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:Kaleun_Salute: |
Hi all, unsure if this thread is still being maintained.
I'm running 1.5 SH4 w/ RFB + patch + RSRDC + patch + ISP, and had a very weird issue today. Instead of running along their one- or two-degree gryo offset from the tube, all 8 of my torpedeos (four rear tubes, then four front tubes) took a 90° turn to the South-Southeast. Pictures below for clarity. Are gyro malfunctions part of this mod, or did I foul something up? And if I did foul something up, what can I do differently to avoid this in the future? Background: It's 1150 on December 31, approximately 19°16' N, 121°44' E. I've been tracking a Chitose seaplane tender and its two escorts for the past 4 hours, doing a wide end-around on the surface during daytime to put myself in proper firing position. I submerged 6,000 yds to port of the Chitose's track, then slowly creep forward to set up my stern tubes for a shot. I ended up approximately 2,000 yds to stardboard of the track before the shot. Over the last 30 minutes, I've been checking and rechecking my solution to make sure it's perfect. The waves are choppy which makes things difficult, but I've narrowed down the Chitose's speed to somewhere between 6 to 7 knots. My potting room consistently gives me a course between 355° and 005° true, and I split the difference by using 000°. I launched my four stern tubes at the Chitose. They're all launched at high speed, magnetic/contact, 10 feet of depth. The gyro angle is small (less than 10°), and I vary the gryo offset between +/-1° from the TDC calculations. Instead of running hot straight and normal, all four tubes take a hard 90° turn to the south. "Huh," I think to myself. "That's weird." I go to flank speed and quickly swing the boat around to port for another shot with the bow tubes. I double-check the range, speed, and track, then launch four more tubes. Same settings, small gyro angle and a little variance for spice, then FIRE! And yet again, all four torps swing south by 90° and miss the target completely. I know that the Mk14 was notoriously unreliable, and had a tendency to circle run. I also know that I can make mistakes, and I'm willing to learn from them. If this is a feature, great! I've just learned what it was like to be a US sub commander in the early years of WWII. If this is a mistake, oh well. I guess I'll have to evade and try for another shot. If this is a bug, damn! https://i.imgur.com/24N89WJ.pnghttps://i.imgur.com/24N89WJ.png https://i.imgur.com/zwZIZA2.png https://i.imgur.com/24N89WJ.png |
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i do not have a copy of RSRD handy so i cannot check its effect on US Torpedo guidence. you don't mention December of which year in your excellent recap. if it is before 1943, the changes of a gyro malfunction are greater than 50-50. More like 60-40. 1943 and beyond, it's 50-50. :Kaleun_Cheers: |
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It's good to know that malfunctions are a thing. Is there one "standard" gyro malfunction, or is it a range of things? (Ignoring the duds and premature explosions.) Quote:
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Every single torpedo I've fired on this patrol has had the same malfunction: a hard 90 degree turn to the left. Assuming a 60% chance for a gyro malfunction, the chances of this happening are 0.000001%. Are you sure I'm not doing something wrong or encountering a bug? EDIT: I realized I'm also using Improved Ship Physics, too. |
Welcome board!
Cunard!:Kaleun_Salute:
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You really haven't supplied enough information to accurately trouble-shoot what you have. Run JSGME and then click on "Tasks..." in the middle of the window. Then click on "Export activated mods list to..." and then choose "Clipboard" to paste it immediately into your next posting, or "Text file" to copy and paste it later. Make sure you include the full text of that, which will show the path of your game. If you had previously played the game with a different mod set, or maybe stock, then you should empty the Save folder (C:\Users \UserName \Documents \SH4), or use MultiSH4 and create a new 3-character Save folder, such as "RFB" instead of the SH4. That way, the Save data does not get polluted with the old set-up. You also do not mention which version of RFB you are using, nor which version of RSRDC, or ISP. Plus, Improved Ship Physics is a mod specific to a certain build, but Torpex did not make one specifically for RFB (basically the stock game's ships) plus RSRDC (some additionals from lurker_hlb3). If you have certain versions of the mods, then you'll be close. Your JSGME mods list should have those version names... :salute: |
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I appreciate the detailed instructions, thank you. Here's the list I'm running, copied directly from JSGME. RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Improved Ship Physics_2.8 As far as save data getting polluted by the old set-up, I'm not sure what you mean. I've previously only run a stock campaign, and I'm using a different naming system for my RFB/RSRD campaign. (Stock files are "Career_2_010" and modded ones are "Career_3_00.") |
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i have thought of one other thing that neither PB nor I have mentioned previously: are you/were you using the PK (Placekeeper) function as you track your target? if you were, then you MUST remember to turn it off and make one final check before firing. PK is for tracking NOT firing. (fish are friends not food, lol) :Kaleun_Cheers: |
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Even if you have a good game install path though, you MUST delete the old Save data when changing a mod configuration load-out. The game runs off of the data in that folder, and any existing data is NOT overwritten with the new mod data placed in the game's install folder. So you either need to use MultiSH4 as stated above, or delete the contents of the "C:\Users \UserName \Documents \SH4" (or similar path) in order for the game to re-create that folder but with the new data in it. There are enough changes in the RFB submarines that would require that, plus the changes to ships and campaign from the RSRDC files, that you probably have a mess, or what is oftentimes referred to as "mod soup", but not of the good kind. Get rid of the old Save data and start over with the RFB / RSRDC campaign. You will lose all progress thus far in both regular SH4 and RFB, but even the stock game files in the Save folder are borked and would not play properly if you did de-activate RFB and all of the other mods. btw - the use of ISP on top of RFB / RSRDC probably is not too much of an issue, but not all of the ships are in the mod (RSRDC changes), and there is the possibility that some of them would no longer have properly linked sim files. I would recommend to run just RFB / RSRDC and their patches first, get a hang of how it all acts, and then add the ISP in, and see if you notice any adverse effects. If you do, de-activate ISP, empty the Save folder, and start again without it... :salute: |
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Yes, I was using the PK for tracking, and no I did not turn it off. Is that needed? And if so, why? I haven't had issues with leaving the PK on in the past. Quote:
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It's hard to notice "adverse affects," since I'm not sure what intended behavior is. I don't have a ton of experience with SH4. (Thus my question about torpedo malfunctions lol.) |
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apparently the Ubi programmers left out some code that would have automatically updated the firing solution from the PK. what i know is, the times that i have used the PK to track a target as i moved to a better firing location, the PK did not update that firing solution to the TDC and my shots always went awry. track with the PK. when you raise the scope for your final reading and before you take the shot, disable the PK, re-lock the solution and then fire. you will see the difference. good luck, Herr Kaleun!! |
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What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs... |
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Let me get this straight. Just before firing, I need to: 1. Disable PK 2. Get a good view of the target in choppy waves 3. Get a good range estimate of the target in said choppy waves 4. Send the range and bearing to the PK 5. Re-enable PK 6. Fire Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL? Quote:
I'm not sure I'm understanding here. Can I just create a new Steam directory in a non-protected folder and move my installation of SH4 there, then start from scratch with my careers? What is MultiSH4? Lastly, do you recommend playing RFB+RSDC with or without ISP? |
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the process is easier than what you describe. turn off the PK. take a last bearing and shoot. you do not need the PK to accurately fire and hit the target. you need the PK to track the target while you get into firing position. once you are in firing position, turn it off and leave it off until the next target. so, turn off the PK, get a final bearing, range, AOB (if you are targeting manually), send it to the TDC and fire...assuming you are in range and have a good solution. forget what you see Cary Grant, John Wayne, and Glenn Ford do in the movies. :03: remember: the captain would never be performing all of these tasks. he would have trained his attack crew to play their parts. the captain chooses the target and mans the scope. all of the other tasks are performed by the crew. this is why i use auto-targeting. but, to each his own. :Kaleun_Salute: |
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I've followed your directions about setting up a new folder for Steam, but couldn't transfer the game there. I ended up uninstalling and reinstalling to the new folder. I enabled LAA, but now the game won't start (stock). I'm on Win11. Any tips? Update: I uninstalled and reinstalled again sans ISP, and things were working fine on the tutorials. When I went to start a new career, the game blackscreened then crashed to desktop. Steps I followed: 1. Create new steam directory (C:\Users\Cunard\Documents\My Games\steamapps\) 2. Install base SH4 game (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific) 3. Test to see if game ran. It did. 4. Enable Large Address Aware. 5. Test to see if game ran. It did. 6. Update graphics settings to match my monitor. 7. Install UBoat Missions DLC/patch 8. Test to see if game ran. It did. 9. Install JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific) 10. Install RFB_2.0 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS) 11. Install RFB_2.0_Patch_23April2010 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS) 12. Install RSRDC_RFB_V575 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS) 13. Install RSRDC_V5xx_Patch1 using JSGME ((C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS) 14. Test to see if game opened. It did. 15. Start new career. This worked fine. 16. Go through the briefings, and start outside of port 17. Crash to desktop. Update #2 Looks like LAA unenabled itself. I reenabled it and the game is working again. Will update further if I run into any more issues. |
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Question for you, KM. I'm also running a Sargo out of Manila in '41 in my reinstall, and I'm noticing that there aren't any stock air search radar or AA upgrades available right off the bat OR when starting my second patrol in on January 21, 1942. Did you run into the same issue? Also, do I need to be running all the patches together, or just the most recent one? |
I would have initially left ISP out, but I do not see any issue you might encounter with it in, if you use the Stock version of it, other than not having a full Roster that follows the ISP "rules".
As for radars and guns, there are no updates for anything until "historically" available in Real Fleet Boats, so it is June of 42 before you get air radar and August for surface - I think... I am a bit hazy on the dates anymore... too much modding going on here...:arrgh!: |
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Yes, that part makes sense to me. Here's where I'm confused. The WCA Sonar and 3-Inch Deck Gun (Aft) are currently on my boat, and both are listed with a December '41 availability. The SD Air Search Radar and the Single-barrel 20mm AA Gun are missing from the boat, and both are also listed with a December '41 availability. The SD is simply an empty slot, and there's a .50 cal Browning instead of the 20mm Oerlikon. https://i.imgur.com/ozvItac.png |
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not sure what you mean. can you post your JSGME config: Tasks-Export to Clipboard...then come back here and post (ctrl+v) the results. |
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