![]() |
Quote:
Another good one is S-BOOTE by Jean Philippe Dallies -Labourdette:yep: |
Hey all, I've been following this forum for a while now lurking around. So I downloaded this mod and had a boatload *hooray for puns* of fun with it, but I can't complete patrols, Same with GWX outside of the normal patrol routes, like the Indian Ocean. I'm told to patrol the Kanal and I tried all the Kanals around England; The channel, the Irish sea, even the Bristolkanal area and it never says I even reached the area, any ideas on how to fix this, or I could just be a little thick and I've not actually found the proper Kanal. :doh:
|
Welcome aboard BillyJoBob http://www.psionguild.org/forums/ima...es/welcome.gif
What month, year and Flotilla are you starting in? If it is August 39 you should be sent out on a shakedown cruise if in 1st or 2nd but 7th/13th (IIRC) you should be tasked with sinking a few target ships out of Konigsberg. If the war has commenced you should be assigned a particular patrol grid. However, please be advised that GWX has taken the renown away that was assigned for reaching and remaining in your patrol area for 24 hours. The renown for returning to base has never ever worked. SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif |
Quote:
|
Thanks for the replies! I love mauling those Tramp Steamers with my 37MM:arrgh!:
|
Anybody know how to use / what key, the smoke generator?
:doh:CL |
To the best of my knowledge, the smoke generators have never worked in the S-Boot mod. Mikhayl had planned on trying to implement the necessary nodes for this but abandoned the idea since deploying smoke had no effect on hindering the enemy's ability to "see" you and created a considerable reduction in frame rates.
You can notice this when playing anywhere there is land situated between your S-boot or U-boat and enemy destroyers, like an island or promontory of land jutting out into a bay or harbor. Despite the fact that there is no visual line-of-sight, those destroyers will steam in a straight line, at flank speed, and beach themselves trying to get at you. This is a not so much a bug as it is a flaw in the game engine design. This also holds true for enemy ASDIC and hydrophones being able to hear you through land, when hiding near sunken vessels, and during depth charge detonations. It's sometimes been called the "Superman bug" due to the x-ray vision and ultra-sensitive "ears" of enemy units. Mikhayl discontinued development of this mod quite some time ago, over a year, but he's given his blessing to whoever wants to step forward and pick up where he left off. It is in need of some serious updating to work with GWX 3.0 as well as it did with 2.0 and perhaps someone has a few improvements to add. Any takers? |
hello
I would deeply appreciate if anyone, someone who knows, tells me about "only for gwx 2.1"? Since, I can't send a msg to mikhayl(where is he?), can someone tell me what I need to do to make it for gwx 3.0, or can I just play it? To save up time of reading 200+ pages since I was under keel for a long time.
I thought about crusing a little through la manche on the boat yesterday, but now I see that.. Anyway.. Thanks in advance! :88) |
Quote:
The problem with GWX 3.0 is the OLC Environment. It increases the height of the waves, and during bad weather the boat sink:damn:. I have not problem playing with the old 2.1 because there is very little difference in gameplay weith the newer 3.0. Now i play sh3 only with S-boot mod, and another annoying little glitch for me is the white un-textured helmsman in the control room.:yep: |
ugh
tx for answer..
Well, that seems like a serious bug, but I figure it can be easily dealt with if olc would share thoughts(easy way) or adjust (..)self(hard way).. :) Cheers! |
Does anybody plays this mod with War Ace Campaign?? Han Solo is releasing the 4.0 and i would give it a try!
|
Quote:
The OLCE2 wave height is the same wave height as was used in the default (i.e. 8km) GWX environment since GWX 1.03, maybe earlier. Note that the old GWX 16km environment had several differences from the GWX 8km environment and wave height was one of them (with the 8km waves being bigger) so if you used to play with the old GWX 16km environment then OLCE2 will indeed have bigger waves than you are used to, but they're no bigger than the default GWX wave sizes. BTW, you may not be aware of STz's Sinking Ship Fix for GWX - a mod which I recommend (and which has been available for GWX since version 2.1). It does exactly what it says. |
Quote:
|
Now I am lost, does s boot sink during bad weather or some other ships? If some other ships there is a fix for that like olc said, but if sboot sinks then..
:rotfl: |
probably the fix will affect all small shipping...s-boats included:up:
Now I'm a bit lost...yesterday evening I tried S-boot with Wac 4.0 and they seems to be not compatibles...grrrr what a pity!:nope: |
All times are GMT -5. The time now is 12:25 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.