![]() |
Take your time Berry. (I know your pain, im not really playing SH4 right now either) It's not worth having to post another update after posting an update :88)
|
I too wish to add my thanks for your hard work Beery, Take your time and relax and enjoy yourself. As for me I will be taking the time to enjoy other pursuits until 1.3 RFB is released so no hurry.
|
Yes Indeed
Keep up the great work Beery - 1.3 is great, but after RFB, it's just not the same. Waiting paitiently for your next contribution!
Mylander |
Thumbs up!
Waiting patiently, pinned down at 300' by three destroyers at the moment, just imagining what you'll do with RFB when you return! SH is SO good now and the modders are amazing in their ideas to improve the game. It's a great time to be a sub simmer.
Take your time Beery. Get it right when the time is right: just like you've always done. We'll be here when you are ready to return. In the meantime, do I dog it down here until the convoy leaves and then try again or do I make noise following them and burn up my batteries. Don't know, those destroyers are a lot better than they used to be. Good thing with 300 feet of water above me I can maneuver out from under those well-aimed depth charges they're dropping. I like these American boats but for going deep, give me a nice U-Boat and I could double that. I'm going to lie quietly and wait for nightfall. Secure from battle stations! We're waiting this one out! |
Beery, you were foremost on my mind when I posted this in the SH4 forum.
http://forums.ubi.com/eve/forums/a/t...365#3621027365 Hope your interest in SH4 is revived to bring us a new RFB!! Thanks. |
Hey Beery,
Just installed 1.3 after getting my laptop back from repairs. I engaged a loan huge european liner after chasing it down at ahead flank. Anyway I gets within range and the gunner starts doing his thing. Feels like the guns belt fed now after using your mod. And I'm trying to picture the crew loading, aiming and firing it that fast... NO WAY man. Patiently awaiting the next installment! :up: |
Quote:
|
Quote:
~F~ |
Quote:
|
Quote:
Anyway, I really hope something will motivate me soon. I am putting a definite deadline on it - I must get it done by next Friday. |
Tolkien!!!!!!
Who is this Tolkien clown anyway? Can he even set a gyro on a torpedo? Is he some kind of hot shot sextant jockey? Hell no! Probably has his mommy tuck him in at night.
Come to your senses, man! This is war, not some fairy fantasy fest. Sorry, I spit on you while saying that... Where was I? Get to work man. We're dying out here. I'm pinned at 300' under 3 destroyers and you're off playing with this Tolkien guy. He don't even know which end of the binoculars to look into. Wouldn't know a Betty from the tooth fairy. Ya gotta help us! Come to your senses. Get to work, man! (Is that intolerant enough?) |
Quote:
By the way, can someone give me a quick run down on what things that RFB fixed have now been fixed by the devs, that would be great. Often the devs fail to mention small fixes in a patch's readme, so I'd hate to leave something in RFB only to have RFB overwrite a better official fix. Also, does anyone have a changelog showing the files that have been altered between SH4 1.2 and 1.3. I can probably run one myself but if one is already out there I'll use that. Oooh, I think I felt something there. It's the motivation seeping back into me! Heck, we might see RFB 1.30 by Monday or Tuesday if this keeps up. |
lurker_hlb3 posted this:
sh4 12 vs 13 Produced: 7/12/2007 11:21:53 AM Mode: Just Mismatches Left base folder: C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data Right base folder: D:\Silent Hunter Wolves of the Pacific\Data Left Side Newer Files --------------------------------------------------------------------------------------- Campaigns\Campaign\PatrolObjectives\Sink East China Sea 03\Sink East China Sea 03.mis Campaigns\Campaign\PatrolObjectives\Sink Solomon Islands 01\Sink Solomon Islands 01.tsr Campaigns\Campaign\Campaign_LOC.mis Campaigns\Campaign\messages.txt Campaigns\Campaign\US_HarborTraffic.mis Cfg\AirStrike.cfg Cfg\Commands.cfg Cfg\Contacts.cfg Cfg\Sim.cfg Interior\CaptainRoom\CaptainRoom.sim Interior\NSS_Gato\NSS_Gato_CR.sim Interior\NSS_Gato\NSS_Gato_CT.dat Interior\NSS_Gato\NSS_Gato_CT.sim Interior\NSS_Porpoise\NSS_Porpoise_CR.sim Interior\NSS_Porpoise\NSS_Porpoise_CT.dat Interior\NSS_Porpoise\NSS_Porpoise_CT.sim Interior\NSS_Salmon\NSS_Salmon_CR.sim Interior\NSS_Salmon\NSS_Salmon_CT.dat Interior\NSS_Salmon\NSS_Salmon_CT.sim Interior\NSS_SClass\NSS_Sclass_CR.dat Interior\NSS_SClass\NSS_Sclass_CR.sim Library\ShipParts\guns_radars.sim Library\ShipParts\guns_radars.zon Library\USSubParts\Sensors_sub_US.dat Library\USSubParts\Sensors_sub_US.sim Library\USSubParts\Sensors_sub_US.zon Library\AI_Sensors.dat Library\Cameras.dat Library\Materials.dat Library\Sensors.dat Menu\cfg\Dials.cfg Menu\Gui\Layout\PeriscopeDials_imperial.dds Menu\Gui\Layout\PeriscopeDials_metric.dds Menu\Gui\Clock.dds Menu\Loading\Intro_logo_elem.tga Menu\credits.txt Menu\menu.txt Menu\menu_1024_768.ini Misc\Radar.dds Museum\Museum.cfg Museum\Museum.mis Roster\DefSide.cfg Roster\Names.cfg Sea\JPFish01\JPFish01.cfg Sea\JPFish02\JPFish02.cfg Sea\JPGunBoat01\JPGunBoat01.cfg Sea\JPGunBoat01\JPGunBoat01.sim Sea\JPGunBoat02\JPGunBoat02.cfg Sea\JPGunBoat02\JPGunBoat02.sim Sea\NAMC\NAMC.cfg Sea\NATF\NATF.cfg Sea\NATF\NATF.sim Sea\NBB_Fuso\NBB_Fuso.cfg Sea\NBB_Fuso\NBB_Fuso.sim Sea\NBB_Iowa\NBB_Iowa.cfg Sea\NBB_Iowa\NBB_Iowa.eqp Sea\NBB_Ise\NBB_Ise.sim Sea\NBB_Ise2\NBB_Ise2.sim Sea\NBB_KGeorgeV\NBB_KGeorgeV.cfg Sea\NBB_Kongo\NBB_Kongo.cfg Sea\NBB_Kongo\NBB_Kongo.sim Sea\NBB_New_Mexico\NBB_New_Mexico.cfg Sea\NBB_New_Mexico\NBB_New_Mexico.sim Sea\NBB_North_Carolina\NBB_North_Carolina.cfg Sea\NBB_North_Carolina\NBB_North_Carolina.eqp Sea\NBB_Yamato\NBB_Yamato.cfg Sea\NBB_Yamato\NBB_Yamato.sim Sea\NBB_Yamato\NBB_Yamato.zon Sea\NCA_Baltimore\NCA_Baltimore.cfg Sea\NCA_Baltimore\NCA_Baltimore.eqp Sea\NCA_Baltimore\NCA_Baltimore.sim Sea\NCA_Furutaka\NCA_Furutaka.cfg Sea\NCA_Furutaka\NCA_Furutaka.sim Sea\NCA_Kent\NCA_Kent.cfg Sea\NCA_Maya\NCA_Maya.cfg Sea\NCA_Maya\NCA_Maya.sim Sea\NCA_Mogami\NCA_Mogami.cfg Sea\NCA_Mogami\NCA_Mogami.sim Sea\NCA_Northampton\NCA_Northampton.cfg Sea\NCA_Takao\NCA_Takao.cfg Sea\NCA_Takao\NCA_Takao.sim Sea\NCL_Agano\NCL_Agano.cfg Sea\NCL_Agano\NCL_Agano.sim Sea\NCL_Brooklyn\NCL_Brooklyn.cfg Sea\NCL_Cleveland\NCL_Cleveland.cfg Sea\NCL_Cleveland\NCL_Cleveland.sim Sea\NCL_Kuma\NCL_Kuma.cfg Sea\NCL_Kuma\NCL_Kuma.sim Sea\NCL_Naka\NCL_Naka.cfg Sea\NCL_Naka\NCL_Naka.sim Sea\NCL_Omaha\NCL_Omaha.cfg Sea\NCL_Omaha\NCL_Omaha.eqp Sea\NCV_Hiryu\NCV_Hiryu.cfg Sea\NCV_Hiryu\NCV_Hiryu.sim Sea\NCV_Shokaku\NCV_Shokaku.cfg Sea\NCV_Shokaku\NCV_Shokaku.sim Sea\NCV_Taiho\NCV_Taiho.cfg Sea\NCV_Taiho\NCV_Taiho.sim Sea\NCV_USEarlyWar\NCV_USEarlyWar.cfg Sea\NCVE_Akitsu\NCVE_Akitsu.cfg Sea\NCVE_Akitsu\NCVE_Akitsu.sim Sea\NCVE_Bogue\NCVE_Bogue.cfg Sea\NCVE_Casablanca\NCVE_Casablanca.cfg Sea\NCVE_Taiyo\NCVE_Taiyo.cfg Sea\NCVE_Taiyo\NCVE_Taiyo.sim Sea\NCVE_Taiyo\NCVE_Taiyo.zon Sea\NCVS_Chitose\NCVS_Chitose.cfg Sea\NCVS_Chitose\NCVS_Chitose.sim Sea\NDD_Akizuki\NDD_Akizuki.cfg Sea\NDD_Akizuki\NDD_Akizuki.sim Sea\NDD_Asashio\NDD_Asashio.cfg Sea\NDD_Asashio\NDD_Asashio.sim Sea\NDD_Clemson\NDD_Clemson.cfg Sea\NDD_Clemson\NDD_Clemson.eqp Sea\NDD_Fubuki\NDD_Fubuki.cfg Sea\NDD_Fubuki\NDD_Fubuki.sim Sea\NDD_Minekaze\NDD_Minekaze.cfg Sea\NDD_Minekaze\NDD_Minekaze.sim Sea\NDD_Mutsuki\NDD_Mutsuki.cfg Sea\NDD_Mutsuki\NDD_Mutsuki.sim Sea\NDD_Shiratsuyu\NDD_Shiratsuyu.cfg Sea\NDD_Shiratsuyu\NDD_Shiratsuyu.sim Sea\NDD_Somers\NDD_Somers.cfg Sea\NDD_Somers\NDD_Somers.eqp Sea\NDD_Tribal\NDD_Tribal.cfg Sea\NDE_Buckley\NDE_Buckley.cfg Sea\NDE_JCB\NDE_JCB.cfg Sea\NF_boat\NF_boat.cfg Sea\NFishingTrawler\NFishingTrawler.cfg Sea\NKLCS_Nagara\NKLCS_Nagara.cfg Sea\NKLCS_Nagara\NKLCS_Nagara.sim Sea\NKLSS_Hakusika\NKLSS_Hakusika.cfg Sea\NKLSS_Hakusika\NKLSS_Hakusika.sim Sea\NKMCS_Akita\NKMCS_Akita.cfg Sea\NKMCS_Akita\NKMCS_Akita.sim Sea\NKMCS_Heito\NKMCS_Heito.cfg Sea\NKMCS_Heito\NKMCS_Heito.sim Sea\NKMCS_Zinbu\NKMCS_Zinbu.cfg Sea\NKMCS_Zinbu\NKMCS_Zinbu.sim Sea\NKMSS_Biyo\NKMSS_Biyo.sim Sea\NKMSS_Kinposan\NKMSS_Kinposan.cfg Sea\NKMSS_Kinposan\NKMSS_Kinposan.sim Sea\NKSCS_Taihosan\NKSCS_Taihosan.cfg Sea\NKSCS_Taihosan\NKSCS_Taihosan.sim Sea\NKSSS_Kasagisan\NKSSS_Kasagisan.cfg Sea\NKSSS_Kasagisan\NKSSS_Kasagisan.sim Sea\NLL\NLL.cfg Sea\NLST\NLST.cfg Sea\NML_Okinoshima\NML_Okinoshima.cfg Sea\NML_Okinoshima\NML_Okinoshima.sim Sea\NMS_No13\NMS_NO13.cfg Sea\NMS_No13\NMS_NO13.sim Sea\NOL_Nippon\NOL_Nippon.cfg Sea\NOL_Nippon\NOL_Nippon.sim Sea\NOM_Buzyun\NOM_Buzyun.cfg Sea\NOM_Buzyun\NOM_Buzyun.sim Sea\NOS_Haruna\NOS_Haruna.cfg Sea\NOS_Haruna\NOS_Haruna.sim Sea\NOTMs_\NOTMs_.cfg Sea\NPL_Conte_Verde\EuroLiner.sim Sea\NPL_Conte_Verde\NPL_Conte_Verde.cfg Sea\NPL_Horai\NPL_Horai.cfg Sea\NPL_Horai\NPL_Horai.sim Sea\NPL_Kiturin\NPL_Kiturin.cfg Sea\NPL_Kiturin\NPL_Kiturin.sim Sea\NPS_Tyohei\NPS_Tyohei.cfg Sea\NPS_Tyohei\NPS_Tyohei.sim Sea\NSampan01\NSampan01.cfg Sea\NSampan02\NSampan02.cfg Sea\NSampan03\NSampan03.cfg Sea\NSC_SubChaser\NSC_Subchaser.cfg Sea\NSC_SubChaser\NSC_Subchaser.sim Sea\NTR\NTR.cfg Sea\NTRW_\NTRW_.cfg Sea\Sub_Depot_Ship\Sub_Depot_Ship.cfg Sea\Survivor\Survivor.dat Shaders\InteriorIllumination\HighlightPS.fx Shaders\Radar\PPIRadarPS.fx Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.cfg Submarine\NSS_Balao\NSS_Balao.cfg Submarine\NSS_Balao\NSS_Balao.upc Submarine\NSS_Gar\NSS_Gar.cfg Submarine\NSS_Gato\NSS_Gato.cfg Submarine\NSS_Gato\NSS_Gato.upc Submarine\NSS_Porpoise\NSS_Porpoise.cfg Submarine\NSS_Porpoise\NSS_Porpoise.sim Submarine\NSS_s18\NSS_S18.cfg Submarine\NSS_s42\NSS_S42.cfg Submarine\NSS_Salmon\NSS_Salmon.cfg Submarine\NSS_Sargo\NSS_Sargo.cfg Submarine\NSS_Sen_Toku\NSS_Sen_Toku.cfg Submarine\NSS_Tambor\NSS_Tambor.cfg SubmarineSchool\SS01 Navigation\SS01 Navigation.tsr SubmarineSchool\SS04 Convoy Attack\SS04 Convoy Attack.mis Textures\TNormal\tex\Common_Int_02.dds Textures\TNormal\tex\Gato_Int_02.dds Textures\TNormal\tex\Porp_Int_02.dds Textures\TNormal\tex\Salmon_Int_02.dds Textures\TNormal\tex\Sclass_Int_02.dds UPCData\UPCLocalization\UPCLocalization.tsr Zones.cfg --------------------------------------------------------------------------------------- Right Side Newer Files --------------------------------------------------------------------------------------- Left Side Orphans --------------------------------------------------------------------------------------- Library\ShipParts\guns_radars_03.dat Library\ShipParts\guns_radars_03.sim Library\ShipParts\guns_radars_03.zon Library\ShipParts\Towers_Colorado.dat Menu\Gui\Layout\radio_messages.dds Roster\American\Sea\BBColorado.cfg Roster\American\Sea\BBNevada.cfg Roster\American\Sea\BBPennsylvania.cfg Roster\American\Sea\BBTennessee.cfg Roster\American\Sea\BBTennesseeEarly.cfg Roster\American\Sea\BBWestVirginia.cfg Sea\NBB_Colorado\NBB_Colorado.cfg Sea\NBB_Colorado\NBB_Colorado.dat Sea\NBB_Colorado\NBB_Colorado.dsd Sea\NBB_Colorado\NBB_Colorado.eqp Sea\NBB_Colorado\NBB_Colorado.sim Sea\NBB_Colorado\NBB_Colorado.sns Sea\NBB_Colorado\NBB_Colorado.val Sea\NBB_Colorado\NBB_Colorado.zon Sea\NBB_Colorado\NBB_Colorado_N01.tga Sea\NBB_Colorado\NBB_Colorado_O01.tga Sea\NBB_Colorado\NBB_Colorado_shp.dds Sea\NBB_Colorado\NBB_Colorado_sil.dds Sea\NBB_Colorado\NBB_Colorado_T01.tga Sea\NBB_Nevada\NBB_Nevada.cfg Sea\NBB_Nevada\NBB_Nevada.eqp Sea\NBB_Nevada\NBB_Nevada.sns Sea\NBB_Nevada\NBB_Nevada_shp.dds Sea\NBB_Pennsylvania\NBB_Pennsylvania.cfg Sea\NBB_Pennsylvania\NBB_Pennsylvania.eqp Sea\NBB_Pennsylvania\NBB_Pennsylvania.sns Sea\NBB_Pennsylvania\NBB_Pennsylvania_shp.dds Sea\NBB_Tennessee\NBB_Tennessee.cfg Sea\NBB_Tennessee\NBB_Tennessee.eqp Sea\NBB_Tennessee\NBB_Tennessee.sns Sea\NBB_Tennessee\NBB_Tennessee_shp.dds Sea\NBB_TennesseeEarly\NBB_TennesseeEarly.cfg Sea\NBB_TennesseeEarly\NBB_TennesseeEarly.eqp Sea\NBB_TennesseeEarly\NBB_TennesseeEarly.sns Sea\NBB_TennesseeEarly\NBB_TennesseeEarly_shp.dds Sea\NBB_West_Virginia\NBB_West_Virginia.cfg Sea\NBB_West_Virginia\NBB_West_Virginia.eqp Sea\NBB_West_Virginia\NBB_West_Virginia.sns Sea\NBB_West_Virginia\NBB_West_Virginia_shp.dds Shaders\Radar\ASCOPERadarPS.fx Terrain\Locations\wreck01.dat Terrain\Locations\wreck02.dat Terrain\Locations\wreck03.dat Terrain\Locations\wreck04.dat Textures\TLowRes\tex\Common_Int_02_lr.dds Textures\TLowRes\tex\etichete.dds Textures\TLowRes\tex\Gato_Int_02_lr.dds Textures\TLowRes\tex\Porp_Int_02_lr.dds Textures\TLowRes\tex\Salmon_Int_02_lr.dds Textures\TLowRes\tex\Sclass_Int_02_lr.dds Textures\TNormal\tex\etichete.dds Textures\TNormal\tex\guns_radars_03_O01.dds --------------------------------------------------------------------------------------- Right Side Orphans --------------------------------------------------------------------------------------- Contents Differ |
Great! Thanks Tater!
|
OK.. .I love RFB - but dangit Beery - get your butt outta namby pamby fairy foo-foo land to get this done. All them walking trees and dwarves and such SOUND all tough - but really - like even the Balrog, Smaug or Shelob would have survived a Mk 14 up their tailpipe....
Just trying to keep the motivation going brother! Hey - cant help that your work is some of the best out there!! |
All times are GMT -5. The time now is 03:49 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.