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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

leovampire 11-16-07 10:19 PM

A man goes to the doctor with a problem
 
Quote:

Originally Posted by Drakken
With TM 1.65 with RSRD mod for TM, I have CTDs once in a while when moving on the map screen with compressed time.

Doctor it hurt's when ever I do this one thing with my hand but it dosn't hurt any other time just when I do this.

The doctor say's to the man then stop doing that and your problems are solved right?! :rotfl: :rotfl:

Another word's slow down the time compression before you scroll the NAV map screen around.

Your CPU is getting over taxed in the higher T.C. rate's when moving the NAV map around it happens sometime's even to my PC so I slow down the T.C. a little bit if I am at a high rate. But now seeing I never go above 256 I never have the problem at all.

Drakken 11-16-07 10:27 PM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Drakken
With TM 1.65 with RSRD mod for TM, I have CTDs once in a while when moving on the map screen with compressed time.

Doctor it hurt's when ever I do this one thing with my hand but it dosn't hurt any other time just when I do this.

The doctor say's to the man then stop doing that and your problems are solved right?! :rotfl: :rotfl:

Another word's slow down the time compression before you scroll the NAV map screen around.

Your CPU is getting over taxed in the higher T.C. rate's when moving the NAV map around it happens sometime's even to my PC so I slow down the T.M. a little bit if I am at a high rate. But now seeing I never go above 256 I never have the problem at all.

Thank you, Doc! :)

And now, I won't pass over sightings because of time compression. Double more good! :up:

Ducimus 11-16-07 10:28 PM

There ARE alot more resources being accessed on Tmaru's map. I don't know if anyones noticed, but theres alot of areas on the map which are now labeled. (i forget who modded that, but its the same guy who killed the SH4 "jawa".) Compare that map in TM to the stock one, and you'll see you have a whole lot more geographical information.

Then there's leo's airbase map, then theres the nomograph, and possibly even the range speed chart. All combined it creates a bit more of a pull. So if your system is a little on the slow side, then yeah, crank up the TC, try and move the map around, and it might crash. Im pretty sure i can do that to mine as well. All i have to do is crank up TC near a port, then try and grab the map and move it around, a garunteed way to lock up my computer if i wanted to at the very least.

leovampire 11-16-07 10:33 PM

map label's 1.2 by Jace11
 
Quote:

Originally Posted by Ducimus
There ARE alot more resources being accessed on Tmaru's map. I don't know if anyones noticed, but theres alot of areas on the map which are now labeled. (i forget who modded that, but its the same guy who killed the SH4 "jawa".) Compare that map in TM to the stock one, and you'll see you have a whole lot more geographical information.

Then there's leo's airbase map, then theres the nomograph, and possibly even the range speed chart. All combined it creates a bit more of a pull. So if your system is a little on the slow side, then yeah, crank up the TC, try and move the map around, and it might crash. Im pretty sure i can do that to mine as well. All i have to do is crank up TC near a port, then try and grab the map and move it around, a garunteed way to lock up my computer if i wanted to at the very least.

Is the mod your talking about Duci.

SteveW1 11-17-07 12:39 AM

Sorry for the annoyance, but I have just upgraded to TM1.6.5 and running ROW on top of it, I have also added the Betterscopes v1.5.1 default mod and included the TM compatable menu.ini that came with it to my game (via JSGME of course).

Now when I run the game I am experiencing the old style large map tools and chrono, can one of the Modding Legends here let me know if this could be the Betterscopes mod causing this and how to correct it if possible without taking this mod off.

Thanks
Steve

Ducimus 11-17-07 12:20 PM

>>Now when I run the game I am experiencing the old style large map tools and chrono,


I acutally have ALOT of changes in the menu.ini file that others might not pick up on right away if they mod a file for TM.

Off the top of my head, changes include

- removal of the crosshair in the binoculars
- Observation scope adjusted to use its own independant texture seperate from the attack scope.
- smaller chrono
- smaller map tools
- nomograph
- CC's pacific pulldown map modded to hold a time/speed distance chart.


If i made any other changes that im not remembering, hopefully i annotated it in the changelogs :roll:

THE_MASK 11-17-07 07:23 PM

and then we have 1.4 coming muahahahahahaha

SteveW1 11-17-07 07:51 PM

Thanks for the answers, I will try the file from lurker_hlb3 and see if it helps.

Drakken 11-17-07 08:18 PM

Speaking of Binoculars, now that the B key toggles Battlestations, how can I access the Binoculars with TM 1.6.5?

Sorry for the stupid question. :)

Ducimus 11-17-07 08:26 PM

Quote:

Originally Posted by Drakken
Speaking of Binoculars, now that the B key toggles Battlestations, how can I access the Binoculars with TM 1.6.5?

Sorry for the stupid question. :)


Mousewheel. Tab works too as i recall.

SteveW1 11-17-07 11:15 PM

Unfortunately no luck with the menu.ini that Lurker provided so I've taken the betterscopes mod off for the moment, I will attempt to see if I can incorporate it into my own game somehow with permission of course, thats if I can figure out how to do it.

Thanks for your help guys really appreciate it.

Drakken 11-18-07 08:53 PM

Is there a way to bring back the decrease of TC when a ship is spotted with TM 1.6.5? I'd like to decrease the TC to 8x when one of my watches spot a ship... :oops:

Now the TC remains the same even when a ship is spotted, which means that by the time I've been able to decrease manually the ship has already sailed by and the sighting has disappead.

leovampire 11-19-07 01:01 AM

Hey Duci you know that roll of the dice thing you and another guy talked about?
 
It isn't easy getting the game to do that upgrade for the conning tower. I had to load my going into port save and get to port about 10 time's before it gave me the Mid War Conning tower.

Too bad you can not just use your built up Point's to put it on the sub in base.

But at least I Knew enough to do it after that conversation you had and advice.

Col_Klink 11-19-07 12:05 PM

Stupid Question
 
I have a few stupid questions regarding TM. Is the 1.6.5 release all inclusive of everything needed? The thread mentions "RECOMMEND MODS: (if you want the FULL experience " and when I go to these locations I do not find the versions of these mods listed here

INSTALLATION:
- You need 7zip or WinRar to extract the files
- Use the latest version of JSGME to enable
- Mod is meant to be run in tandem with ROW, install mods in the following order:
ROW Objects Reflections vs1
ROW Ship Reflections vs1
ROW SUB Reflections vs_2
ROW Textures VS_2
ROW Classic Sea Foam
REL_Trigger_Maru_GFX_PAK_2_2
REL_Trigger_Maru_1-6-5

Could someone please explain this to me, I am apparently missing something or am just a plain and simple moron. No wonder my show was canceled in 71 after 5 seasons.

Thanks
Wilhelm

Angus89 11-19-07 01:01 PM

Yes I use 7zip its free and works great, Jsgme is free and works great, must have in my opinion. Tmaru goes first followed by the ROW files. Never had a problem and makes everything much more enjoyable.


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