im a returning SH5 player and have not played for many months. Now I got the urge to check out all mods created for this poorly "out of the box created game" :)

I checked out this forum and found this Magnum Opus Mega mod.

I have just one question, if I install this Mega Mod, will I get the latest versions of the Mods?

Or what mods do i need to download and install over the Mega Mod?

watch this tutorial from here:

http://www.subsim.com/radioroom/show...0&postcount=61

and you will find your answer

regards

Graf 03-25-11 06:39 AM

Is anyone able to run this mod without any problems?

Now that I fixed my graphics problems I have CTD while returning to port and the black screen of death upon ending my patrol. Yes, I use the 32bit OS and >2gb solutions. Nothing works.

I love this mod but I am about to give up on it. SH5 ran smoothly with no problems prior to installing MO but now it is restart after restart.

stoianm 03-25-11 06:53 AM

Quote:

Originally Posted by Graf (Post 1627486)
Is anyone able to run this mod without any problems?

Now that I fixed my graphics problems I have CTD while returning to port and the black screen of death upon ending my patrol. Yes, I use the 32bit OS and >2gb solutions. Nothing works.

I love this mod but I am about to give up on it. SH5 ran smoothly with no problems prior to installing MO but now it is restart after restart.

yes.. i use this without problems... post your mod soup pls... and your computer speck

Dignan 03-25-11 07:24 AM

Quote:

Originally Posted by d3vnu11 (Post 1627051)
Trying to end my first Patrol lucked out with 12 ships for 127 Tons with IRAI 30 default settings and real nav and manual tdc :) It was a battle ! But now I need to end the patrol as my hull took damage I'm at Kiel but it won't let me end the patrol I can only select refit or postpone ! I also noticed you can't change game play settings either while at port :/ Help would be great !
Best Regards,
Kev

This just happened to me too but I thought it was because I didn't sink the minimum requird tonnage for the mission. So I re-armed, refueled and went out again.

Will the game prevent you from ending patrol if tonnage requirements are not met? Seems sort of restrictive and unrealistic to me.

d3vnu11 03-25-11 09:23 AM

Quote:

Originally Posted by Dignan (Post 1627505)
This just happened to me too but I thought it was because I didn't sink the minimum requird tonnage for the mission. So I re-armed, refueled and went out again.

Will the game prevent you from ending patrol if tonnage requirements are not met? Seems sort of restrictive and unrealistic to me.

No the first mission you have until June 6 1940 I think to sink the tonnage required which can mean multiple patrols the problem was they switched my home port in the middle of my patrol and didn't notice lol. It's probably what happened to you too. Look on the map for the home port symbol.
Regards,
Kev

Graf 03-25-11 11:49 PM

Quote:

Originally Posted by stoianm (Post 1627491)
yes.. i use this without problems... post your mod soup pls... and your computer speck

Think I may have solved my problem. Went back and updated my GFX drivers for one and also pretty much began using all your mods you listed in another thread.

So far so good. Sunk 1 freighter en-route to patrol zone with no problems. ;)

brandtryan 03-27-11 09:43 AM

DW,

Is there a way to disable the flag on my uboat? I can't seem to get used to it, and think it's announcing my position, even though I'm sure it's not.

TheDarkWraith 03-27-11 09:46 AM

Quote:

Originally Posted by brandtryan (Post 1628879)
DW,

Is there a way to disable the flag on my uboat? I can't seem to get used to it, and think it's announcing my position, even though I'm sure it's not.

edit the sub's .eqp file and change the start date for the flags and flagpole to the end date.

brandtryan 03-27-11 09:57 AM

Thanks DW.

BTW--could you tell me off-hand, which of the save game files to look at in order to extract time and exact position of my uboat? I'm trying to incorporate using Stellarium for taking celestial fixes--from a method used in SHIII, or IV, can't remember which.

ETsd4 03-27-11 02:15 PM

Quote:

Originally Posted by brandtryan (Post 1628887)
Thanks DW.

BTW--could you tell me off-hand, which of the save game files to look at in order to extract time and exact position of my uboat? I'm trying to incorporate using Stellarium for taking celestial fixes--from a method used in SHIII, or IV, can't remember which.

I am also interested in that question (because of taking real celestial fixes in stellarium).

johan_d 03-27-11 03:39 PM

Is it me or are they suddenly VERY smart?
Did the last few hours trying to evade some, but worked only when going 0 knots.
Q: what is the safe speed? 1 seem still to give your datum away..

Its nice, but GWX is peanuts compared to this! :salute:

stoianm 03-27-11 03:46 PM

Quote:

Originally Posted by johan_d (Post 1629111)
Is it me or are they suddenly VERY smart?
Did the last few hours trying to evade some, but worked only when going 0 knots.
Q: what is the safe speed? 1 seem still to give your datum away..

Its nice, but GWX is peanuts compared to this! :salute:

:DL - you have MO or you installed after IRAI v30? ... they can detect even you are not mooving if it is an HK on the DDs

If you have MO than the dificulty settings are setted at max probaly and is almost imposible to escape 2 DDs

johan_d 03-27-11 04:00 PM

I have both, and just barely escaped 3 dd's in 1940. Its maddness. What will bring us further in the war? more death!

I think its best to halve all settings for gameplay..:rock:and I like to have lots of Das Boot moments..

stoianm 03-27-11 04:07 PM

Quote:

Originally Posted by johan_d (Post 1629124)
I have both, and just barely escaped 3 dd's in 1940. Its maddness. What will bring us further in the war? more death!

I think its best to halve all settings for gameplay..:rock:and I like to have lots of Das Boot moments..

yes .. me too, is awsome... what speed you used to escape.. i use usually 0.8 knots... but i think if you run sillent running is the same... i never tryied ... but i will change my settings (map contact on) and i will verify if the con of the DDs increase more at silent running than at 0.8 knots... or maybe someone tested already and can share the information?


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